#arianne IRC Log

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IRC Log for 2009-05-25

Timestamps are in GMT/BST.

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[1:28] <postman-bot> luckgirl rented a sign saying "i miss my freind luki ♥§♥§ ☺☺☺☻☻☻"
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[8:33] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[8:33] * _eye_fill_in (n=PircBot@c188058.adsl.hansenet.de) has joined #arianne
[8:33] * Topic is 'Stendhal 0.74 and Marauroa 2.6.2 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[8:33] * Set by kymara on Sun May 24 21:09:53 CEST 2009
[8:33] [freenode-connect VERSION]
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[14:16] <Exiled> hi
[14:23] <erdnuggel> hello
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[15:30] * durkham1 is now known as durkham
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[16:01] <Exiled> hello
[16:01] <Exiled> i made a few new cratures for one island
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[16:16] <Exiled> can anyone take a look?
[16:21] <kymara> sorry we dont need new creatures thank, i think i told you that
[16:28] <CIA-30> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/maps/semos/bank/CustomerAdvisorNPC.java: It's now possible to leave the bank using scrolls, so stopped Dagobert from claiming otherwise.
[16:28] <kymara> freakuser if you want to draw something for stendhal, something we can actually use, there is a splash screen competition, you could enter that. details at http://stendhal.game-host.org
[16:38] <CIA-30> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/ (actions/equip/EquipAction.java entity/RPEntity.java):
[16:38] <CIA-30> arianne_rpg: Implemented a penalty for using a weapon or armour with higher min_level
[16:38] <CIA-30> arianne_rpg: than the level of the player (rate and def respectively). The calculated
[16:38] <CIA-30> arianne_rpg: modifier likely needs some tuning.
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[16:39] <kymara> good good. and i see a change on the equip action, is that to make it so you can now pick them up if you are too low level?
[16:39] <kiheru> yes. I removed the old check. forgot to add that to the comment :-(
[16:40] <kymara> i did wonder if we should show min level as a stat on the items. its not something we discussed yet in the forum on it but else players might not realise and pay quite a lot for an item they cant really use well yet
[16:41] <kiheru> there will be some frustrated players when they find out their low level clones can't use night daggers at rate 1 :-P
[16:41] <kymara> well they should have commented on the forum :D
[16:41] <kymara> i dunno, i think it's fair enough
[16:42] <kymara> and they can use them
[16:42] <kymara> just not um so fast
[16:42] <kymara> we should add some of this to items xml then? i put a protoype list on the forum and i think some people disagreed with my numbers, love_puppet you said one of them at least was a bit harsh, did you put your suggested changes in?
[16:43] <kymara> if there's no suggested changes i'll just use my prototype list
[16:43] <kymara> speaking of items showing stats if they have them, does anyone remember weaposn showign lifesteal?
[16:43] <kymara> i'm sure they did at one stage ...
[16:44] <kiheru> I was thinking about how to display it to players as well. could be added to "view", or give a private message when the player equips a high level item
[16:44] <kymara> when they equip it is too late for trade, but a good idea anyway
[16:44] <kiheru> I'm not sure if they ever did show lifesteal, but they really should
[16:44] <kymara> i think maybe bother
[16:44] <kymara> both
[16:46] <kymara> on equip could the actual effect be told
[16:46] <kiheru> I need to take a look at the list again. I just played with /alter and current items
[16:46] <kymara> this attacking weapon will have rate blah because you are not experienced enough to use it correctly?
[16:46] <kymara> and likewise def
[16:46] <kymara> ok
[16:47] <kiheru> armours show the real effect in the character pane, as those numbers come from the server
[16:48] <kiheru> the message sounds ok
[16:48] <kymara> and itd be different for the defensive items
[16:48] <kymara> yes
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[17:08] <kymara> you know what change i realised was left off changelog
[17:08] <kymara> or was there but i was too tired to see it when i wrote the blurb
[17:08] <kymara> about creatures running away if they cant attack back, but are being hit (i.e. players using archers to hit giants behind rocks)
[17:13] <kiheru> don't worry. the players will find that out :-P
[17:25] <durkham> bbl
[17:57] <CIA-30> arianne_rpg: kymara * stendhal/data/conf/zones/misc.xml:
[17:57] <CIA-30> arianne_rpg: dont say that 'you have lost items' as you may have lost nothing (a message tells the player this now anyway) and don't say you lost 10% of your
[17:57] <CIA-30> arianne_rpg: skills as ring wearers lose a lot less and the amount is randomised a little by karma now.
[19:30] <postman-bot> luckgirl rented a sign saying "i miss my freind luki ♥§♥§"
[19:37] <postman-bot> DADDYS_GIRL rented a sign saying "i miss my freind luki ♥§♥§"
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[22:29] <CIA-30> arianne_rpg: kymara * stendhal/data/conf/items.xsd: support the attribute min_level in xml
[22:31] <CIA-30> arianne_rpg: kymara * stendhal/data/conf/items/ (armors.xml axes.xml clubs.xml shields.xml swords.xml):
[22:31] <CIA-30> arianne_rpg: add min_level to a number of item.s the min_level chosen is still much less than what level you'd need to be to actually kill a creature that
[22:31] <CIA-30> arianne_rpg: could drop that item, imho
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