#arianne IRC Log

Index

IRC Log for 2009-05-07

Timestamps are in GMT/BST.

[0:04] <kymara> oh i forgot to say, also, you get told what % your skills are of their old
[0:04] <kymara> like your skills are 98% what there were, etc
[0:05] <kymara> dunno if that's very 'in world' but i think players might like to know
[0:05] <kymara> night fornow
[0:31] * kymara (n=katie@130.232.135.96) Quit (Remote closed the connection)
[1:17] * love_puppet (n=gizmo_th@98.80.31.50) Quit ("blarg")
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[9:18] * erdnuggel (n=blub@p5DD41D93.dip.t-dialin.net) has joined #arianne
[10:14] * kymara (n=katie@afrodite.yok.utu.fi) has joined #arianne
[10:15] <- *kymara* help
[11:26] * DeusFigendi (n=Deus@BAG4859.bag.pppool.de) Quit (brown.freenode.net irc.freenode.net)
[11:26] * Moredread (i=moredrea@shell.noname-ev.de) Quit (brown.freenode.net irc.freenode.net)
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[11:57] * Freakuser (n=IceChat7@cpe-188-129-79-63.dynamic.amis.hr) has joined #Arianne
[11:57] <Freakuser> HELLO
[11:57] <Freakuser> hey?
[11:58] <erdnuggel> yes?
[12:12] <Freakuser> who da hekck ru u?
[12:12] <Freakuser> some new admin=
[12:12] <Freakuser> ?
[12:13] <madmetzger> what do you want Freakuser?
[12:13] <Freakuser> who are u guys?
[12:14] <madmetzger> developers and admins of stendhal
[12:14] <kymara> freakuser, the project gets new people all the time
[12:14] <kymara> dont act all surprised if you leave for ages then come back and new people are here.
[12:14] <kymara> please be polite.
[12:16] <kymara> and dont shout Hello when you come in, please, don't you know irc etiquette by now?
[12:16] <Freakuser> ok ok,
[12:17] <Freakuser> And mad i want 6k of gold u have?
[12:17] * ChanServ sets mode +o kymara
[12:17] <kymara> freakuser, you know better than to beg.
[12:17] <kymara> stop being a fool or i will embarass you by kicking you off
[12:18] <Freakuser> have u made gryphons yet i heard something
[12:19] <kymara> recent changes are in the change log, even changes that arent in the release, you are more than welcome to read that, also the project news for releases.
[12:19] * yoriy (n=opera@80.92.96.108) Quit (Remote closed the connection)
[12:19] <kymara> see http://stendhal.game-host.org
[12:21] <Freakuser> later on kymy
[12:27] * Freakuser (n=IceChat7@cpe-188-129-79-63.dynamic.amis.hr) Quit ("Always try to be modest, and be proud about it!")
[12:29] * kymara shudders
[12:29] <kymara> hate pet names
[12:30] * erdnuggel (n=blub@p5DD41D93.dip.t-dialin.net) Quit ()
[12:33] <kymara> with eclipse when you do Open Call Hierarchy, is that only for methods
[12:34] <kymara> i want to find every place a particular class has an instance, like every new Class t
[12:36] <madmetzger> you want to find every constructor call?
[12:37] <madmetzger> one possibility is to make the constructor private and you see where compiler errors arise
[12:38] <madmetzger> or you use with selected constructor "References -> Project" in the context menu
[12:38] <kymara> heh that sounds not so fun
[12:38] <kymara> i'll just grep the name
[12:38] <kymara> ah thats what i wanted
[12:38] <madmetzger> you can revert it ;-)
[12:38] <kymara> yes but you know, eclipse is a big heavy thing
[12:38] <kymara> making it rebuild everything isnt fun
[12:38] <madmetzger> depends on your machine ;-)
[12:38] <kymara> with a grep i found an example of what i wanted in a test :)
[12:38] <kymara> i want to use the correct equip methods on the vaults
[12:39] <madmetzger> okay
[12:39] <kymara> so that proper checks are done and the movements are logged
[12:39] <madmetzger> cool
[12:39] <kymara> course, they could be logged by hand also next to the currect stuff but i think thats wasteful duplication here
[12:39] <madmetzger> yep, that's right ;-)
[12:40] <madmetzger> out for lunch
[12:40] <kymara> ok
[12:40] <kymara> thanks
[12:40] * durkham1 smiles at kym for caring about tests
[12:50] <kymara> well this one is being friendly useful :D
[12:51] * kymara pats test
[12:53] <durkham1> that is how it should be :-)
[12:53] * durkham1 pats kymara
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[13:25] * durkham1 is now known as durkham_hidden
[13:26] * durkham_hidden is now known as durkham
[13:28] <kymara> ok, for the vaults after a tonne of investigation i have found :
[13:28] <kymara> the equip used is logging the item movements for when stackable items are merged into an existing bunch
[13:28] <kymara> but not any other equip
[13:29] <kymara> and the equip used there is used for all sorts, like player.equip etc. to add the item logging there for non stackables or stackables where it isnt a merge, needs some work as the source should be logged and the equip methods dont know it here
[13:29] <kymara> so, i looked at what EquipAction would do
[13:29] <kymara> and that has a gameEvent
[13:29] <kymara> and that is fine, so i added a game event about the equip to bag or bank if you left the item on ground
[13:30] <kymara> (i should have started with a reference to the bug report on this)
[13:32] <kymara> and i added an item logger timeout logging for items which expired because there was no space
[14:07] * Mein_Dino (n=fkdjgs@91-66-89-160-dynip.superkabel.de) has joined #arianne
[14:15] <kymara> ****anyone with a test server who uses ant rather than eclipse: be sure to update your marauroa.jar from libs/ as the server will crash when you leave the vaults, other wise **** :)
[14:34] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/bank/Vault.java:
[14:34] <CIA-50> arianne_rpg: fixing bug 2614304, No gameEvent or itemlog entry for items equipped by vault.
[14:34] <CIA-50> arianne_rpg: The items equipped back to bag or bank are using a GameEvent like an EquipAction
[14:34] <CIA-50> arianne_rpg: would, and the items lost through lack of space to re-equip or placed in
[14:34] <CIA-50> arianne_rpg: wastebin are logged using the ItemLogger to show they are destroyed. this means
[14:34] <CIA-50> arianne_rpg: there is now some logging of the vault item actions even when postman is offline
[15:32] * erdnuggel (n=blub@p5DD41D93.dip.t-dialin.net) Quit (brown.freenode.net irc.freenode.net)
[15:51] <durkham> kymara regarding the quest history stuff, i would like to remove the xml for it. the reason for this is , that we have to maintain 2 files ( xml and the java) .
[15:51] <durkham> instead i would like to make it integrated into quest file
[15:52] <durkham> there we could also guarantee that the keys are existant
[15:52] <kymara> ok, though couldnt the xml be moved rather than removed?
[15:52] * durkham hides because of bad grammar
[15:52] <kymara> i.e. if you choose a structure for it to be kept in the java
[15:52] <kymara> and move the current xml, or ask someone to
[15:52] <kymara> so we dont lose info
[15:53] <durkham> i am not just deleting it
[15:53] <durkham> so where should info get lost
[15:54] <durkham> i only want to make sure you do not insist in an extra xml file for it
[15:54] <durkham> on
[15:54] <kymara> no, there's no reason for that. it exists with the quest as you say
[15:55] <durkham> i already changed the questsystem load thingy to take a new IQUEST() as argument
[15:56] <durkham> that makes sure the quest named is really there and it avoid reflection java stuff
[16:00] * madmetzger (n=madmetzg@HIS1.his.de) Quit ("Leaving.")
[16:11] <kymara> can you let me know when there's an example of the new way to store it and i will start copying some over
[16:11] <kymara> (and when you haven't got local edits etc)
[16:18] * robertj (n=rcaskey@dumbledore.athenshousing.org) has joined #arianne
[16:26] <durkham> aya mam :-D
[16:26] <durkham> aye
[16:27] <durkham> i will commit my changes so far in a minute
[16:29] <kymara> well i'd feel guilty if you had to move it all because i added a lot of quest info and i shouldnt have done into th exml
[16:30] <durkham> oh no dont
[16:30] <durkham> feel guilty
[16:30] <durkham> what is done is done
[16:30] <durkham> i stumbled over it only lately
[16:36] <CIA-50> arianne_rpg: astridemma * stendhal/ (112 files in 16 dirs):
[16:36] <CIA-50> arianne_rpg: reflection removed from stendhalQuestsystem.
[16:36] <CIA-50> arianne_rpg: QuestsXMLReader changed from singleton to just create one.
[16:36] <CIA-50> arianne_rpg: Iquest.getName() abstract in Abstractquest. every quest know its name now (not the descriptive one yet)
[16:39] * madmetzger (n=markus@g230028130.adsl.alicedsl.de) has joined #arianne
[16:42] <durkham> bounced :-D
[16:42] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/equip/ (EquipAction.java MoveableObject.java): (log message trimmed)
[16:42] <CIA-50> arianne_rpg: fixing an issue which prompted feature requests drop-question 1940432 and Close
[16:42] <CIA-50> arianne_rpg: corpse window automatically after corpse looted 2669273. when you drop an item
[16:42] <CIA-50> arianne_rpg: into a corpse it informs you that you did so, just for info. moving items around
[16:42] <CIA-50> arianne_rpg: inside the corpse itself doesn't generate the warning. I hope the benefits of
[16:42] <CIA-50> arianne_rpg: the warning outweigh any annoyance players might feel at getting the message, if
[16:42] <CIA-50> arianne_rpg: they had meant to drop the item. It seems more common that players drop by
[16:43] <kymara> yeah, i'm not moderator of that one it turns out
[16:43] <kymara> so you have to hope miguel is checking his emails
[17:53] * robertj (n=rcaskey@dumbledore.athenshousing.org) Quit (Client Quit)
[18:22] <postman-bot> sudoble rented a sign saying "i buy chaos hammer, fish and eggs"
[18:32] <postman-bot> puppet_master rented a sign saying "selling xeno cloak. It's heavy and thick, giving you a good protection. Stats are (DEF: 22)"
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[20:21] * kymara (n=katie@afrodite.yok.utu.fi) Quit (Remote closed the connection)
[20:30] * kymara (n=katie@afrodite.yok.utu.fi) has joined #arianne
[20:52] * Disconnected.
[20:52] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[20:52] * _eye_fill_in (n=PircBot@d041010.adsl.hansenet.de) has joined #arianne
[20:52] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[20:52] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[20:52] [freenode-connect VERSION]
[20:53] <kymara> I would be a lot happier doing raids if there wasn't the problem players taking items out of corpses that they have no right to take ... so one very simple solution would be .. dont make the raid creatures drop items at all ...
[20:53] <kymara> i hope that most people who want raids would still enjoy them ...
[20:53] <kymara> what do you think?
[20:53] <yoriy> true
[20:53] <kymara> we already drop some potions and food under feet of player taking hits
[20:53] <kymara> and we can feel happier giving raid prizes :) so people get something. but currently i think it is not quite fair, the way it is ..
[20:54] <kymara> yoriy likes raids for the creatures, i know this because he even likes to help me in dm :D and there are no drops there
[20:57] <yoriy> yes, your dm is even more intersting event then most of raids :-)
[20:59] <kymara> haha
[21:00] <kymara> bluuuue why arent you heeereeee
[21:10] <Mein_Dino> i think its ok that they drop nothing.. the will give xp, so its different like dm..
[21:12] * Maja (n=ajskja@91-66-89-160-dynip.superkabel.de) has joined #arianne
[21:19] <CIA-50> arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add mine and durkham's recent changes
[21:20] <kymara> two 'yes' plus my 'yes' makes me want to do it now! so hurry if you say 'no' :P
[21:21] <yoriy> if you tell about dm, do it :-)
[21:21] <Mein_Dino> no
[21:21] <kymara> no i mean about the raid creature changes
[21:22] <kymara> making them not drop items
[21:22] <Mein_Dino> :D
[21:59] * yoriy (n=opera@80.92.96.108) has left #arianne
[21:59] <CIA-50> arianne_rpg: kymara * stendhal_website/scripts/events.php:
[21:59] <CIA-50> arianne_rpg: Initial support for dates which are TBC for events (TBC means to be confirmed). if you input any invalid string now for date, such as 'to be confirmed' it will show as TBC on the left hand
[21:59] <CIA-50> arianne_rpg: side, instead of Jan 1st 1979. also we used to order by date but this will not work now, order by id desc instead. The ability to have TBC is really important as currently we dont make
[21:59] <CIA-50> arianne_rpg: notices about raids till we know for sure when we can do them, at least now we can have a date to be confirmed and let the player know roughly when it will be in the description itself.
[22:06] <tigertoes> kymara when i first saw what you wanted to do with raid creatures, i did panic.. but i think if we give some kind of reward at end, appropriate for lvl, it should be fine..
[22:07] <tigertoes> would definately make giving them much more fun for me as well
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