#arianne IRC Log

Index

IRC Log for 2009-06-04

Timestamps are in GMT/BST.

[0:51] * Bluelads4 (n=Bluelads@p5084C84C.dip.t-dialin.net) Quit ("When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net")
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[8:37] * Disconnected.
[8:37] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[8:37] * _eye_fill_in (n=PircBot@c157090.adsl.hansenet.de) has joined #arianne
[8:37] * Topic is 'Stendhal 0.74 and Marauroa 2.6.2 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[8:37] * Set by kymara on Sun May 24 21:09:53 CEST 2009
[8:37] [freenode-connect VERSION]
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[11:01] <CIA-30> arianne_rpg: astridemma * marauroa/ (src/marauroa/common/game/RPObject.java README):
[11:01] <CIA-30> arianne_rpg: fixing bug 2648236 marauroa: RPObject.hashcode() is not consistant.
[11:01] <CIA-30> arianne_rpg: Fall back to objects implementation of equals and hashcode
[11:01] <CIA-30> arianne_rpg: to ensure objects dont get lost in hashtable when id changes.
[11:11] <CIA-30> arianne_rpg: astridemma * stendhal/libs/marauroa.jar:
[11:11] <CIA-30> arianne_rpg: using fixed marauroa should fix : 2637672
[11:11] <CIA-30> arianne_rpg: changing object ID confuses TurnNotifier
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[15:22] <postman-bot> ejcruz rented a sign saying "Buying Vulcano hammer for good price :)"
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[17:34] <CIA-30> arianne_rpg: astridemma * stendhal/src/games/stendhal/server/entity/item/scroll/ (TeleportScroll.java SummonScroll.java InfoStringScroll.java): deleting useless class infostring
[17:35] <CIA-30> arianne_rpg: astridemma * stendhal/src/games/stendhal/server/entity/item/Item.java: converting magic number with comment into well named constant
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[22:25] <yoriy> guys, who is web-master for our site? can i add russian comment in http://stendhal.game-host.org/wiki/index.php/HowToBeAGM page?
[22:27] <durkham> at the translation part? sure yoriy
[22:27] <yoriy> how i must do it, in form of patch or...
[22:30] <durkham> you can make a wiki account and edit it :-)
[22:31] <durkham> if that sounds too scary you can also provide a patch with the wording
[22:31] <yoriy> never tryed to edit wiki :-) it must be interest :-)
[22:31] <durkham> there is a cute little help on it
[22:32] <kymara> no it's a wiki anyone can edit a wiki
[22:32] <kymara> that's the idea behind wikis, just like the famous wikipedia
[22:32] <kymara> you will need an account but that is all. just then sign in and click edit on the page
[22:33] <kymara> yes, once you have clicked edit, there is the option to see 'editing help' at the bottom of the page
[22:33] <kymara> tbh it is not hard as there is the full example there in the page which exists and you can check a preview first
[22:34] * erdnuggel (n=erdnugge@p5DD4309A.dip.t-dialin.net) has joined #arianne
[22:41] <durkham> after finding a lengthy discussion in chat on naming of a method, i have been pushed here :-(
[22:41] <durkham> too much cody thing in chat channel
[22:41] <durkham> i try to summarize
[22:42] <durkham> there is a method in Item
[22:42] <durkham> Item.isBoundTo(player)
[22:43] <durkham> which i want to move to Player.xxxx(Item)
[22:43] <durkham> as i like to have names in methods that tell what method does i try to find an appropriate name
[22:44] <durkham> so far we have these:
[22:44] <durkham> player.exclusivelyOwns(item)
[22:45] <durkham> player.deserves(Item)
[22:45] <durkham> Player.isItemBoundToPlayer(item)
[22:45] <durkham> player.earnedQuestReward(item)
[22:45] <durkham> player.isLinkedTo(Item)
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[22:46] <durkham> Player.isItemBoundToThis(item)
[22:46] <yoriy> back :-) thanx, durkham :-)
[22:48] * durkham pokes yoriy
[22:49] <durkham> ....and thanks to kym
[22:49] <durkham> tz
[22:49] <durkham> yw yoriy
[22:53] <kymara> kiheru is suggesting another as he doesn't like any of the above :D
[22:53] <kymara> player.hadBindingTo(item)
[22:54] <durkham> has
[22:54] <kymara> so he kind of also thinks the binding is 'mutual' it sounds like - in which case player.isBoundTo(item) is even more obvious choice
[22:54] <kymara> yeah sorry he probably said has
[22:54] <kymara> they're so close on kb :(
[22:54] <durkham> bad keyborad
[22:55] * durkham stares at fingers
[22:55] <durkham> tz
[22:56] <durkham> player.isBoundTo(item) would be closest to what we have so we would recognize it. and is probably not more confusing than the otherway round
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[22:57] <durkham> sounds weird though
[22:58] <durkham> more like a marriage between item and player :-)
[22:59] <durkham> i take that until we find something we all can love
[23:01] <wunderhug> piggypotatos()
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