Timestamps are in GMT/BST.
[0:35] * Bluelads4 (n=Bluelads@p5084EB16.dip.t-dialin.net) Quit ("When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net")
[1:17] <postman-bot> gido rented a sign saying "buy batlle axe"
[1:42] * Bluelads4 (n=Bluelads@p5084EB16.dip.t-dialin.net) has joined #arianne
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[1:59] <postman-bot> finix rented a sign saying "i buy chaos dagger make offer"
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[6:30] <postman-bot> finix rented a sign saying "i buy chaos dagger, vampire cloak and lich cloak"
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[8:37] * Disconnected.
[8:37] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[8:37] [freenode-connect VERSION]
[8:37] * _eye_fill_in (n=PircBot@c168148.adsl.hansenet.de) has joined #arianne
[8:37] * Topic is 'Stendhal 0.74 and Marauroa 2.6.2 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[8:37] * Set by kymara on Sun May 24 21:09:53 CEST 2009
[8:50] * durkham (n=astrid@c215171.adsl.hansenet.de) Quit (Read error: 110 (Connection timed out))
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[11:47] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/scripting/ScriptInJava.java: enable execution of scripts from within eclipse without having to copy them to data/scripts first
[11:48] * erdnuggel (n=erdnugge@93.212.48.18) has joined #arianne
[11:58] <durkham1> hendrik i never had to copy them
[12:00] <durkham1> change is ok though
[12:09] <hendrik__> oh
[12:09] * hendrik__ is now known as hendrik
[12:15] <durkham1> :-)
[12:15] * durkham1 is now known as durkham
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[12:54] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/scripting/ScriptInJava.java: revert
[12:54] <hendrik> durkham, now it works for me, too.
[12:59] <hendrik> CREATE TABLE IF NOT EXISTS npcs ( id INTEGER AUTO_INCREMENT NOT NULL, name VARCHAR(64), title VARCHAR(64), class VARCHAR(64), zone VARCHAR(64), x INTEGER, y INTEGER, level INTEGER, description VARCHAR(255), job VARCHAR(255), PRIMARY KEY (id)
[12:59] <hendrik> ) TYPE=MYISAM;
[12:59] <hendrik> anything I missed?
[13:00] <durkham> what is that for , if i may ask ?
[13:00] <hendrik> oh, i should add: this is for the website being able to get informations about npcs.
[13:00] <hendrik> sorry
[13:00] <hendrik> some time ago it was decided that having NPCs defined in both XML and java was not a good idea and that they should be defined in java only.
[13:01] <durkham> it will be fed by server start and dropped by server down ?
[13:01] <durkham> oh i see
[13:01] <hendrik> yes, although I would drop it before feeding it on start.
[13:01] <durkham> but that is independant from sql isnt it ?
[13:01] <durkham> the java xml thingy
[13:02] <hendrik> well, doing a database query is easier in php than parsing an xml file.
[13:02] <hendrik> i am just lazy.
[13:02] <durkham> sorry i dont get it
[13:02] <durkham> if they are all defined in java --> no xml parsing
[13:03] <hendrik> I mean this: If they are defined in java only, and I don't want to parse or execute java code in php, i need a way to cache that information.
[13:03] <durkham> ah , so you are too lazy twice :-D
[13:03] <hendrik> i could generate an xml file or I could write it to the db. the second option is easier for me.
[13:03] <kymara> some npcs dont have full hp
[13:04] <kymara> so if you see the hp bar and wanted that also displayed elsewhere, then that might be worth storing
[13:04] <durkham> first not willing to write an xml-out for the npcs and second to read them from xml for php :-D
[13:05] <hendrik> yes
[13:05] <durkham> outfit ?
[13:05] <kymara> true, some have outfit not a class image
[13:05] <hendrik> can outfit be used for npcs?
[13:05] <kymara> yes
[13:05] <kymara> xhiphin zohos or whatever his name is in fado
[13:05] <kymara> the greeter npc there
[13:05] <durkham> even if they have a class image the info must be stored somewhere
[13:06] <kymara> there is class already there as a VARCHAR(64)
[13:06] <kymara> but yes some have outfits
[13:06] <durkham> oh did not see that
[13:06] * durkham zip
[13:06] <kymara> greeterNPC.setOutfit(new Outfit(05, 01, 06, 01)); (hendrik)
[13:07] <kymara> would it be hard to store if they are a healer, producer, buyer or seller? some kind of 'role' entry. some are more than one too.
[13:08] <kymara> i know some have special roles or no role but those are quite canonical ones
[13:08] <durkham> that might be put into job maybe ?
[13:09] <kymara> ah yes
[13:09] <kymara> i missed that one :D
[13:09] <hendrik> I'd like to have a "role" system in Stendhal like healer, damage dealer, tank but that is a long term goal.
[13:09] <kymara> ok
[13:10] <kymara> was job just going to read from addJob then?
[13:10] <hendrik> yes
[13:10] <kymara> the string reply to that
[13:10] <kymara> ok
[13:13] <hendrik> http://pastebin.ca/1443432
[13:20] <kymara> normally the attribute is base_hp not hp_base
[13:20] <hendrik> ok, changed
[13:22] <hendrik> grrrr, now it does not find the script again...
[13:26] <kymara> bbl
[13:30] <durkham> probably you need to correct your classpath :-) i include project level and exclude tools/ and tiled/scr
[13:37] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (script/DumpSpeakerNPCtoDB.java stendhal_init.sql): added a new table npcs and a new /script DumpSpeakerNPCtoDB.class to fill it
[13:37] <hendrik> there might be a problem with classes that throw an exception during execution.
[13:37] <hendrik> sometimes it is not logged and only the general error displayed in the client message.
[13:41] <durkham> may i ask why you did it in a script and not as part of server startup ? i.e. ehind questload ?
[13:41] <durkham> after even
[13:42] <hendrik> i had started on the script before asking here.
[13:42] <hendrik> but I am goin to follow your suggesting and put it there.
[13:42] <hendrik> it only takes 70 milliseconds.
[13:44] <durkham> i just dislike manual maintenance
[13:44] * durkham is lazy
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[15:33] * Opferkobold is now known as DeusFigendi
[16:16] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (script/DumpSpeakerNPCtoDB.java stendhal_init.sql): removed unfinished code
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[16:57] <kymara> what happened to the patch which was to make urls clickable in stendhal?
[16:57] <kymara> i know it had a couple bugs and i wonder if anyone had time to look at them?
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[17:18] <postman-bot> gladiatthor rented a sign saying "#buy #vampire #cloak #good #price #;d"
[17:24] <CIA-30> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/ (4 files in 4 dirs): limit access to the items within a new RaidCreatureCorpse to the player having been attacked by the RaidCreature
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[17:58] * Bluelads4_kitche is now known as Bluelads_kitchen
[18:54] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (3 files in 2 dirs): fill npc table on server startup
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[19:02] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: data structur for speaker npcs
[19:08] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: implemented public method getNPC to get a NPC object for a given name and the inernal function _getNPCs which creates NPC objects from the database
[19:09] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/players.php: added note to comment for getPlayers
[19:10] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: implemented getNPCs which returns a list of NPCs
[19:19] <durkham> in RPentity:
[19:19] <durkham> // Corpse may want to know who this entity was attacking (RaidCreatureCorpse does),
[19:19] <durkham> // so defer stopping.
[19:19] <durkham> stopAttack();
[19:19] <durkham> if that is so, please pass the info on creation of corpse. (dont ask , tell )
[19:24] <hendrik> does anyone know what the difference between content/game and content/script is. I mean from the design point of view?
[19:24] <hendrik> it seems like content/game contains lists and content/scripts contains details.
[19:26] <hendrik> and do we want to publish list of npcs and which information should it contain? Are there npcs we want to hide like the items list hides the fish.
[19:37] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/stendhal_init.sql: changed order of columns, moving "level" above "hp"
[19:45] <CIA-30> arianne_rpg: nhnb * stendhal/src/games/stendhal/server/stendhal_init.sql: increased length of job and descriptions because it was cut off.
[20:10] <kymara> hendrik i don't know about that distinction sorry, it may be there is none, or that you would have to ask miguel about it
[20:11] <kymara> i'll think about the npcs question. i dont mind publishing a list, i think, since wiki already has at least a partial list
[20:11] <kymara> were you thinking to put it in the Game System box like creatures etc?
[20:12] <hendrik> I am taking the creature and player php files as template.
[20:13] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: finally got it to fill the datastructure correctly from db. the NPC class can now be used in to build the content section of the webpage or to build a wiki plugin
[20:14] <kymara> well if we allowed access to the list, and a search box like who is ... npcname, i think that's helpful. then the wiki page on StendhalNPC can maybe be done a bit more like stendhal bestiary is done now
[20:15] <kymara> not a big long list of creatures, rather an introduction to the types of creatures you might find in stendhal, and using the <creature> tags
[20:15] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: removed a forgotten debug message
[20:15] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: display list of npcs
[20:18] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/website.php: include new data class for npcs
[20:18] <hendrik> susi is one of the outfit npcs, isn't she?
[20:19] <hendrik> http://stendhal.game-host.org/?id=content/game/npcs
[20:19] <kymara> yes
[20:19] <kymara> no
[20:19] <kymara> yes
[20:19] <kymara> :D
[20:20] <kymara> sorry for that momentary confusion there. i said yes because i knew we put her in a pink dress for the raid where she was found but then i realised that was 'player susi' who tigertoes operated
[20:21] <kymara> so i said no. but then i realised i made an npc in the house now where she lives with a matchign outfit
[20:22] <kymara> Mr Ross also an outfit npc is her dad (this time he will accompany her to semos mine town revival weeks) and there's that fado greeter one too
[20:23] <CIA-30> arianne_rpg: nhnb * stendhal_website/scripts/npcs.php: added class based images
[20:24] <hendrik> now we have most of the other npcs with an image, too.
[20:25] * Bluelads_kitchen is now known as Bluelads4
[20:28] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/game/npcs.css: added some styling to the NPC list and put multiple NPCs into one row
[20:28] * kymara refreshes :D
[20:29] <kymara> since so many npcs are level 0 i dont' think it is worth showing that info underneath each
[20:29] <hendrik> is there a nice word we can use instead of "Level �0"?
[20:29] <hendrik> or that way, ok.
[20:29] <kymara> it would be ok by me to show it on the page for the individual npc, perhaps only if they have nonzero level?
[20:29] <hendrik> it does make more sense for monsters.
[20:29] <kymara> yeah
[20:29] <kymara> hm
[20:29] <kymara> :D
[20:30] <kymara> did you notice some dont have images
[20:30] <kymara> they use a transparent image because either 1. they are animated or 2 . they are too big
[20:30] <kymara> and the image the player sees is actually on the map behind, really
[20:30] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/game/ (npcs.css npcs.php): removed level
[20:30] <kymara> i think it is beyond the scope of the website to show that image there, but a blank image may bring in bug reports
[20:31] <hendrik> yes, i noticed.
[20:31] <kymara> so perhaps ones with the transparent image should have some kind of catch all image
[20:31] <kymara> oh! the angels we mustnt show zone and x y - there's some like teh fish you said
[20:32] <kymara> (or cherubs if you call them that)
[20:32] <kymara> likewise the ghosts, that is a quest to find them
[20:32] <kymara> the ghosts are Ben, Zak, Goran and Mary
[20:32] <hendrik> "despite our best effords we were not able to make a photo of xxx. For some strange reason they simply did not show up, as if they are not part of this world"
[20:32] <hendrik> are those the transparent ones?
[20:32] <kymara> no the ghosts have genuine images - just they are semi-visible
[20:33] <kymara> but it's a quest to find them so we need to hide their location info as for the cherubs
[20:33] <kymara> the ones with transparent image are just the ones that are animated or too big
[20:33] <hendrik> ok
[20:33] <kymara> tomi is animated. the entwife tendertwig is too big, etc. it was a workaround
[20:35] <kymara> for some reaosn lieutenant drilenun's picture haven't been processed correctly by the geometry cutter. but he is standard size. i'm going to check if th eimage info istelf is soemhow mangled
[20:36] <kymara> what will be put as the info about the teleporter NPC's locations? i think they often have start zone in int_admin_playground - would that be put?
[20:39] <CIA-30> arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: fixed "0 NPCs so far."
[20:40] <hendrik> it may be worth to define a home zone name within the SpeakerNPC class. We could put something like "northpole" there for Santa Claus. or "between heaven and earth" for the angles and ghosts. defaulting to the real zone name?
[20:41] <kymara> would it have uses other than the website?
[20:41] <kymara> perhaps if some time we had a helper NPC in game, from whom you could learn (in game) about all other npcs?
[20:52] <CIA-30> arianne_rpg: kymara * stendhal/src/games/stendhal/client/actions/GMHelpAction.java:
[20:52] <CIA-30> arianne_rpg: let /gmhelp take an optional parameter, currently alter support or script. The alter and script ones do what /gmhelp_alter and _script used to. the
[20:52] <CIA-30> arianne_rpg: support ones tells what is in the supportanswer shortcuts so you can either check them before you send or maybe copy and paste appropriate parts of
[20:52] <CIA-30> arianne_rpg: them if what was written isn't exactly how you wanted to say it. still need to remove the old /gmhelp_alter and _script
[20:59] <CIA-30> arianne_rpg: kymara * stendhal/src/games/stendhal/client/actions/ (3 files): removing /gmhelp_script and /gmhelp_alter as they are now executed like /gmhelp alter and /gmhelp script
[21:10] <kymara> if you liked, admins, i see no reason not to use the client from cvs head, since this change was client side only you would be able to have it now, and currently the release and cvs head are still compatible
[21:51] * Exiled (n=IceChat7@cpe-188-129-76-82.dynamic.amis.hr) has joined #arianne
[21:55] <Exiled> hello!
[22:11] <CIA-30> arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/admin/SupportAnswerAction.java: just tweaked some of the responses
[22:11] <kymara> actually, what i said above is a bit wrong, as the /gmhelp support there would be showing slightly different messages (the changes we discussed) so it may not be so helpful
[22:12] <Exiled> kymara when does test server open?
[22:12] <kymara> please see http://xplanner.homelinux.net for test server info. that link can eaisly be got any time by clicking Testing from the server homepage of http://stendhal.game-host.org
[22:12] <kymara> *easily
[22:13] <Exiled> yeah
[22:13] <Exiled> but i can't dowload
[22:14] <kymara> i dont think you have read the page correctly yet :)
[22:15] <kymara> if the download link doesn't work it says: if that link wont work try : slow motion connection and has a link.
[22:15] <kymara> however tets server access is not open to the public as teh page also says
[22:15] <kymara> * Port undisclosed
[22:15] <kymara> Due to abusive users on test server, who made our lives harder instead of helping development, we were forced to make the server unavailable for the public. We only allow access for trusted users.
[22:16] <kiheru> durkham: stopAttack() was the first think in onDeath(). passing the target could be made explicit, but in any case the target needs to be stored until the corpse is created. I just moved wiping it for a bit later, and added a comment about why the call is where it is. Feel free to change it, of course, if you think it's cleaner
[22:17] <Exiled> what does mean undisclosed?
[22:17] <kymara> not told
[22:17] <kymara> secret
[22:17] <Exiled> jezz
[22:17] <kymara> private info only for the person who is running the test server and very trusted people who can test there
[22:18] * kymara wonders why that was so much easier for Exiled to read once it was pasted to him ..
[22:24] <Exiled> hmm
[22:24] <Exiled> how to change name on here?
[22:24] <kymara> http://www.irchelp.org/
[22:24] <kymara> we are not an irc help organisation, channel, or otherwise but there is a link with loads of info
[22:25] <Exiled> ppl from here know dat
[22:25] <Exiled> kiheru how?
[22:25] <kymara> dont be so lazy please.
[22:26] * ChanServ sets mode +o kymara
[22:26] <Exiled> Yeah why should it be easy if it can be hard.....
[22:27] <kymara> sorry but the question is offtopic. you can read the topic. maybe if you aske din #arianne-chat someone woul dhave been kind to help more directly but this is a channel arianne not general chit chat or irrelevant questions.
[22:27] <Exiled> do you want to see my emeralds
[22:28] <kymara> we have seen. we have commented. Skyrazer helpefully gave you the logs with our full comments
[22:28] <Exiled> :D
[22:28] <kymara> i dont think people had additional comments until you could fix the issues they raised
[22:28] <Exiled> I JUST WANTED AGAIN
[22:28] <kymara> do not shout please.
[22:28] <Exiled> so are they ok?
[22:29] <kymara> no
[22:29] <Exiled> why?
[22:29] <Exiled> http://yfrog.com/5eitemimagephpp
[22:29] <kymara> Skyrazer helpefully gave you the logs with our full comments
[22:29] <Exiled> ammazones sword
[22:29] <Exiled> :D
[22:29] <kymara> i cannot type out everything that people said. thats what logs are for. you even claimed to have read them
[22:30] <Exiled> AMAZONS UP
[22:30] <Exiled> sory
[22:30] <kymara> sorry i am refusing to look at any more pictures from you as you dont read carefully any comments made
[22:30] <Exiled> omg
[22:30] <Exiled> i din't omg
[22:30] <Exiled> this was made yesterday :-(
[22:31] <love_puppet> its just the buster sword shaded green?
[22:31] <kymara> no point in looking since you dont act on comments you just keep returning asking did anyone see it when you know they all already did, and they took the time to make suggestions
[22:31] <Exiled> yes
[22:32] <Exiled> and hades daggers are the same
[22:32] <Exiled> :-P
[22:32] <kymara> we have a lot of swords. unless any have a new feature (code) i see little point inadding mroe right now.
[22:32] <Exiled> Do you ever joke?
[22:32] <kymara> thans anyway, hopefully recolouring teh image didnt take hours of time.
[22:32] <kymara> there, that was a joke just then
[22:33] <Exiled> very funny i am just LMAOING
[22:34] <love_puppet> exiled an i deal i had a few days a go was for a weapon that also had a def stat on it (like the twins had) mabey you could draw a sheidl thing that could work as that sence i am no good at art
[22:35] <Exiled> what shield?
[22:35] <Exiled> what type dark?
[22:35] <Exiled> or?
[22:35] <love_puppet> well i was just asying you could work on that drawing and coloring one that could fit that as a weapon+sheild
[22:35] <Exiled> easy :-)
[22:36] <Exiled> i'mma make a sketch
[22:36] <Exiled> on paper
[22:39] <Exiled> cya
[22:40] * Exiled (n=IceChat7@cpe-188-129-76-82.dynamic.amis.hr) Quit ("If your not living on the edge, you're taking up too much space")
[23:03] * erdnuggel (n=erdnugge@93.212.48.18) Quit ()
[23:04] * kymara sets mode -o kymara
[23:20] <CIA-30> arianne_rpg: nhnb * stendhal_website/mediawiki/stendhalDataIncludePlayer.php: fixed double name-parameter in URL
[23:50] <postman-bot> gido rented a sign saying "i <3 love this song :D"
These logs were automatically created by _eye_fill_in on irc.freenode.net using the Java IRC LogBot.