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[0:33] <CIA-50> arianne_rpg: tigertoes * stendhal/tiled/ (4 files in 2 dirs): renamed Entwife.png to ents.png to prepare for future - updated maps accordingly - actually, one map had lots of extraneous stuff, so i deleted it all
[1:07] <CIA-50> arianne_rpg: tigertoes * stendhal/tiled/Level 0/fado/forest_s.tmx: found more hives so added buzzing bees
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[7:54] <kymara> by extraneous stuff do you mean tilesets not used?
[7:55] <kymara> (tigertoes, i mean)
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[15:02] <Mein_Dino> blackscreen.. woohoo
[15:03] <kymara> yes
[15:03] <kymara> who quit from th evaults :P
[15:03] <Mein_Dino> ;)
[15:04] <Mein_Dino> now i have to wait another 20000 hours for the gashadokuro..:( ^^
[15:04] <kymara> you may have had to wait that long anyway
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[15:05] <Mein_Dino> or you and some others help me to do again a DM ^^
[15:07] <kymara> i blame tihnessa
[15:07] <kymara> anyone know if that player speaks english>?
[15:07] <kymara> i coul dtry find out what they did
[15:08] <kymara> well i can see in the game events log what they did but its all normal stuff like using chest and i've tested if that causes a problem in test server and it didnt
[15:10] <durkham> kym the error is caused by concurrency so hard to find
[15:10] <durkham> and even harder to reporduce when you are alone :-D
[15:11] <kymara> mad had a suggestion of how to solve the part of it related to the HashIterator
[15:11] <kymara> i'd just liek to be able to reproduce it
[15:11] <kymara> we know its from logging out in vault with open chest and we do see 'error' in turn notifier in test server logs when we do that
[15:11] <durkham> i was thinking about not removing the vaults but to empty them, so they would not be removed from the loop , so not causing the problem
[15:11] <kymara> but not fatal
[15:12] <kymara> hm. but then we have 100s of extra zones?
[15:12] <durkham> if we have 100s of users yes
[15:12] <kymara> we do
[15:13] <durkham> we have 100s of users logging in and using vault between server restarts ?
[15:14] <kymara> would you like me to check
[15:14] <kymara> how many?
[15:14] <durkham> i would trust a guess by you
[15:16] <kymara> 100s of users, for how many use vaults its harder for me to tell
[15:19] <durkham> ok how many distinct user would you guess login between server restarts ?
[15:19] <kymara> in the last 18 days there have been 90 vaults opened
[15:19] <kymara> with unque username i mean
[15:19] <durkham> cool
[15:19] <kymara> is 18 a bit much
[15:19] <durkham> no it is a good number
[15:20] <kymara> the biggest vault user has accessed vault 125 times in 18 days :D
[15:20] <durkham> that was you ? :-D
[15:20] <kymara> no lol
[15:20] <kymara> i'm only 27 times in 18 days
[15:20] <durkham> i love that it is so widely used
[15:20] <kymara> hehe :)
[15:20] <durkham> wildely ß :-D
[15:21] <durkham> so we have to find a real fix for it
[15:21] <durkham> which would also enable the feature you planned
[15:21] <kymara> hehe
[15:21] <kymara> dino was bugging me about that the other day
[15:22] <kymara> 'isnt it tested enough yet?'
[15:22] <durkham> the problem is , i have to touch marauroa for it
[15:22] <kymara> the black screen bug provided a very good excuse not to have it in!
[15:22] <durkham> well it is tested AND it causes bad crashes. so it is tested well enough :-P
[15:22] <kymara> hehe
[15:22] <kymara> though it might be the personal chest or sth
[15:22] <kymara> and island doesnt have them. but it does have a lot of corpses etc etc
[15:23] <kymara> so by no means any safer
[15:23] <durkham> no it is the rpworld.size() that triggers it
[15:23] <kymara> ah ok
[15:23] <kymara> i wondered if it happened when vault was destroyed in a laggy turn
[15:23] <kymara> so that the server didnt have time to tell that the vault left
[15:23] <kymara> so i tried putting it on my own server which is incredibly laggy .. no luck
[15:24] <durkham> the main cause is that marauroa is not designed for changing number of zones but counts them every now and then :-D
[15:24] <durkham> bbl
[15:24] <kymara> hehe
[15:25] <kymara> neurotic
[15:26] <kymara> kiheru is saying that he thinks that javydreamer guy had related problems with changing numbers of zones
[15:27] <kymara> he'd made some forum posts on them
[15:27] <kymara> might be a red herring but i could look into it since i cant help much any other way
[15:32] <madmetzger> hm... difficult thing
[15:32] <madmetzger> what do you think about my suggestion durkham?
[15:33] <madmetzger> use a concurrentsafe hashmap?
[16:27] * storyteller (i=57b75e75@gateway/web/ajax/mibbit.com/x-1bdbb516927aa556) has joined #arianne
[16:27] <storyteller> Hi
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[17:07] <tigertoes> yes kymara
[17:11] <kymara> ok tx just wanted to check :)
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[17:41] * _eye_fill_in (n=PircBot@213.39.130.114) has joined #arianne
[17:41] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:41] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[17:42] [freenode-connect VERSION]
[17:48] <yoriy> well, if i will have disconnect again, i will repeat that :-)
[17:53] <kymara> i dont know but i think if it's you and gambit experiencing lags but not say Mein_Dino or me, then its a connection problem over to your side of world
[17:53] <kymara> i can see one player has timed out twice recently and they are from brazil, again a non europe one
[17:53] <kymara> i'd have thought if website was cause (the killed stats features) then it's affect all areas equally but i really have no idea
[17:54] <kymara> it hasn't really been explained if what the features made slow was something to do with db, or bandwidth, or what
[17:54] <kymara> i can easily turn them off again
[17:56] <yoriy> i can try check web-site
[18:02] <kymara> if you pinged stendhal.game-host.org and it came back ok then i dont know what it is
[18:02] <kymara> some pages of website are slower loading now because they have to do a bit of work first
[18:02] <kymara> the ones that display something about kills
[18:02] <yoriy> yes, delays is about only 0.1 sec
[18:02] <kymara> yes but how do you know what affect that has on your game
[18:02] <kymara> you dont
[18:02] <yoriy> sure, it show only channel stats
[18:03] <kymara> i didnt mean 'website is slow atm'. i meant website has new features which could affect game and if there are problems i can disable it easily
[18:03] <yoriy> lower 3 levels in OSI networ model :-)
[18:04] <yoriy> about new, features, you enabled them yesterday, isnt it?
[18:05] <yoriy> but i played at 10:00 server time today, and all was good
[18:06] <kymara> i cant remember when, it might have been day before. the logs woudl say
[18:07] <kymara> maybe its just a peak time for your internet service provider or somewhere along the way
[18:07] <kymara> you do tend to play with more than one client and that *definitely* doesnt help lag
[18:07] <kymara> it also means the cpu usage because of X is heavier
[18:08] <yoriy> sure, but i checked my top cpu usage before write this
[18:08] <kymara> ok
[18:08] <yoriy> anyway, i have to wait
[18:08] <kymara> how bad is it, and what kidn do you see
[18:08] <kymara> are you getting instant replays as you walk
[18:09] <yoriy> gambit told me, "like rubber" :-) i have this too :-)
[18:09] <kymara> or more like everythign freezing for a while then a big rush as the client draws it all
[18:09] <kymara> idk what liek rubber means
[18:09] <yoriy> hm
[18:10] <yoriy> everything freezing is seems to be right
[18:10] <yoriy> i will check with one only client now...
[18:13] <erdnuggel> dumdidum
[18:15] <yoriy> now all ok, with even 3 clients, and ping is only 60 ms :-) you was right, kym, looks like it was at my side
[18:16] <yoriy> thanx
[18:20] <kymara> yw but if it was your side wouldnt ping show that
[18:21] <kymara> i tend to find that instant replays where you see yourself walk back over same spot are server lag (turn overlfow) and its then that server might need restart. but clients freezing up while they wait for data to be sent and them crashing is usually connection. thats only my experience nothing gained from any technical understanding
[18:31] <yoriy> yes, i wonder that ping shows all ok, maybe it was provider's firewall which accept ICMP and drop TCP packets :-)
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[21:26] <Ci-Dev> Since when can I lose items bound to myself when I die?
[21:26] <Ci-Dev> Doh. Have to re-check.
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[22:40] <Ci-Dev> Isn't the Kotoch key player bound?
[22:41] <Ci-Dev> I died, and I lost the key from the keyring.
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[22:51] <yoriy> Kotoch key is bounded, yes
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[23:16] <Ci-Dev> So it is a bug that I lost it?
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