#arianne IRC Log

Index

IRC Log for 2009-04-23

Timestamps are in GMT/BST.

[0:06] <kymara> night
[0:06] * kymara (n=katie@92.4.107.0) has left #arianne
[0:53] <Ci-Dev> What actually does "frequency" mean for food?
[1:54] * DensFisendi (n=Deus@BAG1eb2.bag.pppool.de) has joined #arianne
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[3:04] <Amar_> Free flash based tower games ....
[3:04] <Amar_> http://techbuddha.blog.co.in/2009/04/18/flash-based-tower-games/
[3:04] <Amar_> http://click.adbrite.com/mb/click.php?sid=1127685&banner_id=12851524&variation_id=1486292&uts=1240448592&cpc=302e3036&keyword_id=1474020&ab=168296507&sscup=16ecc334ddf0004e921fa8ba77d65040&sscra=c307927ade96f46775e4bf4d4ae68b4a&ub=1975764022&guid=4ce50ebb-7741-406a-981b-50bf1a92a973&odc=svx&rs=&r=
[3:04] <Amar_> http://click.adbrite.com/mb/click.php?sid=1127674&banner_id=12851524&variation_id=1486292&uts=1240448594&cpc=302e3036&keyword_id=1474020&ab=168296506&sscup=536bd295692b6c243beb871f45f57060&sscra=c307927ade96f46775e4bf4d4ae68b4a&ub=1975764022&guid=07c57d3f-2ed0-4048-9d2d-bfff465d6835&odc=svx&rs=&r=
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[6:21] <postman-bot> guilher rented a sign saying "hi"
[6:32] * Ci-Dev (n=ci-dev@p54BDCB2A.dip.t-dialin.net) Quit (Read error: 110 (Connection timed out))
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[7:19] <madmetzger> Ci-Dev_: frequency means for food every which turn it heals you when eating. 1 means it heals you every turn for example
[7:56] <Ci-Dev_> madmetzger: How long is one turn?
[7:56] <Ci-Dev_> Morning.
[7:58] <madmetzger> good morning
[7:58] <madmetzger> one turn is 300ms
[8:06] <Ci-Dev_> I see.
[8:29] * Ci-Dev_ (n=ci-dev@p54BDFFE0.dip.t-dialin.net) Quit ("A day without sunshine is like a night.")
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[12:03] <postman-bot> sudoble rented a sign saying "i buy mackarel. 500 each. and also other fish as well"
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[16:56] * mblanch (n=miguel@84.125.208.31.dyn.user.ono.com) has joined #arianne
[16:56] <mblanch> Hi
[16:57] <mblanch> Is anyone handling this: http://sourceforge.net/forum/message.php?msg_id=7218052 ?
[16:58] <- *mblanch* help
[16:58] <mblanch> _eye_fill_in: help
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[17:39] * Disconnected.
[17:39] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:39] * _eye_fill_in (n=PircBot@c218166.adsl.hansenet.de) has joined #arianne
[17:39] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:39] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[17:40] [freenode-connect VERSION]
[17:51] * yoriy (n=opera@80.92.96.108) has left #arianne
[18:08] * love_puppet (n=gizmo_th@adsl-67-24-171.owb.bellsouth.net) Quit ("blarg")
[18:26] * kymara (n=katie@92.4.107.0) has joined #arianne
[18:27] <kymara> mblanch once he has the info we need then i can add to the arianne.sf.net pages. I'm not sure exactly what other 'list' he would mean
[18:28] <kymara> I'm sure if someone was dealing with it they'd have commented ;)
[18:50] <kymara> mblanch: now that the damaged event isn't stored in the gameEvents table it is a much smaller table (i think damaged was like 90% of events before)
[18:50] <kymara> so, would it still make such a big load on the server to use it in website?
[18:50] <kymara> or do you have plans on fixing the issue another way?
[19:18] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/AdosDeathmatch.java:
[19:18] <CIA-50> arianne_rpg: the example helmet now has def 1 but description explains that helmet increases by +1 for every dm completed. players are throwing away helmets as
[19:18] <CIA-50> arianne_rpg: they see its 1 not 20.
[19:19] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/DoneAction.java: when giving helmet for first ever victory, tell to keep it as the helmet increases by def +1 for every dm completed.
[20:03] <tigertoes> how difficult would it be to make thonatus say there are dmplayers in arena before someone says challenge, or at the time they say challenge, as them to confirm, instead of having to ask him if there are players there...
[20:03] <tigertoes> ask
[20:07] * durkham1 (n=astrid@c218166.adsl.hansenet.de) Quit (Read error: 110 (Connection timed out))
[20:08] * durkham (n=astrid@c218166.adsl.hansenet.de) has joined #arianne
[20:11] * madmetzger (n=markus@g229180241.adsl.alicedsl.de) has joined #arianne
[20:23] * Ci-Dev (n=ci-dev@p54BDFFE0.dip.t-dialin.net) has joined #arianne
[20:30] <mblanch> kymara: sorry, but no plans to fix website beyond huge catastrofic bugs if they appear
[20:31] <mblanch> kymara: I feel my changes can do more damage than improvements we may obtain :(
[20:31] <mblanch> I wrote him a message with the list of things he is supposed to add
[21:22] <kymara> if you dont' plan to fix what you left messages around shouldn't it be removed?
[21:23] <kymara> there was the big warning about it being wrong and it would be fixed, which you put there. I'm not pointing fingers at all, but if you plan not to fix it i think it'd make things look tidier to remove the message and remove the parts relating to it. what do other people think?
[21:23] <kymara> (I'm talking about what you see at the top of http://stendhal.game-host.org/?id=content/game/creatures for exmaple about rat killed 0 times, and on the pages for each creature and each player)
[21:24] <kymara> tigertoes: I'm not sure how difficult that would be. I'll look into it and get back to you on it
[21:25] <tigertoes> thanks kymara
[21:26] <kymara> for him to say it before they say challenge he'd *have* to say it when they say hi
[21:26] <kymara> as often people say hi then challenge
[21:26] <tigertoes> yes
[21:27] <Mein_Dino> or maybe if you said challenge, that he asked again (are you sure you want to join? <player> is in there) or something like that
[21:28] * gummipferd (n=user@92.116.203.92) has joined #arianne
[21:28] <tigertoes> i was thinking to add after challenge, but that might not be easiest
[21:29] <madmetzger> i think Mein_Dino's suggestion is reasonable.
[21:30] <madmetzger> do i understand it right that the problem is that players could get into dm if there is another player they do not want to assist if they say hi and then challenge?
[21:30] <tigertoes> yes
[21:30] <tigertoes> not everyone knows to say status
[21:31] <madmetzger> what about adding the status to the greeting if a player is fighting at that moment?
[21:31] <tigertoes> yes, that would be good
[21:33] <madmetzger> another possibility could be to have "challenge" only possible when dm is free. if a player wants to help, he should say "join" or "assist"
[21:34] <madmetzger> but i think adding it to greeting would be more easy
[21:39] <kymara> i said, i would look into it :)
[21:40] <kymara> tigertoes those who are new and doing dm for first time wouldn't know to say challenge either, they'd say #help and find out
[21:40] <kymara> those who are older players, would have found out by word of mouth or from reading the news or the faq
[21:40] <kymara> i made sure to put it there
[21:40] <kymara> but ok, i can change it
[21:44] <kymara> seems a bit unnatural to say hi and then give a bunch of info
[21:44] <kymara> i don't say hi madmetzger, there are 12 people in the room righ tnow
[21:44] <kymara> i say hi :P
[21:45] <madmetzger> it depends ;-)
[21:45] <madmetzger> if you speak to him the first time, then yes
[21:46] * gummipferd (n=user@92.116.203.92) has left #arianne
[21:46] <madmetzger> but if not, why not? most players go to him to challenge dm
[21:46] <madmetzger> but you are right, it is kind of weird... ;-)
[21:47] <madmetzger> then i think Mein_Dino's suggestion is better
[21:47] <kymara> i;ll work on it
[21:47] <kymara> tigertoes: it isn't too much trouble, i think it will be nice for players to always know
[21:47] <kymara> thanks for the suggestions
[21:48] <madmetzger> yw
[21:48] <tigertoes> ok, thanks to you :)
[21:48] <madmetzger> and thanks kymara for dealing with it
[21:49] <tigertoes> the only problem i see with doing this is that all those that talk to thanatos the first time will not have a heart attack when they find out where challenge gets them ;)
[21:50] * tigertoes tongue in cheek, i think they say that kind of comment is
[21:50] * madmetzger (n=markus@g229180241.adsl.alicedsl.de) has left #arianne
[21:52] <kymara> they will if dm is empty tig :)
[21:52] <kymara> is that right?
[21:52] <kymara> if it's empty he behaves as normal
[21:52] <kymara> and teleports them in, but if full he makes a check?
[21:52] <kymara> not full i mean occupied
[21:54] <tigertoes> yes
[21:55] <kymara> ok
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[23:31] <CIA-50> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/ (2 files in 2 dirs): when player says challenge, recruiter lets staright in if dm empty if not he tells who is there and requires confirmation
[23:32] <kymara> i got a funny message after that
[23:32] <kymara> Traceback (most recent call last):
[23:32] <kymara> File "/cvsroot/sitedocs/CVSROOT/cvstools/syncmail", line 433, in ?
[23:32] <kymara> main()
[23:32] <kymara> File "/cvsroot/sitedocs/CVSROOT/cvstools/syncmail", line 426, in main
[23:32] <kymara> contextlines, fromhost, replyto)
[23:32] <kymara> File "/cvsroot/sitedocs/CVSROOT/cvstools/syncmail", line 224, in blast_mail
[23:32] <kymara> pwinfo = pwd.getpwuid(os.getuid())
[23:32] <kymara> KeyError: 'getpwuid(): uid not found: 252242'
[23:37] * postman-bot (n=postman@h1400878.stratoserver.net) Quit (Remote closed the connection)
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[23:37] <yoriy> looks like main server down again
[23:37] <Mein_Dino> kymara was it ^ :D
[23:38] <kymara> no Mein_Dino that was a cvs commit
[23:38] <kymara> main server going down is a run time thing
[23:38] <Mein_Dino> hehe just a joke ;)
[23:38] <kymara> to do with vaults we think
[23:39] <kymara> restarting now
[23:39] <kymara> up now
[23:39] <Mein_Dino> :D
[23:40] * DeusF_ is now known as DeusFigendi
[23:40] <yoriy> good :-) kym, didnt you found that bug, with npc who shows images?
[23:40] <yoriy> map from Monogenes, Arandula from Ilisa etc
[23:40] <kymara> i wasn't the one who first discovered it. i did some debugging with mad and others, and it's now fixed in cvs, in fact the cause seems the same as the buddy list one
[23:41] <kymara> it's to do with the name of the player not being 'refreshed' as a variable when the player changes zone
[23:41] <kymara> we had noticed you got the map ok if you hadn't changed zone yes that session
[23:41] <kymara> since it is an important thing for players to have that map etc i think it's worth releasing 0.74 soon as mainly abug fix release
[23:41] <yoriy> ah, now i know
[23:42] <kymara> it was durkham who fixed it
[23:42] <yoriy> i checked it yesterday and was wonder , i was still unable to see map :-)
[23:42] <yoriy> i mean my local server
[23:43] <kymara> hm, but it's a client issue
[23:43] <yoriy> ok :-)
[23:43] <kymara> did you also have cvs client?
[23:43] <yoriy> yes, i was
[23:43] <yoriy> dont remember, which one i used...
[23:43] <yoriy> but i can try again if you like
[23:46] <yoriy> perfect, it works :-)
[23:47] <yoriy> maybe i used non-cvs client
[23:47] <yoriy> thanx, kym ;-)
[23:47] <kymara> ok it works for me too with the stendhal-0.73.jar from cvs and the main server
[23:49] <Mein_Dino> and what about the colored supportanswer? any changes there yet?

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