#arianne IRC Log

Index

IRC Log for 2009-05-04

Timestamps are in GMT/BST.

[0:18] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/creatures.xml: add new creature the arachne, watch out as she hits fast and poisons with mega poison ... atk/def/hp values may yet be changed if they're not quite balanced yet
[0:28] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/zones/nalwor.xml: add a menacing message to warn about arachne
[0:30] <CIA-50> arianne_rpg: kymara * stendhal/tiled/Level -1/nalwor/drows_tunnel.tmx: add arachne in drows tunnels, add a bit blood and skeletons trapped in webs on the way to her lair
[0:31] <kymara> night
[0:32] <Bluelads4> good night kymara :)
[0:46] <Mein_Dino> night kymara ( i know, i am late) :D
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[7:25] <yoriy> hi
[7:28] <yoriy> kymara: im just tested support shortcuts - its very good idea, and can you make one more shortcut please, which will show stendhal rule system page. Thank :-)
[7:32] * yoriy (n=Miranda@81.169.239.229) Quit ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org")
[7:36] <kymara> ok sure
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[8:19] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/ (2 files in 2 dirs): add $rules option to shortcut at yoriy's request, not sure what sentence itself should say, hope this is ok
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[9:43] <CIA-50> arianne_rpg: kymara * stendhal/data/music/The_Forsaken_Mine.ogg: This is written by storyteller, atmospheric background music ideal for caves or mines. This is about 200Mb and from patch 2655147
[9:45] <CIA-50> arianne_rpg: kymara * stendhal/data/music/Deep_Forest.ogg: This music by storyteller from patch 2665588 is ideal for outdoors as it has birds chirping, but still a mysterious feel, hence ideal for a deep forest as the name suggests. It is around 180 Mb
[9:47] <CIA-50> arianne_rpg: kymara * stendhal/data/music/Sacred_Moments.ogg: This piece of music by storyteller from patch 2672345 has a majestic and serious tone. It could be used for inside temples as the name suggests, or courtly areas like a palace or townhall. It is around 200 Mb
[9:50] <CIA-50> arianne_rpg: kymara * stendhal/data/music/The_Old_Tavern.ogg:
[9:50] <CIA-50> arianne_rpg: This is written by storyteller, and he comments that ' This background
[9:50] <CIA-50> arianne_rpg: soundtrack is faster than the others and not as atmospheric because it is for
[9:50] <CIA-50> arianne_rpg: the happy mood in a tavern'. To me it sounds quite medieval which is ideal. This
[9:50] <CIA-50> arianne_rpg: is about 215Mb and from patch 2672397. Thanks storyteller for your time in
[9:50] <CIA-50> arianne_rpg: writing all this music.
[10:41] <kymara> sorry i meant kb above
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[11:52] <kymara> yoriy: not sure what message you wanted to be accompanied with a link to the rules
[11:53] <kymara> is it to players who are breaking the rules, or just any question, etc?
[11:53] <yoriy> well, i mean it is just for newbies
[11:53] <kymara> for now i put "Please read the Stendhal Rules at #http://stendhal.game-host.org/wiki/index.php/StendhalRuleSystem - thank you." but if you had something different in mind please let me know what phrase
[11:54] <kymara> i assume you noticed already in test server that there's now a tutorial event for the rules, yes? but that you also thought it should be a shortcut in support answer?
[11:54] <yoriy> it can be enough
[11:54] <kymara> ok
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[15:39] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/creatures.xml: increase rarity of the black scythe as it's the weapon in game with best atk/rate ratio but is becoming fairly common
[15:41] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/ (4 files in 3 dirs):
[15:41] <CIA-50> arianne_rpg: doing /ignore with no parameters now tells the content of the ignore list to a
[15:41] <CIA-50> arianne_rpg: play, with reasons if they'd supplied them originally. if list is over 50
[15:41] <CIA-50> arianne_rpg: players we give the size and the first 50 entries but don't want to spam their
[15:41] <CIA-50> arianne_rpg: screen with a huge message. added entry to /help
[15:42] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/buddy/UnignoreAction.java: don't tell the player 'blah was removed from your buddy list' if blah wasn't there. check first, and if not being ignored, tell player so.
[15:43] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/RPEntity.java: make the 'level difference to not need karma' be dependent on level instead of being a fixed 20 levels.
[15:44] * madmetzger (n=madmetzg@HIS1.his.de) Quit ("Leaving.")
[15:45] * erdnuggel (n=blub@p5DD4246D.dip.t-dialin.net) Quit ()
[15:47] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/LearnAboutKarma.java: sarzina to explain better some ways to get good karma
[15:52] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/DailyMonsterQuest.java: get 5 karma for each daily monster quest and for the max level players who got 0xp for it, give them 100 karma in all instead
[15:52] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/WeeklyItemQuest.java: get 10 karma for weekly item quest and for the max level players who got 0 xp for it, give them 300 karma in all instead
[16:16] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/DailyItemQuest.java: give karma for daily item quest, 10 karma each time, more than the monster one, but a bit decrease how much xp he gives you, instead of 20% xp between current level and next, give 12.5%.
[16:19] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (5 files): add missing javadoc comments about how much karma is rewarded
[16:29] <CIA-50> arianne_rpg: kymara * stendhal/data/conf/creatures.xml:
[16:29] <CIA-50> arianne_rpg: as suggested in patch 2786093 by ci-dev a bat possibly should be referred to
[16:29] <CIA-50> arianne_rpg: as an it instead of he. changed the animals to have neutral gender, humanoids of
[16:29] <CIA-50> arianne_rpg: course have a gender look to them. Some animals like mother hen have a natural
[16:29] <CIA-50> arianne_rpg: gender too. Since the patch just changed bat, have not applied it directly as
[16:29] <CIA-50> arianne_rpg: that would leave inconsistencies.
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[16:33] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/Snowballs.java: karma wasn't mentioned in the javadoc
[17:43] * Disconnected.
[17:43] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:43] * _eye_fill_in (n=PircBot@213.39.171.204) has joined #arianne
[17:43] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:43] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[17:44] [freenode-connect VERSION]
[19:21] <CIA-50> arianne_rpg: madmetzger * stendhal/build.xml: fixed class path of compile_tools
[19:21] <madmetzger> kymara: ant compile_tools should work now again
[19:50] <kymara> yay
[19:50] <kymara> thanks
[19:52] <kymara> mad you know we have the concurrent modification exception bug because marauroa is iterarting though an object (hashmap i think it was), and sometimes in the middle of this it gets changed, well cant we just make a clone of the object to be searched through and search that instead
[19:52] <kymara> so that if it did change in the middle of the search there's no problem, we are searching the clone?
[19:54] <kymara> so long as its not a problem that the search results are 'only' valid for the instant at which it started
[20:17] <madmetzger> kym, that was a solution for the exception, i was thinking of.
[20:18] <madmetzger> i think it would fix this exception but i cannot see what side effects there will be
[20:18] <madmetzger> but yes, it is worth a try
[20:19] <CIA-50> arianne_rpg: kymara * stendhal_website/content/scripts/item.php:
[20:19] <CIA-50> arianne_rpg: applied patch ID: 2785047 by Ci-Dev which makes number formatting more human readable on an item page. it's known that the creature page still is showing scientific notation for
[20:19] <CIA-50> arianne_rpg: probablities, here only the item page itself is fixed.
[20:19] <madmetzger> another possibility would be using a thread safe map implementation
[20:19] <kymara> i was just thinking even i would be able to fix it if that one using a clone would be ok :)
[20:19] * durkham (n=durkham@c171204.adsl.hansenet.de) has joined #arianne
[20:20] <kymara> ah, just the person
[20:20] <madmetzger> yep :-D
[20:20] <durkham> that is why i joined honey
[20:21] <durkham> you are watched :-P
[20:21] <kymara> woo if i'd know i'd have spoken up hours ago :D
[20:21] <kymara> i made my very own concurrency bug today you see, i was so proud
[20:21] <madmetzger> what is your opinion durkham?
[20:21] <kymara> (and fixed it before committing, naturally)
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[20:22] <durkham> imho we should do the tag marauroa thingy and then switch to concurrenthashmap
[20:22] <durkham> what is what i am working on
[20:22] <durkham> but
[20:22] <durkham> i cannot make tests pass
[20:23] <durkham> and i dislike having tests that do not pass before doing severe work on stuff
[20:23] <kymara> ok, thats fine. i knew you were working on sth atm but wasn't sure if it was the marauroa thingy or not
[20:23] <kymara> i'll keep my nose out ;)
[20:24] <durkham> it is the most improtant one imho
[20:24] <kymara> which ones dont pass, is it anything i can help with
[20:24] <kymara> i mean anything that might be my fault too :P
[20:24] <durkham> even though it is not reproducible :-D
[20:24] <kymara> if we knew when marauroa was doing the counting we could reproduce it
[20:25] <durkham> even then we cant :-D
[20:25] <kymara> or if we told marauroa to do the size of world check like every minute we could just keep logging out vaults then?
[20:25] <kymara> oh ok. i thought it woul dbe happening every time that both: list is being counted, and: list is modified
[20:25] <durkham> i like to have a clean way to handle changing number of zones
[20:25] <kymara> ok
[20:26] <kymara> is it any questy tests etc failing, shall i update and have a look in fact instead of making you reply ..
[20:26] <durkham> yes if it is in the same run ,i.e. if the threads do it together
[20:26] <durkham> yes please
[20:26] <kymara> ok
[20:27] <kymara> this eclipse is all in finnish
[20:27] <kymara> it drive me crazy
[20:27] <kymara> but i now very well now how to say update, Team, Refresh, Replace from head in finnish
[20:28] <durkham> you could download an english zip of it :-)
[20:30] <CIA-50> arianne_rpg: kymara * stendhal_website/scripts/monsters.php: day off-by-one bug fixed by Ci-Dev from patch 2785050
[20:34] <CIA-50> arianne_rpg: kymara * stendhal_website/scripts/monsters.php:
[20:34] <CIA-50> arianne_rpg: Patch 2785051 provided by Ci-Dev. The methods existsMonster() and getMonster() have nearly the same code.
[20:34] <CIA-50> arianne_rpg: Made existsMonster() use getMonster() so that possible further changes need
[20:34] <CIA-50> arianne_rpg: to be done only once and not twice.
[20:36] <CIA-50> arianne_rpg: tigertoes * stendhal/data/sprites/items/food/licorice.png: resized to 32 x 32
[20:44] <kymara> durkham: i'm using java 1.6 but compiling to 5.0 standard atm, i'm going to change to 1.5 incase thats the course of some of my failures
[20:44] <kymara> i see a lot of that annoying one 'duplicated class name entity'
[20:44] <kymara> which you dont see when you run the tests individually
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[21:23] <durkham> i can do those
[21:24] <durkham> kym
[21:27] <kymara> they fail to get past the 17th test for me now that i changed to java 1.
[21:27] <kymara> 5
[21:29] <kymara> Locking assertion failure. Backtrace:
[21:29] <kymara> then a long backtrace
[21:29] <kymara> #0 /usr/lib/libxcb-xlib.so.0 [0xb75da767] is first and #19 /usr/lib/jvm/java-1.5.0-sun-1.5.0.16/jre/lib/i386/client/libjvm.so [0xb778b2ec] last
[21:29] <kymara> then it says # Java VM: Java HotSpot(TM) Client VM (1.5.0_16-b02 mixed mode)
[21:29] <kymara> # Problematic frame:
[21:29] <kymara> # V [libjvm.so+0x1a6286]
[21:29] <kymara> nothing ever runs easy ,)
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[22:15] <kymara> night
[22:17] <Bluelads4> good night kymara
[22:22] <penelaine> night
[22:33] <Mein_Dino> and again a bit late.. night kymara :D
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