Timestamps are in GMT/BST.
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[3:22] <postman-bot> jeffre rented a sign saying "#hi #all #players #:)"
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[3:49] <Tekgen> So I tried to change the Stendhal Splash
[3:49] <Tekgen> and I failed
[3:49] <Tekgen> I opened up the /lib/stendhal-data-0.73.jar and replaced the jpg
[3:49] <Tekgen> but the old one still shows up
[3:49] <Tekgen> is that a coding issue?
[4:56] <Tekgen> I'm come ask again tommorow
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[5:08] <postman-bot> emmanuel rented a sign saying "selling chaos hammer for good offer :)"
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[9:40] <derxBrummel> hi
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[10:40] <derxBrummel> now back
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[10:53] <kymara> so for tiles for example if you want to add extra frames for animation to an existing image, or extra detail like something that can go on roof layer to make a bathing pool look liek you can wade in it, you camnn add extra rows onto the image (without changing the width) and then run ant updatemaps
[10:53] <kymara> in general if you're adding a new image which is always going to go with an old one (like a bed top sheet or water detail etc) that should go with the old image else mapmakers have to add two images for every use of the thing
[10:54] <kymara> if you dont have ant but use eclipse then kiheru or i can provide you with an explanation on how to use the MapUpdater.class built in there instead of ant updatemaps
[10:56] * Bluelads4 is now known as Bluelads4_away
[11:12] <CIA-50> arianne_rpg: kymara * stendhal/tiled/tileset/item/ (bazaar_produce.png bazar_items3.png): move bazar items 3 (mispelt) to bazaar produce
[11:13] <CIA-50> arianne_rpg: kymara * stendhal/tiled/tileset/ (12 files in 2 dirs): move hotdog stand from object to table and rename bazar tables as bazaar is the correct spelling
[11:16] <CIA-50> arianne_rpg: kymara * stendhal/tiled/tileset/furniture/shelve/ (green_bookshelf.png sheilf_5.png): move misspelt sheilf_5 to green_bookshelf
[11:39] <CIA-50> arianne_rpg: kymara * stendhal/tiled/ (17 files in 11 dirs): map updates for the moved tiles in table, shelf, etc
[11:43] <kymara> madmetzger: sorry but it was ant compile_stendhaltools which didnt work, and not ant compile_tools
[11:43] <kymara> there are tools in root folder and tools in src/games/stendhal/tools and the ones i need are the stendhaltools and they dont compile
[11:44] <madmetzger> no problem...
[11:44] <madmetzger> i will have a look tonight
[11:44] <kymara> if its the same new thing added to classpath i'll check
[11:44] <madmetzger> hopefully the same problem ;-)
[11:45] <kymara> surely they didn't compie in eclipse either till you added the correct things to build path, when you have to do that can you also change the ant one?
[11:45] <kymara> some tools simply dont have the same functionality if you run them from eclipse
[11:45] <madmetzger> sounds reasonable
[11:46] <madmetzger> maybe just adding my pattern to the class path of compile_stendhaltools should be enough
[11:46] <madmetzger> i can try for you if you want.
[11:47] <kymara> as in add <pathelement path="${build_stendhaltools}"/>
[11:47] <kymara> since what you did for compile_tools was <pathelement path="${build_tools}"/>
[11:47] <kymara> was compile tools even broken though?
[11:47] <kymara> hm, <pathelement path="${build_stendhaltools}"/> is already there for the compile_stendhaltools target
[11:48] <madmetzger> maybe i should look again at my change from yesterday as it may be unnecessary
[11:51] <madmetzger> or kymara you could just try to remove my change from yesterday and try compiling. if it compiles you can remove it again
[11:51] <kymara> maybe. can you remember what you added to eclipse build path since i assumed you had to add somehting there
[11:51] <kymara> ok
[11:52] <kymara> yes it still compiles without
[11:52] <madmetzger> i think it was due to the updateplayer thingy
[11:52] <kymara> i pasted the errors in th ereport
[11:52] <kymara> there were 3
[11:52] <madmetzger> no, i mean the build path change
[11:52] <kymara> update player, Offer, and then update player again
[11:53] <kymara> which is why i asked you to fix it because i thought they were yours and you'd know best what you needed to add to eclipse in way of new classpath elements
[11:53] <madmetzger> i read the report and i was just thinking, that i had to add tools somewhere
[11:54] <kymara> ok. well adding build_tools to compile_stendhaltools doesn't help either
[11:54] <madmetzger> we need to add tests to compile_stendhaltools irc
[11:54] <kymara> package simple.http.session does not exist is likely not in tools.
[11:54] <CIA-50> arianne_rpg: kymara * stendhal/build.xml: revert unecessary change, compile_tools compiled already without build_tools on cp
[11:54] <kymara> or tests
[11:59] <madmetzger> hm...
[11:59] <madmetzger> i will have a short look now
[11:59] <kymara> ok the original report is here if you need the errors https://sourceforge.net/tracker/index.php?func=detail&aid=2785511&group_id=1111&atid=101111
[12:00] <kymara> thanks
[12:00] <kymara> its just there's tilesets i've fixed that require me to run the mapupdater and in eclipse or using the eclipse built class i can only run them one at a time
[12:01] <kymara> kiheru wrote me a cute little script like for i in tiled/interiors/kirdneh/*.tmx; do java -cp bin:libs/ant.jar:libs/tiled.jar games.stendhal.tools.MapUpdater $i; done
[12:01] <kymara> so that is nice but that cute script wont work for the Level * maps as they have spaces in and you have to use something bigger and scarier, whereas ant updatemaps does it all no problem
[12:03] <kymara> i can use the big scary one till it's fixed though so dont worry if you're at work atm
[12:04] * madmetzger bangs his head on the table
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[12:06] <kymara> why?
[12:06] <madmetzger> wahaa... there was an unused import in the class, which could not be resolved. i just removed the import
[12:06] <kymara> lol
[12:06] <madmetzger> :-D
[12:06] <madmetzger> and now it should work :-D
[12:07] <kymara> there was an unused import in both?
[12:07] <kymara> as two classes made it fail
[12:07] <madmetzger> no it was just Offer making it fail
[12:09] <kymara> ok, sorry i thought it was another as i also got /home/katie/headstendhal/src/games/stendhal/tools/playerUpdate/UpdatePlayer
[12:09] <kymara> Entities.java:6: cannot find symbol
[12:09] <kymara> [javac] symbol : class MockStendlRPWorld twice over
[12:09] <kymara> as my report said
[12:10] <kymara> build tests is on the cp but perhaps you have built them in the past and not cleaned, whereas i have cleaned since building them, in which case we reuire to have run the compile tests task first?
[12:11] <madmetzger> so compile_stendhaltools should depend compile_tests
[12:11] <kymara> yes that is what i meant
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[12:13] <CIA-50> arianne_rpg: kymara * stendhal/tiled/ (39 files in 10 dirs):
[12:13] <CIA-50> arianne_rpg: added a new row of images to kitchen/cabinets.png to increase their usability (not tiling well together before and no way to have a certain height of workspace have just a plain surface)
[12:13] <CIA-50> arianne_rpg: updated maps to reflect the change eight of the new image
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[12:16] <madmetzger> *hmpf* for the moment we cannot simply say compile_stendhaltools depends compile_tests as it produces a circular dependency
[12:16] <madmetzger> for now we just have to run compile_tests before compile_stendhaltools manually
[12:16] <madmetzger> i will have a look tonight and fix the circular dependency
[12:25] <kymara> ok tx
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[13:00] <CIA-50> arianne_rpg: kymara * stendhal/tiled/tileset/furniture/kitchen/cabinets.png:
[13:00] <CIA-50> arianne_rpg: some more tweaking to the kitchen cabinets, added corner pieces so they can turn a corner along a back wall (not front wall yet), these were added in two squares empty in the older image so
[13:00] <CIA-50> arianne_rpg: no update of maps needed.
[13:09] <CIA-50> arianne_rpg: kymara * stendhal/tiled/interiors/ados/ (house_55.tmx house_77.tmx):
[13:09] <CIA-50> arianne_rpg: from updates to kitchen cabinets, house 55 showing example of turning corner at the back wall using new tiles and house 77 showing example of turning corner along the front with a bit
[13:09] <CIA-50> arianne_rpg: fudging of tiles but looks fine!
[13:25] <CIA-50> arianne_rpg: kymara * stendhal/tiled/tileset/item/food/torte.png: removed black outline and fixed the misshapen plate it was on. replaced semi transparent pixels
[13:35] <durkham> regarding the circuar dependancy that is something kiheru and i already stated earlier this year :-P
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[13:38] <madmetzger> i stated it too when i wrote the updateplayerthing
[13:39] <kymara> if its required to do that first then the line about it as explanation could be added to the ant task
[13:40] <kymara> but i have to go now
[13:41] <durkham> the problem with that is deeper in stendhal as there should not be a reason for a player object to depend on rpworld
[13:42] <durkham> yes this statement does not solve the current problem
[13:45] <kymara> bug reports are nice :)
[13:49] <durkham> i wont make a bug-report : we have to much spaghetti and too few ravioli in the code basis of stendhal :-D
[13:50] <durkham> bbl
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[15:28] <kymara> anyway it's not precisely the same problem as a year ago as that was fixed, this is a new instance of a tool (updateplayer) wanting to use something from tests
[15:54] <postman-bot> littlemomma rented a sign saying "thanks to 2 very special people yoriy and daddysgirl..thanks for getting little to level 150"
[16:00] <durkham> kymara i am talking about that tool but i do not want to argue
[16:00] <durkham> and i do not want to make you search for when kih did say what , i was making a joke
[16:00] <durkham> sorry
[16:04] * madmetzger (n=madmetzg@HIS1.his.de) Quit ("Leaving.")
[16:07] <kymara> i didnt search i just made a bug report
[16:09] <kymara> i dont care who said what it should just be recorded if there's a problem especially if you already know some extra info about it
[16:13] <kymara> for the previous one that was discussed , balanceRPGame, the problem was fixed as the error isnt picked up there
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[16:58] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/creatures.xml:
[16:58] <CIA-50> arianne_rpg: having run arachne through the Balancer it selected lower attack and higher def (presumably the lower attack as she hits so fast). In fact her attack came out as 666 the number of the beast
[16:58] <CIA-50> arianne_rpg: ... i am scared now
[17:42] * Disconnected.
[17:42] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:42] * _eye_fill_in (n=PircBot@d041070.adsl.hansenet.de) has joined #arianne
[17:42] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:42] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[17:43] [freenode-connect VERSION]
[17:44] * Moredread (i=moredrea@shell.noname-ev.de) Quit (brown.freenode.net irc.freenode.net)
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[17:48] * madmetzger (n=markus@g229095092.adsl.alicedsl.de) has joined #arianne
[18:05] <madmetzger> kymara: i made a suggestion here: https://sourceforge.net/tracker/index.php?func=detail&aid=2787240&group_id=1111&atid=101111
[18:07] <madmetzger> topic is circular dependency between compile_stendhaltools and compile_tests and how to solve it
[18:11] <kymara> isnt another solution to use the same fix that was done on blanacerpgame
[18:12] <kymara> http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/src/games/stendhal/tools/BalanceRPGame.java?r1=1.53&r2=1.54
[18:13] <kymara> well i put that link on the tracker too so it's stored
[18:13] <kymara> just an idea i don't know if it'd help but that too used to need the MockRPWorld and durkham fixed it so it didn't
[18:14] <kymara> i fixed the problem in my own way for now so i can use the tools i need, i removed the problematic file :D
[18:22] <madmetzger> that could be an idea
[18:22] <madmetzger> the mock is just used to initialize rpclasses
[18:26] <madmetzger> i'll try it here locally
[18:34] <madmetzger> at least it compiles now with your fix
[18:34] <madmetzger> but now the test for updateplayers is failing
[18:34] <kymara> which? that same one that durkham did on balancerpgame?
[18:34] <kymara> oh
[18:34] <kymara> hm :D
[18:34] <kymara> i dont take any credit
[18:34] <kymara> i literally just looked it up :D
[18:34] <madmetzger> you are my hero :-D
[18:35] <madmetzger> test fails with duplicated rpclass "entity"
[18:37] <kymara> ah did you run all the tests at once
[18:37] <kymara> or just the one test, once?
[18:37] <madmetzger> no just the one test
[18:37] <kymara> hm
[18:37] <kymara> that duplciated rpclass error is usually not there if you run it alone
[18:37] <kymara> i've seen a fiddle to fix that too i thin k
[18:38] <madmetzger> if you tell me where, i will have try
[18:38] <kymara> ok i'll go look
[18:38] <madmetzger> or tell me where to search
[18:38] <madmetzger> or what to search for
[18:41] <kymara> i'm not sure i thought it was a failing test on house tax but i dont even see that test existing now, try maybe the same thing done here this could do it http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/tests/games/stendhal/server/maps/quests/KillDarkElvesTest.java?r1=1.5&r2=1.6
[18:41] <madmetzger> *hmpf* that MockStendhalWorld thingy is, what i have removed
[18:42] <madmetzger> sorry kymara but that is not a solution
[18:42] <madmetzger> but thanks for your searching
[18:42] <kymara> i'm asking kiheru cos i remember moaning about it to him before
[18:43] <madmetzger> thx
[18:43] <kymara> he said something in the preCheck can test if that class name already existed
[18:43] <kymara> i'll go hunt if i can find an exmaple
[18:44] <madmetzger> that's nice
[18:44] <kymara> its one durkham said last night she knows about
[18:45] <kymara> so if we cant find it i'm sure she will be able to tell
[18:45] <madmetzger> ah... small problem with the test...
[18:45] <madmetzger> the test did MockStendhalRPWorld.get(), too
[18:46] <madmetzger> and i fixed it
[18:46] <madmetzger> you can stop searching
[18:47] <madmetzger> i'll test again and will commit it then
[18:47] <kymara> ok good good
[18:51] <madmetzger> it works!
[18:51] <madmetzger> yay
[18:51] <madmetzger> can you test, too?
[18:51] <CIA-50> arianne_rpg: madmetzger * stendhal/ (3 files in 3 dirs): fixed dependency of UpdatePlayerEntities to tests
[18:51] <kymara> you mean like try runnign ant compile_stendhaltools or run the test thingy
[18:52] <madmetzger> run compile_tests
[18:52] <kymara> ok
[18:52] <madmetzger> compile_tests depends compile_stendhaltools
[18:52] <kymara> yep :)
[18:53] <durkham1> so i go and comment on the comment mad made ?
[18:53] * durkham1 is now known as durkham
[18:54] <madmetzger> if you want to... but you can just close the bug :-D
[18:54] <kymara> i think he's happy now
[18:55] <madmetzger> just a little bit :-D
[18:56] <durkham> done so
[18:56] <durkham> i.e. commented on it
[18:58] <madmetzger> would you please close it, too?
[18:58] <madmetzger> :-D
[18:59] <durkham> done so
[19:01] <madmetzger> thx
[19:02] <durkham> yw
[19:04] <kymara> ok, even after an ant clean, compile tests compiles nicely now
[19:04] <madmetzger> that's fine
[19:04] <kymara> good work :)
[19:04] <madmetzger> i think now i deserve a beer :-D
[19:06] <CIA-50> arianne_rpg: kymara * stendhal/runtest.sh: add hamcrest jar to classpath
[19:08] <kymara> (there may be others there but one of the tests i tried it with needed that, at least)
[20:03] <durkham> just saw mad's fix and am happy i made that refactoring the other day so it can be used now :-)
[20:17] <durkham> updateplayertest does not run together with the other tests anymore
[20:19] <CIA-50> arianne_rpg: astridemma * stendhal/tests/games/stendhal/tools/playerUpdate/UpdatePlayerEntitiesTest.java: removing unused import
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[20:52] * _eye_fill_in (n=PircBot@d031005.adsl.hansenet.de) has joined #arianne
[20:52] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[20:52] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[20:53] [freenode-connect VERSION]
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[22:46] <CIA-50> arianne_rpg: astridemma * marauroa/src/marauroa/server/game/rp/RPWorld.java: changed zones to ConcurrentHashmap to accomodate the needs of multi threading and changing number of zones
[22:50] <CIA-50> arianne_rpg: astridemma * stendhal/libs/marauroa.jar: updating marauroa.jar to zones being concurrent Hashmap
[22:55] <CIA-50> arianne_rpg: astridemma * stendhal/src/games/stendhal/server/ (4 files in 3 dirs):
[22:55] <CIA-50> arianne_rpg: let vault be its own subclass of stendhalrpzone so we are able to overwrite onfinish
[22:55] <CIA-50> arianne_rpg: let Personalchest remove its turnlisterner in onremoved(rpzone)
[22:55] <CIA-50> arianne_rpg: fixing the NPE when leaving vaults
[22:56] <durkham> yay me
[22:57] * Bluelads4 yay's to/at durkham
[22:58] <CIA-50> arianne_rpg: astridemma * stendhal/tests/games/stendhal/tools/playerUpdate/UpdatePlayerEntitiesTest.java: set to ignore
[23:00] <CIA-50> arianne_rpg: astridemma * stendhal/tests/ (2 files in 2 dirs): removed empty methods and call of it
[23:01] <durkham> :-)
[23:01] <CIA-50> arianne_rpg: astridemma * stendhal/tests/games/stendhal/server/core/engine/ (MockDatabase.java MockDatabaseTest.java): removed reset method from mockdatabase and its test
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[23:15] <CIA-50> arianne_rpg: astridemma * stendhal/tests/games/stendhal/server/maps/quests/LearnAboutKarmaTest.java: adapting test to new behaviour
[23:17] <durkham> still failing elvish armor test, adosdeathmatchtest and testbuyhouse
[23:30] <CIA-50> arianne_rpg: astridemma * stendhal/src/games/stendhal/server/ (5 files in 4 dirs): code format as in plusses to front and spaces, and all the useless stuff i am well known for
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[23:50] <osl> for pixel pushers: a nice bitmap editor for indexed color images http://code.google.com/p/grafx2/
[23:53] <osl> are stendhal image files truecolor or indexed?
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