Timestamps are in GMT/BST.
[0:00] <osl> the biggest problem with scale2x is that the output image may lose symmetry
[0:04] <osl> well, and graphics acquire a smooth organic appearance that is not always fitting
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[1:49] <postman-bot> goldenpuppet rented a sign saying "i found the lost raid video from long ago http://www.youtube.com/watch?v=qyHvz0rl-d0 :D"
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[9:31] * Disconnected.
[9:32] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[9:32] * _eye_fill_in (n=PircBot@c142163.adsl.hansenet.de) has joined #arianne
[9:32] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[9:32] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[9:32] [freenode-connect VERSION]
[9:32] <durkham1> good eye
[10:56] <kymara> brb
[10:57] * kymara (n=katie@afrodite.yok.utu.fi) Quit ("Leaving.")
[11:03] <postman-bot> superkym shouts: some of you have already joined Fado battle arena, the rest of you, who are more patient, come now for the raid
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[15:12] <CIA-50> arianne_rpg: astridemma * stendhal/ (21 files in 10 dirs):
[15:12] <CIA-50> arianne_rpg: changed conversationstates to enum.
[15:12] <CIA-50> arianne_rpg: type safety and no chance to pass wrong values.
[15:12] <CIA-50> arianne_rpg: the previously assumed need for scalability wasnt used by now, so its assumed YAGNI.
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[15:35] <CIA-50> arianne_rpg: astridemma * stendhal/ (3 files in 3 dirs): adpting test to new behaviour adminlevel gag
[15:37] <CIA-50> arianne_rpg: astridemma * stendhal/doc/CHANGES.txt: added change of conversation states
[15:37] * durkham1 is now known as durkham
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[16:16] <kymara> oh sorry durkham. i ran the tests i could find that were to do with gag :(
[16:16] <kymara> the gagmanager one
[16:16] <kymara> and another
[16:16] <kymara> i didnt know there were more
[16:17] <kymara> i know elcipse can run all but mine is broken since i chanegd to java 1.5 and so i was just using ant and running one test at a time recently
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[18:13] <durkham> no problem kym
[18:13] <durkham> as long as i can easily figure out :-)
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[20:26] <postman-bot> sudoble rented a sign saying "i buy 4 elvish boots. 5000 each. Send me a msg"
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[20:32] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/creatures.xml:
[20:32] <CIA-50> arianne_rpg: storyteller provided me with some really nice descriptions for some creatures, i have added them to the xml and replaced the tags like <description/> with <description><description/> for future ones
[20:32] <CIA-50> arianne_rpg: to be filled
[20:32] <kymara> uh i mean
[20:32] <kymara> <description></description>
[20:33] <kymara> else ant checkxml would have failed ;)
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[20:39] <osl> About the survey: I've added javydreamer's splashscreen but it seems the one I had is different than the one you may have. If it is so, you can submit it to: http://stendhal.game-host.org/wiki/index.php/SplashScreens
[20:40] <osl> if you want to translate the english survey to any other language you can post the translation to some new section on that same page
[20:41] <kymara> well, i dont know that people just 'will'
[20:42] <kymara> the survey stuff was assigned to you because you were keen to have it done and i thought, well ok you can do it :) perhaps if you ask directly people to translate, they will
[20:42] <osl> If there's nothing more left to add to the survey, it can be published once you consider that the users have been given enough time to submit their splashscreens
[20:43] <kymara> can you decide that please :)
[20:43] <kymara> it was passed to you as your task, this one
[20:45] <osl> well, translating the survey to other languages isn't mandatory: it's just a feature that is there... Anyway, the survey is simple enough to make translations unnecesary.
[20:46] <osl> it's just that perhaps users may feel discriminated for there being a spanish version as well as an english one.
[20:46] <osl> :)
[20:48] <osl> kymara, has it been announced formally to online users that they can submit their splashscreens?
[20:48] <kymara> osl, i dont know, isnt that also part of your remit?
[20:49] <kymara> i did not want to do this all myself as i already do a lot
[20:49] <kymara> so since you were so keen, we suggested you take this job
[20:49] <kymara> i think you can assume safely that nothing has been done unless you did it
[20:49] <kymara> as itäs your job
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[21:06] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/DeathmatchState.java:
[21:06] <CIA-50> arianne_rpg: deathmatch points stored now stored in quest string along with rest of deathmatch state while the dm progresses, so they can be updated as each creature died. methods added to addPoints and
[21:06] <CIA-50> arianne_rpg: getPoints. before, they got stored in the level part which is meant for level not points, and is used for level throughout dm except till end when the ''meaning'' of that part changed and it stored
[21:06] <CIA-50> arianne_rpg: points. that made teh code unnecessarily hard to understand.
[21:07] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/creature/DeathMatchCreature.java: right after we calculate the dm points for each creature (as they died) update the dm state (quest string of player) with the points earned that dm.
[21:08] <postman-bot> Administrator SHOUTS: Greetings, faiumonians: You are invited to submit your self-made drawings which, after due voting, may become stendhal's new splashscreen for the next 0.74 release. Please, refer to http://stendhal.game-host.org/wiki/index.php/SplashScreens for more details and good luck! :)
[21:09] <kymara> um, not likley for 0.74
[21:09] <kymara> since we are preparing atm
[21:09] <kymara> and i assume you want this running longer than just 1-2 weeks
[21:09] <kymara> can you please not use /tellall except for an actual admin shout
[21:09] <kymara> but use npc shout and your own name, or a sign which lasts longer
[21:09] <kymara> i think i suggested sign and webpage news yesterday
[21:10] <osl> I guess I missed that
[21:10] <kymara> if you want it for 0.74 thats ok i just envisaged it taking longer
[21:10] <osl> and what npc should I use?
[21:10] <kymara> i use my own name, when i announce soemthign from me
[21:10] <kymara> but its done now
[21:11] <kymara> a sign just would have meant more players see it
[21:13] <postman-bot> Oslsachem rented a sign saying "Greetings, faiumonians: You are invited to submit your self-made drawings which, after due voting, may become stendhal's new splashscreen for some future release. Please, refer to http://stendhal.game-host.org/wiki/index.php/SplashScreens for more details and good luck! :)"
[21:14] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/ (CreatureSpawner.java DeathmatchEngine.java DoneAction.java):
[21:14] <CIA-50> arianne_rpg: bug 1777642 dm points when on monster quest was investigate by kiheru and found to be a bit wrong, but there was a bug. the last creature was always omitted from calc as the calc was done in the same
[21:14] <CIA-50> arianne_rpg: turn creature died, by creature spawner iterated through the spawned creatures and summing what points they had calculated. the last creature hadnt done his calculation yet. you got 9x level points
[21:14] <CIA-50> arianne_rpg: not 10x level or 10 x level not 11x if you were on mayor quest. now the points are updated as the creature dies, and saved (into quest string like the rest of the deathmatch data). In the done
[21:14] <CIA-50> arianne_rpg: action (which can only be done when all creatures dead) the points are read from the deathmatch state (quest string). that way we ensure we dont miss any out.
[21:15] <kymara> i mentioned kiheru there, i meant to attribute the debugging work itself to him. the code changes are my own (he has cvs access too , he can commit his own :P )
[21:15] <kymara> that was a augest 2007 bug durkham :)
[21:16] <kymara> august. i know you like it when age goes down
[21:16] <durkham> too bad sf still does not do average age
[21:17] <kymara> https://sourceforge.net/tracker/reporting/?group_id=1111 ?
[21:17] <kymara> there a thing called aging report
[21:18] <kymara> is it liek what you wanted?
[21:18] <kymara> it kind of splits up the data into time sections and its not a graph but its soemthing
[21:21] <durkham> i loved that orange background showing average age on the graphs :-(
[21:22] <durkham> i think the aging report is not as easy to get
[21:29] <kymara> you could join #sourceforge and ask if they plan to bring it back
[21:29] <kymara> they're ever so nice there
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[21:42] <durkham> i did already via bug tracker and they told me to be patient and that they do their best :-)
[21:44] <kymara> heh ok
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[22:03] * Ci-Dev (n=ci-dev@p54BDD074.dip.t-dialin.net) has joined #arianne
[22:05] <Ci-Dev> Bug report: The buy list of Merenwen in Nalwor breaks between words (wodden<br>arrow) and the message box covers the whole screen vertically.
[22:05] <Ci-Dev> SF doesn't let me log in, and doesn't accept anonymous bug reports either.
[22:06] <Ci-Dev> The given error message of some anti-spam bot defeat script gives a SF technical support e-mail address with lots of nospam in it and no further information.
[22:06] <Ci-Dev> The given address bounced.
[22:06] <Ci-Dev> And certain people get mad if bugs do not get reported.
[22:06] <Ci-Dev> So: Here is mine.
[22:06] <Ci-Dev> Have fun.
[22:07] <kymara> i'm still logged in so i can create a report
[22:07] <Ci-Dev> Need further information?
[22:07] <kymara> there is an irc channel #sourceforge for help with sf stuff, they are nice over there
[22:07] <kymara> no i think thats ok thanks
[22:07] <kymara> iirc her shop list isnt using shopsign
[22:07] <kymara> i dont know if there's a good reason for that
[22:08] <Ci-Dev> Oh, thanks for the IRC channel hint.
[22:08] <Ci-Dev> Will check there.
[22:08] <kymara> i'd prefer it to, because then updates done once in the shoplist dont need repeating for the sign, so i think i'll try fix it that way. unelss there's some special reason it was hand done
[22:09] <kymara> they might still ask you on #sf to make a ticket but its a good start place
[22:09] <Ci-Dev> They do not have business hours today.
[22:09] <Ci-Dev> So that has to wait it seems.
[22:10] <kymara> i asked even outside and got help
[22:10] <kymara> though, it wasnt a saturday :d
[22:10] <Ci-Dev> I might check some other day. They hopefully just have "technical issues".
[22:10] <Ci-Dev> Have a nice further day.
[22:10] <Ci-Dev> Bye.
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[22:35] <kymara> just incase anyone is reading this and wonders about it : Ci-Dev: And certain people get mad if bugs do not get reported. <------ a massive twisting of the truth.
[22:35] <kymara> Not happy having that on record and unchallenged.
[22:39] <durkham> if anyone wants to investigate on that, i advice lecture of http://xplanner.homelinux.net/arianne_log/index.php?date=2009-04-29
[22:40] * durkham hugs kymara
[23:29] * DeusFigendi is now known as DensFisendi
[23:46] <postman-bot> xkimetx rented a sign saying "#buy #mithril #legs"
These logs were automatically created by _eye_fill_in on irc.freenode.net using the Java IRC LogBot.