Timestamps are in GMT/BST.
[0:04] <postman-bot> DADDYS_GIRL rented a sign saying "dont trust totonhobrat all he steals"
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[0:58] <postman-bot> guido rented a sign saying "i sell 1 chaos dagger and buy 1 vampire cloak :) see u"
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[8:24] <postman-bot> guido rented a sign saying "buy 1 vampire cloak :D"
[8:37] * Disconnected.
[8:37] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[8:37] * _eye_fill_in (n=PircBot@c144082.adsl.hansenet.de) has joined #arianne
[8:37] * Topic is 'Stendhal 0.74 and Marauroa 2.6.2 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[8:37] * Set by kymara on Sun May 24 21:09:53 CEST 2009
[8:37] [freenode-connect VERSION]
[8:45] <postman-bot> finix rented a sign saying "i buy mainio legs and vampire cloak"
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[9:54] <Exiled> HELLO
[9:54] <Exiled> I FINISHED AMMAZONESS SHIELD
[9:55] <Exiled> sorry about caps
[9:57] <Exiled> http://yfrog.com/3x54152418p
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[15:18] <CIA-30> arianne_rpg: astridemma * stendhal/ (src/games/stendhal/bot/postman/Postman.java build.xml): make postman listen to those closer than certain distance instead of farer .
[15:36] <CIA-30> arianne_rpg: astridemma * marauroa/src/marauroa/client/ (net/TCPNetworkClientManager.java ClientFramework.java): process all messages received in one loop
[16:00] <durkham> i need some input : are there any conditions that we use, that we need RPObject be equal other than identity.
[16:01] <durkham> i ask because the implementation of equal and hashcode as is in rpobject is causing problems: https://sourceforge.net/tracker/?func=detail&aid=2648236&group_id=1111&atid=101111
[16:02] <durkham> removing them would drop back to object.equals() / hashcode()
[16:03] <durkham> as the code still is not covered enough by tests i tried to think of any thing in code that could rely on the current implementation.
[16:03] <durkham> none found so far :-)
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[16:16] <CIA-30> arianne_rpg: astridemma * stendhal/tests/games/stendhal/client/actions/SlashActionRepositoryTest.java: adapting test to new behaviour
[17:39] <hendrik> would dropping back to object.hashCode solve the problem? I thought object.hashCode is based on all attributes defined in a class.
[17:48] <durkham> at least it would be consistant to the hascode rules
[17:50] <durkham> Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
[17:50] <durkham> that is hashcode from lang.object
[17:51] <durkham> The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any reference values x and y, this method returns true if and only if x and y refer to the same object (x==y has the value true).
[17:51] <durkham> that is equals of lang.object
[17:51] <durkham> so i assume it uses the address in mem ? or something
[17:52] <durkham> bbl
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[18:13] <Exiled> hello!
[18:23] <CIA-30> arianne_rpg: tigertoes * stendhal/tiled/Level 0/orril/mountain_w.tmx: fix bug 2800584 - added collision to middle of building
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[19:39] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/admin/AdministrationAction.java: sorted methods in registerActions, fixed some spaces
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[19:47] <Exiled> tAYLOR LOOKS GAY
[19:47] * ChanServ sets mode +o kymara
[19:47] * Exiled was kicked from #arianne by kymara
[19:48] * kymara sets mode +b #arianne!*@*
[19:48] <kymara> oh that wasn't what i typed :D
[19:48] * kymara sets mode -b #arianne!*@*
[19:49] * kymara sets mode +b Exiled!*@*.dynamic.amis.hr
[19:49] <kymara> thats better. thought you needed the chan name as parameter after the +b
[19:50] <postman-bot> Administrator SHOUTS: please log off, server will be reset
[19:50] <CIA-30> arianne_rpg: nhnb * stendhal/ (6 files in 3 dirs): added new command /adminnote <player> <note> which will be logged to gameEvents and told to support
[19:51] <postman-bot> Administrator SHOUTS: there will be 3 minute wait from now to save your pets
[19:54] <kymara> hendrik, is that instead of fixing /supportanswer so that if player is offline, they get sent the message later?
[19:54] <kymara> is that the person i mean?
[19:55] <hendrik> no, /adminnote is not told to the player.
[19:55] <kymara> ah ok
[19:55] * kymara sets mode -o kymara
[19:56] <postman-bot> Administrator SHOUTS: please log off, we will be back momentarily, thanks :)
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[20:17] <postman-bot> kezman rented a sign saying "buy ice hammer"
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[20:41] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/chat/AskForSupportAction.java: changed logging of support question so that the message is put into column param2, which is twice as large as param1 and consistent with /supportanswer
[20:44] <hendrik> We need to execute this command after server update: UPDATE gameEvents SET param2=param1, param1=source WHERE event='support' AND (param2 IS NULL OR param2 = '');
[21:06] <CIA-30> arianne_rpg: nhnb * stendhal_website/ (4 files in 2 dirs): log of admin actions done to the specified player
[21:06] <hendrik> this will include /support in Stendhal 0.75
[21:19] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/admin/playerhistory.php: added search function
[21:27] <kymara> hendrik: what about instead of doing it when we create the next backup of gameEvents
[21:28] <kymara> or do you mean you want it on existing ones for other purposes?
[21:29] <hendrik> I changed the logging in CVS to go to param2.
[21:29] <hendrik> But of cause the current version still logs to param1
[21:30] <hendrik> Once Stendhal 0.75 is released, that command will update the old entries from 0.74 to the new style.
[21:31] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/admin/playerhistory.php: converted the datatime column into longs to the support log
[21:33] <kymara> ok. so does that command need executing after every server update?
[21:33] <kymara> i had only understood you to mean that it needed executing after the last one
[21:33] <kymara> *next one
[21:37] <hendrik> sorry, only after we went to 75.
[21:37] <hendrik> it will conver the current format into the new one.
[21:37] <hendrik> convert
[21:39] <kymara> when we release 0.75 and shut down server, we execute that command before we restart server?
[21:39] <hendrik> yes
[21:40] <kymara> ok :)
[21:49] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/playerhistory.php: added adminlevel and teleport
[21:51] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/admin/logs.css: switched colors for support and supportanswer
[21:51] <hendrik> durkham, you are right about Object.hashCode
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[22:00] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/admin/playerhistory.php: added link to character page
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[23:17] <durkham> so now that we checked that dropping overridden method would help with the problem named above. I still need input if anyone can think of stendhal code in need for checking for equals other than identity.
[23:17] * durkham is now off to bed
[23:27] <hendrik> i think equal in player is overriden to only be based on the name.
[23:28] <durkham> as i am still sitting here
[23:29] <durkham> i was really talking of the RPObject.equals() and hashcode() in marauroa
[23:29] <durkham> if any other class overrides it to its need it is in the 'verantwortung' of the class to care about correctness
[23:30] <durkham> responsibility :-)
[23:31] * durkham now really bed time :-)
[23:31] <durkham> night night
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