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[2:23] <postman-bot> jbozg rented a sign saying "I <3 Edward Cullen"
[3:26] <postman-bot> finix rented a sign saying "i buy silk glands"
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[4:28] <postman-bot> kezman rented a sign saying "En la hermosa, pacifica semos city todo es felicidad y hay mas si siempre estan mis amigos"
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[6:17] <Finix> Anyone else having problems logging in?
[6:18] <love_puppet> no its working fine for me
[6:19] <Finix> hmm I must have messed something up on my end then ...
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[9:07] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
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[9:07] * Topic is 'Stendhal 0.74 and Marauroa 2.6.2 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[9:07] * Set by kymara on Sun May 24 21:09:53 CEST 2009
[9:07] [freenode-connect VERSION]
[9:17] * groundhog (i=46adff3b@gateway/web/ajax/mibbit.com/x-be930195269163f8) has joined #arianne
[9:24] <groundhog> any1 live?
[9:25] <Bluelads4> yes I think so :D
[9:25] <groundhog> woo!
[9:26] <groundhog> was looking to help w/ graphics...am bored to tears
[9:32] <Bluelads4> :)
[9:34] <groundhog> training characters only provides so much stimulation ;P
[9:35] <groundhog> do u code & stuff blue?
[9:35] <Bluelads4> no I don't code...
[9:35] <groundhog> mm...playtest ? :)
[9:42] <Bluelads4> what do you exactly mean with playtest ;)
[9:46] <groundhog> i dunno ...you make it sound naughty tho
[9:47] <groundhog> am i in the right place to ask to help out?
[9:47] <Bluelads4> I made the word "playtest" naughty? I just wanted to know what you mean with it in relation to Stendhal ;)
[9:47] <Bluelads4> yes you are
[9:50] <groundhog> oh i was just trying to figure out what u do for the game...noobish & nosy ;)
[9:50] <Bluelads4> I'm an admin in the game
[9:51] <groundhog> i seen u banksitting i think :)
[9:51] <Bluelads4> that could be ;)
[9:51] <Bluelads4> my admin char is blacklads
[9:52] <groundhog> play on blue?
[9:52] <Bluelads4> yep
[9:52] <Bluelads4> did you take a look at the stendhal wiki up yet?
[9:52] <groundhog> mmm yeah i've looked through it...is there some changes?
[9:53] <Bluelads4> no but there are some things about grafik and design on there
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[9:56] <groundhog> mm yeah i posted a splash page...kinda just wanted to be handed a little project to work on
[9:56] <groundhog> for whatever is needed
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[10:32] <durkham> hello groundhog
[10:32] <durkham> nice you offer contribution :-)
[10:33] <durkham> i am more of a coder than a graphics persn , so i am most interested in your programming skills :-)
[10:34] <durkham> if you were more the documentation fan , we would carry you around , i guess :-D
[10:34] <durkham> like going through the wiki and update it :-)
[11:07] <kymara> wow, groundhog did you draw those anime style images yourself?
[11:08] <groundhog> yuh.. im unemployed atm...so i have alot of free time :0
[11:08] <kymara> hehehe
[11:08] <kymara> pigriders woooo!
[11:08] <groundhog> i could be down for programming or updating wiki or whatever...just hafta teach me for the code
[11:08] <kymara> http://stendhal.game-host.org/wiki/index.php/StendhalRefactoringGraphics#Map_tiles a bit
[11:09] <groundhog> am a trainable monkey
[11:09] <kiheru> one clear graphics project would be making better corpse images
[11:09] <kymara> plus those corpses mentioned above that wouldbe realllllly great .. yes what he said
[11:09] <groundhog> corpses are fun :)
[11:09] <kymara> there's a list of types
[11:10] <kymara> for wiki updates there's some pages with TODO and help needed etc
[11:11] <kymara> a general and quite fun project on the wiki is to link in al creature names and item names as seen on say http://stendhal.game-host.org/wiki/index.php/StendhalBestiary
[11:11] <kymara> you see if you hover on the animal or item its all cool and pop up like
[11:12] <kymara> the npc page is often outdated, the stendhal items page needs reworking, etc
[11:12] <groundhog> yeah ive seen some of the popups...that is pretty nice
[11:12] <kymara> ok
[11:13] <kymara> if you need wiki editing help just click down at the bottom, once you start editing a page you see a little thing at bottom about editing help
[11:13] <kymara> http://stendhal.game-host.org/wiki/index.php/StendhalDungeons for example mentions a tonne of creatures but they arent linked into
[11:13] <kymara> oh dear and some of them are linked but to an old bestiary, i.e. broken links now
[11:14] <kymara> corpses would definitely be a moe useful project immediately than the wiki, though, much as i woudl love to have help with the wiki
[11:14] <kymara> *more
[11:15] <groundhog> so just link the creature to the one in the bestiary?
[11:15] <kymara> no
[11:15] <kymara> since there is no such link http://stendhal.game-host.org/wiki/index.php/StendhalBestiary#Rat say
[11:16] <kymara> but if you click to edit the bestiary you will see how those creatures that are popup-linked, were done
[11:16] <kymara> generally, as simple as <creature>wolf</creature>
[11:16] <kymara> but if you wanted wolves displayed, it still needs to link to wolf so you will see the synatx for that
[11:16] <kymara> likewise items
[11:17] <groundhog> ok sweet
[11:20] <kiheru> if you want to do some thing among the graphics. it would be good to tell what you want to do, so that others will know it it's being done. (and we can tell any hints if there are special requirements for the particular image)
[11:30] <durkham> (11:09:20) groundhog: am a trainable monkey <-- we have good experiences with those :-)
[11:59] <groundhog> is there a way to scale down the popups for the huge monsters? balrog popup is pretty funny.
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[12:08] <kymara> i dont know groundhog. its quite a new feature
[12:12] <groundhog> fair enough :)
[12:17] <durkham> that splashscreen is really gorgious
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[12:19] <CIA-30> arianne_rpg: kymara * stendhal_website/ (image.php index.php thumbnail.php): applying patch 2795954 to stream large images through php, provided by nhnb
[12:22] <CIA-30> arianne_rpg: kymara * stendhal_website/ (4 files in 2 dirs): applied patch 2796193 which fixs the bug cant edit news or events on website, patch supplie dby nhnb thank you v much for this
[12:26] <kymara> to work bbl
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[14:29] <garcon> hi there
[14:30] <Bluelads4> hi
[14:31] <garcon> i just started playing stendhal a few days ago and i looked over the creatures so far and i thought of eventually offer sprites for some sort of medusas or gorgons if interested
[14:32] <garcon> but for this there should be something like a stone effect or something..
[14:33] <garcon> so this might be a challenge in skripting which isnt really mine
[14:34] <garcon> anyways i dont know if this is the right place for this offer?
[14:34] <Bluelads4> :) thanks for your offer :) it could be that there isn't anyone here currently who could answer on what you said now, but what you can also do is making a feature request on your idea :) there is a link which will direct you to the feature request tracker http://sourceforge.net/tracker/?group_id=1111&atid=351111
[14:35] <garcon> ok. thank you:)
[14:35] <Bluelads4> :) you're welcome :)
[14:50] <groundhog> blooo...
[14:52] <durkham> bloooo?
[14:53] * durkham hugs groundhog just in case that was a kind of call for help
[14:53] <groundhog> hehe
[14:54] <durkham> garcon i like that idea, can you please lay it out in more detail
[14:54] <groundhog> where should i u/l graphix 2?
[14:54] <durkham> patch tracker please
[14:55] <durkham> http://sourceforge.net/tracker/?group_id=1111&atid=301111
[14:56] * durkham is bit tempted into write groundhug :-D
[14:56] <groundhog> ty :)
[14:57] * durkham moves herself to #arianne-chat and tries to get groundhog to come along
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[15:01] <garcon> oh hello.. sure one mom please
[15:05] <garcon> i thought of something like percentage stone effects when medusas or gorgons attack, so that you have to get some protection from stone effect potion to successfully fight these creatures or eventually there have to be some preventing items like a mirror-shield like in the good old eob rpg;)
[15:06] <garcon> but i haven't done any sprites yet.. it was just a fix idea:)
[15:07] <durkham> what would the stone effect change ?
[15:14] <groundhog> stone traditionally is kinda permanent :)
[15:15] <groundhog> w/o someone to release you
[15:15] <durkham> so you think of complete immobilisation ?
[15:16] <durkham> stone effect could also be better armour :-D
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[15:16] <groundhog> mm spells ;D
[15:17] <durkham> spells is a far future thingy :-(
[15:17] <durkham> till now we could not really agree on it
[15:17] <groundhog> i used to play a mud where basilisks would inflict a stone-type effect on you
[15:17] <garcon> i though of immobilisation, which might be a challenge in skripting
[15:17] <groundhog> you would slow down considerably
[15:17] <durkham> problem of it is , all would want to have it, and if all can cast them it would be a bit 'weird' imho
[15:17] <groundhog> but ur armor did shoot up too
[15:18] * durkham mumbles we dont script , we code
[15:18] <groundhog> hold person would be most sought after
[15:18] <groundhog> for pk's
[15:21] <durkham> groundhog i did not understand your last sentence , sorry
[15:22] <groundhog> oh was talking about spells
[15:22] <durkham> 'hold person' as in stop it
[15:22] <durkham> ahh
[15:23] <durkham> well i would not like to have all players be able to learn spells
[15:23] <durkham> we had alreaaddy thought of some kinds of potion with magical effects
[15:24] <garcon> ok.. i posted a tracker on sourceforge.. i will now start drawing.. have a nice day @all
[15:24] <durkham> ta garcon
[15:24] <groundhog> for most rpg's access to spells are restricted by the player's class
[15:24] <garcon> uhmm.. what does "ta" mean?
[15:25] <durkham> wrong tracker :-)
[15:25] <durkham> ta = thanks
[15:25] <durkham> i move it for you
[15:25] <garcon> oh.. okay.. :)
[15:25] <garcon> thanks a lot..
[15:25] <garcon> where should it be?
[15:26] <Bluelads4> on the feature request one which I gave you :)
[15:26] <Bluelads4> you took durkhams one for patches I think :)
[15:26] <garcon> whoops.. thanks for moving it:)
[15:28] <durkham> np
[15:29] <durkham> groundhog you are right, and we do not have them , so if we want to restrict it by class, we need to offer alternatives :-)
[15:29] <durkham> and we need to find a way to integrate it so our dearest long time users dont have to restart from scratch (imho)
[15:29] <garcon> okay.. cya soon
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[15:30] * durkham waves
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[16:39] <Skyrazer> hello
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[17:01] <postman-bot> Aenihata shouts: I need help defending semos against the evil creatures spawning in -2 semos mines w2!!! Please come defend Semos
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[17:52] <postman-bot> Aenihata shouts: Semos is safe again. I am glad now I just need one barrier for the balrog. Without your help I couldnt have kept back those creatures.
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[18:26] <Skyrazer> re
[18:26] <kymara> admins: shoudl you wish, you should now be able to upload new screenshots to the server webpage. it also now works to edit existng news and images
[18:26] <kymara> and events i mean
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[19:08] <CIA-30> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/Blood.java:
[19:08] <CIA-30> arianne_rpg: Made blood disappear after 10min rather than 30min. Since the
[19:08] <CIA-30> arianne_rpg: respawn timer change the moment of the last fight is no longer
[19:08] <CIA-30> arianne_rpg: as important knowledge as before, so the blood is just more
[19:08] <CIA-30> arianne_rpg: entities for the client to track.
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[19:27] <CIA-30> arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/DropPlayerItems.java:
[19:27] <CIA-30> arianne_rpg: applied part of patch 2794803 ''Fixed broken logging and wrong admin message in DropPlayerItems script'' - the part fixing the logging by .raise the
[19:27] <CIA-30> arianne_rpg: gameEvent. However the admin message was correct (appends a true/false depending on if the drop worked. might not work if player didnt have items any
[19:27] <CIA-30> arianne_rpg: more). have highlight this true false in blue. the patch would have only shown if 'true' but i think the feedback to admin in case of drop not
[19:27] <CIA-30> arianne_rpg: succeeding is important. also catch the case that the 2nd argument is not an integer, but an item name, and provide feedback to use quotes if you
[19:27] <CIA-30> arianne_rpg: need an amount > 1 but item name has spaces.
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[19:46] <kymara> groundhog: i really like that rat corpse, i think it is better than what we have now. and, the humanoid corpse is a nice image, though more of a representation of a dead human than an image of a dead human (because it only has a skull and 2 bones not a full skeleton). do you think you could fit soem more bones in somehow :D i think its probably ok if it's a pile of bones not so much a skeleton, just there arent enough bones there. skeleton would
[19:47] <kymara> it is stylish, though, the humanoid one :) and better than us currently using a ratty corpse, as we do for all the human sized things
[19:48] * osl mumbles: if someone with drawing skills appears, don't send her to update the wiki. That's sth even I can do. :)
[19:49] <durkham> osl please keep the wiki up to date, thanks in advance :-P
[19:53] <kymara> he Offered.
[19:53] <osl> I was thinking about synchronising the releases with the splashscreen survey so that it was closed just before a new release and the chosen image could be readily added and again the term for submitting images was opened just after the release.
[19:55] <kymara> you just need to communicate with the release technician which is usually me. you will see me asking for code freezes and to tidy up loose endings, as i usually do, in this channel
[19:55] <osl> I wanted to have the first survey closed before next release so that users get acquainted with the process as soon as possible.
[19:55] <kymara> you will also see a bit later someone (usually me) branch and change the version number, that is again announced here
[19:57] <kymara> next release date isnt planned yet. we aim for releasing every 4-6 weeks, if you need a rough idea
[19:57] <osl> the problem is that it is still undecided when the submitting term ends and the survey is opened.
[19:57] <kymara> cant you decide that?
[19:57] <osl> ok that's what I wanted to know
[19:57] <kymara> sure, its all totally up to you
[19:57] <kymara> imho we have a number of very nice ones there now
[19:58] <kymara> we need to look into what logos are meant to be on it, and not leave that till last minute
[19:58] <osl> even if there weren't I want to start it spinning so that users become fully aware of it
[19:59] <kymara> the current one has sth like get java which is a bit silly since you have to have java to run it, but maybe some kind of java logo is mandatory
[19:59] <kymara> can you take care of checking those requirements too please?
[19:59] <durkham> java logo is not mandatory
[19:59] <osl> do you want to give credit to any technology logo that the project uses?
[19:59] <kiheru> I'd rather get rid of the logo
[20:00] <durkham> age
[20:00] <durkham> agreed to kih
[20:00] <kymara> if its not mandatory thats good because it looks silly sayign get java now, when you already have it
[20:00] <osl> there's php, java, apache, mysql...
[20:00] <durkham> age <-- was return instead of backspace :-)
[20:01] <durkham> no osl i dont think we want it
[20:01] <kymara> prolly would ruin the look to have so many. client doesnt use mysql, apache though
[20:01] <kymara> or php
[20:01] <kymara> there might be a couple of current submissions with them on but i'm sure some final editor can fix that
[20:01] * kymara looks at kiheru :) :)
[20:01] <kymara> if they got chosen
[20:01] <kymara> its not like credit isnt given elsewhere to what the project uses
[20:02] <durkham> (even though i could just kiss ass pagelayout.sf.net for their work :-D )
[20:03] <osl> well, logos give a professional appearance reminding of the formula One cars
[20:04] <kymara> 3 of us said no :D
[20:04] <durkham> pfff
[20:04] <kymara> when you asked
[20:04] <kymara> you dont like the answer? :)
[20:04] * durkham hugs kymara
[20:05] <kymara> remember the finished clients will have buttons on
[20:05] <kymara> for login etc
[20:05] <kymara> 4 or so
[20:05] <kymara> then you start filling it with logos, it will get cluttered
[20:05] <yoriy> i have an idea - StendhalSplash.jpg is about 50k, it is not so much. what if it will be downloaded from server, in case if checksum of this file is changed on server?
[20:05] <osl> so... I estimate two weeks after the release for submitting new splashscreens and (at least) two weeks for voting in the survey
[20:05] <durkham> we coudl hide the java logo behind one of them :-D
[20:06] <durkham> yoriy the splashscreen is shown before you connect
[20:06] <kymara> yoriy: i dont think making a new download from server for each client is so sensible as just distributing with the client
[20:06] <kymara> since as you say it is small
[20:06] <kymara> yes that too. which server :D
[20:06] <yoriy> well.... :-)
[20:08] <kymara> i'm wondering who changed outr status to stable btw
[20:08] <kymara> 5
[20:08] <durkham> we coudl , show splashscreen -> connect to server -> download new splashscreen -> immediate exit :-D
[20:08] <kymara> development not beta, on sf. it wasnt me i dont think, i wouldnt have done that without discussion
[20:08] <kymara> i'm guessing only a project admin could
[20:08] <durkham> it wasnt me
[20:08] <durkham> i insist it is beta
[20:09] <kymara> ehehe
[20:09] <durkham> but could be that mblanch did it as marauroa admin
[20:09] <kymara> its been like that a little while now, i just only thought to mention it
[20:09] <osl> I thought it was gamma already
[20:09] <kymara> i think when you login to stendhal it still says teh release is experimental
[20:09] <durkham> did not notice always had it as srgument :-D
[20:09] <kymara> so it would be nice to be consistent, i.e. to have been told :)
[20:10] <kymara> right, dinner time :)
[20:10] <durkham> we could just say that marauroa is stable and stendhal is beta :-)
[20:10] <durkham> which is somewhat true
[20:11] <osl> why not say it is alpha to be on the safe side?
[20:11] <Skyrazer> what's safer then?
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[20:14] * Exiled (n=IceChat7@cpe-188-129-75-230.dynamic.amis.hr) has joined #arianne
[20:14] <osl> the safest thing is a wise silence on my part :)
[20:14] <Exiled> hy :D
[20:14] <Skyrazer> well.. ;)
[20:15] <osl> hi Exiled
[20:15] <Exiled> do you want me to upload animated emerald diamon?
[20:15] <Skyrazer> good for you but doesn't make me wiser ;)
[20:15] <osl> can you post those glowing emmeralds?
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[20:16] <osl> yes, sends as a imageshack link
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[20:16] <Exiled> yes
[20:16] <Exiled> i can
[20:16] <osl> *send us
[20:18] <Exiled> http://yfrog.com/0memeraldp
[20:18] <Exiled> http://img22.imageshack.us/img22/9665/emerald.png
[20:18] <Exiled> is it ok?
[20:18] <Exiled> i have sapphires and black things done too
[20:19] <Exiled> obsidians i mean
[20:19] * Bluelads4_tennis is now known as Bluelads4
[20:19] <osl> looks good, but I'm no expert
[20:19] <Exiled> Can anyone else see it
[20:20] <Exiled> we need like a least 2 opinions
[20:20] <Exiled> and i made a pirate skeleton took me long to make his bandana :D
[20:20] <osl> kiheru is the authority in graphics afaik
[20:21] <osl> well, you can show it too at least just out of curiosity
[20:21] <Exiled> WANNA SE MOBIUS THE ice monarch?
[20:21] <osl> but it is better to ask for what needs to be done than to rely on inspiration
[20:22] <Exiled> http://yfrog.com/13438651235828515p
[20:22] <osl> of course, why not
[20:22] <Skyrazer> hehe, very nice
[20:22] <Exiled> Well we were actually thinking to make high level creatures like these
[20:22] <Exiled> what is nice :-)
[20:22] <Skyrazer> the ice monarch
[20:22] <Exiled> tnx
[20:23] <Skyrazer> I could say the diamond is nice, too.. but I think my vote doesn't count ;)
[20:23] <Exiled> tnx
[20:23] <Exiled> i'am gonna upload it on traker later :D
[20:24] <Exiled> http://yfrog.com/1388996681p ---SHELL THING :d FOR island....
[20:25] <Skyrazer> hehe
[20:25] <Exiled> http://yfrog.com/13396511211019635p and pirate skelly :D
[20:25] <Exiled> BANDANA WAS ACTUALLY REDRAWN COUPLE OF Times
[20:26] * Exiled is tired :-)
[20:26] <Skyrazer> hehe
[20:26] <Skyrazer> how do you do this?
[20:26] <Exiled> what?
[20:26] <Skyrazer> the drawing
[20:26] <Exiled> oh charachters
[20:26] <Exiled> photoshop
[20:26] <Exiled> wait
[20:26] * yoriy (n=opera@80.92.96.108) Quit (Remote closed the connection)
[20:27] <Skyrazer> do you have a paper draw before?
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[20:27] <Exiled> wait
[20:27] <Skyrazer> k
[20:27] <Exiled> http://charas-project.net/charas2/index.php
[20:27] <Exiled> play :D
[20:28] <Exiled> YOU NEED TO DRAW SOME THINGS BUT IT SEEMS LIKE OK
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[20:28] <Exiled> i do draw a lot
[20:28] <Exiled> :D
[20:28] <Exiled> But try it out it's free
[20:28] <Exiled> Sky ur admin or?
[20:29] <Skyrazer> nope
[20:29] <Skyrazer> just a visitor
[20:30] <Skyrazer> just thought it must be a high art to draw such characters from scratch
[20:30] <Skyrazer> i know people from other RPGs who draw buildings etc.. starting with a paper drawing
[20:30] * Exiled (n=IceChat7@cpe-188-129-75-230.dynamic.amis.hr) Quit ("Don't push the red button!")
[20:30] <Skyrazer> even this paper drawing was very nice :)
[20:30] <Skyrazer> bye :)
[20:31] <osl> bye Skyrazer
[20:31] <Skyrazer> hehe.. just said bye to exiled ;)
[20:31] <osl> oh ok
[20:33] <Skyrazer> hmm.. I still think this type of graphics would fit perfectly on screens for mobile devices..
[20:34] <Skyrazer> very odd that I don't have time to try such a thing
[20:38] * osl (i=5811c3f1@gateway/web/ajax/mibbit.com/x-3ea8c799f881b4fb) Quit ("http://www.mibbit.com ajax IRC Client")
[20:40] <kiheru> about the emerald image: items need to be 32x32 per frame. Otherwise I'd be happy to have some animated gems
[20:41] <kiheru> Exiled: also, is it on purpose that the 3 adjacent frames are always the same?
[20:42] <durkham> seems he only compared with creates and not with items
[20:42] <durkham> so we could have a creature with those images :-D
[20:45] <kiheru> ah, that could be the explanation :-D a furious emerald creature is not so much needed, but the emerald item could use a new image.
[20:45] <kiheru> (also I think it makes sense to have a single emerald in the picture, like have for the diamond. so that's a good change)
[20:48] <durkham> animation of items need to be in a row not in column (iirc)
[20:48] <durkham> i look it up
[20:49] <kiheru> both should work, I think
[20:49] <kiheru> (not sure though)
[20:50] <yoriy> what is really need new image, imho is black pearl :-)
[20:52] <durkham> rows
[20:52] <durkham> the animation thingy decide on width wether to have animated or not :-)
[20:52] <kiheru> ok
[20:54] <durkham> so we cann have animation and different states
[20:54] <durkham> states would be in columns then
[20:55] <durkham> like the rat corpse has different stages of degradation , just not used
[21:04] <CIA-30> arianne_rpg: astridemma * stendhal/tests/data/sprites/monsters/CreatureAnimationPreview.java: creatureviewer a bit more sophisticated , still dull though
[21:05] <kiheru> I started messing up a bit with the corpse code. (for raid creature corpses). hopefully helps in having different corpse types for different creatures as well
[21:06] <kiheru> (eventually)
[21:11] <erdnuggel> ;)
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[23:08] <Skyrazer> bye everyone
[23:09] <Bluelads4> bye :)
[23:22] <postman-bot> Bluelads4 rented a sign saying "oh I'm so hungry :) I would love to eat a cheesydog now... so if you are having one for sale, call me please :)"
[23:38] <CIA-30> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/ (4 files in 3 dirs): Added a faster rotting corpse for raid use. Made raid creatures drop those.
[23:40] <kiheru> atm corpses need to know a bit too much about all the entities to really have more types of images. I want to change that (after trying to make the life of parasites harder at raids)
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