#arianne IRC Log

Index

IRC Log for 2009-04-02

Timestamps are in GMT/BST.

[0:01] <kymara> and here's another fan project
[0:01] <kymara> https://sourceforge.net/projects/stendhal2/
[0:01] <kymara> has no code no details no downloads :P
[0:01] <kymara> Stendhal-2 is kind of a branch of the original Stendhal (http://arianne.sourceforge.net). We host an own server, because like to have an own project.
[0:01] <kymara> on ohloh they'd called that project Stendhal RPG as the ohloh projct name so i edited it to Stendhal 2 to match their sf name. aren't i so helpful?
[0:04] <durkham> https://sourceforge.net/projects/enyarok
[0:05] <durkham> i agree on too much hack and slay
[0:05] <durkham> i am a bit disappointed that raignarok did not contribute here
[0:07] <kymara> he did
[0:07] <durkham> does not then
[0:08] <kymara> he wrote the script npcshoutzone.class
[0:09] <kymara> and the /me action patch which was rejected but when kiheru wanted to put in a /me action i told him to look at the rejected patch and iirc he used it
[0:10] <durkham> sorry i used the wrong time
[0:10] <kiheru> yes. applied with modifications
[0:10] <durkham> i will try to be more accurate with English grammar , regarding that
[0:10] <kymara> i wasn't attcking you durkham
[0:11] <durkham> i dont feel attacked
[0:11] <kymara> ?
[0:11] <kymara> i'm going to bed
[0:11] <kymara> night
[0:12] * kiheru is now known as kiheru_afk
[0:12] <durkham> ok , too bad
[0:14] <durkham> now i feel a bit confused.
[0:14] <durkham> but ok gn8
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[0:40] <DarkGryphon> Hello, is anyone online?
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[1:04] <postman-bot> jeffre rented a sign saying "Happy Birthday to me :)"
[1:04] <DarkGryphon> Hello, is anyone online please?
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[1:14] * Ci-Dev (n=ci-dev@p54BDFB74.dip.t-dialin.net) Quit (""Any sufficiently advanced technology is indistinguishable from magic." -- Arthur C. Clarke")
[1:29] <postman-bot> xkimetx rented a sign saying "buy xeno cloak <msg me> one just price plz :)"
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[1:58] <DarkGryphon> Hello, is anyone here?
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[4:07] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseUtilities.java: add 2 more zones which will have house portals
[4:08] <CIA-19> arianne_rpg: kymara * stendhal/ (tiled/interiors/ados/house_70.tmx data/conf/zones/ados.xml): add ados house 70 and uncomment the portals etc from xml
[4:09] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java:
[4:09] <CIA-19> arianne_rpg: remove some zones not needed as the stuff for them is in HouseUtilities. correct spelling mistakes in comment, add javadoc and make ados seller sell
[4:09] <CIA-19> arianne_rpg: up to house 71 now
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[10:25] * Disconnected.
[17:32] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:32] * _eye_fill_in (n=PircBot@c168002.adsl.hansenet.de) has joined #arianne
[17:32] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:32] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[17:32] [freenode-connect VERSION]
[17:33] <CIA-19> arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/trade/Shop.java: shop is no ZoneConfigurator anymore
[17:33] <yoriy> thanx, kym
[17:34] <CIA-19> arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/actions/AcceptOfferAction.java: zone is now retrieved via player
[17:36] <kymara> madmetzger: you asked something about the entrance yesterday
[17:36] <kymara> where it should be
[17:36] <madmetzger> yes i did
[17:36] <kymara> is the trading center somewhere where player can all gather at once to look at the offers?
[17:36] <kymara> somewhere a bit sociable too?
[17:36] <madmetzger> and next question would be how it is done
[17:37] <madmetzger> that's quite open atm
[17:37] <kymara> i really hope it could be sociable because they are always asking for places to gather
[17:37] <madmetzger> one suggestion would be to use a free house in semos as trading center
[17:37] <kymara> yep, i was just going to give you the coords of the free one
[17:38] <madmetzger> but i am not sure how durkham1 thought how to represent the offers there
[17:38] <kymara> you'd mentioned blackboards before
[17:38] <madmetzger> we could use a blackboard to represent offers
[17:38] <kymara> there's a house where the entrance would be at roughly 60 24
[17:39] <kymara> or the bank could have a side room. but a more festive atmosphere to marketplace would be nice :)
[17:39] <madmetzger> yep you are right
[17:39] <madmetzger> i am not that good at map making etc
[17:40] <kymara> what about putting offers along teh back wall of semos tavern?
[17:40] <kymara> i'd love to see tavern used more as a meeting place :)
[17:40] <madmetzger> hm... good idea
[17:41] <kymara> then players could hang out by the tables
[17:41] <kymara> and watch for people coming in and out
[17:41] <kymara> just like they watch people coming in and out of bank
[17:41] <kymara> had you wanted an npc in there
[17:42] <madmetzger> i think an advisor like npc is a good idea
[17:42] <madmetzger> atm i am not sure how to represent the offer to the user
[17:43] <madmetzger> durkham1 and me build a simple window where we put the offers and added the accept action
[17:43] <madmetzger> was not yet thinking of how to add an offer
[17:43] <madmetzger> i think we should add two things: a black board and a npc
[17:44] <kymara> i was imagaining a small boad for every offer
[17:44] <kymara> *board
[17:44] <madmetzger> npc gives advice to players on how to add an offer
[17:44] <kymara> as big signs take long to read, so one board would get big fast
[17:44] <madmetzger> but how do you manage the number of offers?
[17:44] <kymara> like gordon manages the number of signs
[17:45] <kymara> if he doesn't have space he doesn't place one
[17:45] <kymara> you could make it one board for all the offers from one player, though
[17:45] <madmetzger> i was thinking of not knowing who seels
[17:45] <madmetzger> *sells
[17:45] <madmetzger> just item and price are known
[17:46] <kymara> oh, why?
[17:46] <kymara> that makes it less friendly, less rpg like
[17:46] <madmetzger> it was just what durkham and me were thinking of
[17:46] <kymara> well, i might not want to buy from some people
[17:47] <madmetzger> a nice description is provided for every item
[17:48] <madmetzger> it is open yet, it would be possible to show who offer imo
[17:48] <kymara> the back wall of semos tavern is two deep so it's have space for 30 boards, not going up to where dice gambling starts
[17:49] <madmetzger> this means we could show 30 player's offers or just 30 offers
[17:49] <kymara> or collect together offers for same items :P
[17:49] <madmetzger> yes, that is possible, too
[17:49] <kymara> or an armors board, weapons board, shiedls board, potions board, food board etc
[17:49] <kymara> and misc
[17:50] <kymara> that might be nice for prospective buyers
[17:50] <madmetzger> yes that is a good idea
[17:50] <kymara> and helps divide up what might have been one very big board for all player offers into categories and thus also smaller signs to read
[17:50] <madmetzger> another still open question: do you think we should limit offers per player?
[17:50] <kymara> come back to me on the categories if you do go for that idea because that was only off the top of my head, that list
[17:51] <kymara> i'm not sure. was there a setup fee per offer?
[17:51] <madmetzger> i like the idea with the categories
[17:51] <madmetzger> yes
[17:51] <kymara> it might be somewhat self limiting which is a bit better
[17:51] <kymara> we could set some very high lmit for now anyway
[17:51] <kymara> like i dunno, 20, 30 offers?
[17:51] <madmetzger> it is not yet implemented this way, but sounds reasonable
[17:52] <madmetzger> atm there is no limit
[17:52] <kymara> and if it needs adjusting lower, we can do it easy. it's hard to tell till it's gone live, sometimes
[17:53] <madmetzger> i think we could start with a limit of 30 offers per player
[17:53] * DeusF is now known as DeusFigendi
[17:53] <kymara> if we restrict that too much people will just use clones anyway :/
[17:53] <madmetzger> a fee wouldn't be that difficult to add hopefully
[17:53] <madmetzger> yep, that's right
[17:53] <madmetzger> and if we do not restrict in some way, players have a new storage
[17:54] <kymara> yes. i think we discussed making the fee a % of the offer price
[17:54] <kymara> else i could store all my items for 1 million money each :D
[17:54] <kymara> safe in the knowledge noone will buy them but it cost me a measly 'fee' per item
[17:54] <kymara> kiheru was here for that discussion he may remember better than me
[17:55] <kymara> don't worry about mapmaking madmetzger you can pass that task to someone else
[17:55] <kymara> (i'd do it if wanted)
[17:55] <madmetzger> i think we should have both: a small fee dependant on price and a limited number of offers
[17:55] <kymara> if we do use smeos tavern i'm going to shuffle the npcs a bit. margaret says hi when you say hi from practically anywwhere in the room
[17:55] <madmetzger> ^^that would be nice
[17:55] <kymara> yes madmetzger
[17:56] <kymara> maybe we shoudl shove margaret behind a bar and make her stand sitll :P
[17:56] <madmetzger> and wash the dishes :-P
[17:56] <kymara> and i'll tuck RMS more into a corner. or maybe pop him in ados bar or sth, doesn't he ever want to explore :P
[17:56] <madmetzger> RMS?
[17:57] <kymara> margaret does still need to be reasonably obvious when you first walk in as a newbie though as she sells the flask
[17:57] <kymara> richard stallmann
[17:57] <kymara> what kind a of oss developer are you madmetzger
[17:57] <kymara> :P
[17:57] <madmetzger> okay... didn't know the acronym
[17:57] <kymara> tz
[17:57] <madmetzger> tz
[17:57] <kymara> for the boards if we do the categories idea we can do that in a little visual way on the board itself too
[17:58] <kymara> like the board for shield selling can kind of have a shield embossed or watermarked onto the image
[17:58] * kymara looks at kiheru
[17:58] <madmetzger> yay that sounds very instructive
[17:58] <madmetzger> i like that idea
[17:59] <madmetzger> putting items in categories makes me thinking of making shop more clever to have only the right offers
[17:59] <madmetzger> but the idea is very good
[18:00] <kymara> items have a class you see
[18:00] <kymara> like, shield, weapon, etc
[18:00] <kymara> so once you identified the item however you're doing it (talking to an npc and looking at the string, or using a drag and drop gui) then you can get the class and that will tell us the category - either directly we'll uses the classes or make a bit more general
[18:01] <kymara> or maybe you were even thinking of adding a right click onto items
[18:01] <kymara> like right click Offer
[18:01] <kymara> and that fills in a kind of slash action in entry window where you then say amount of money
[18:02] <madmetzger> yes, i know of item classes
[18:02] <kymara> ok :)
[18:02] <madmetzger> right click is the way we have it atm
[18:02] <kymara> ok cool
[18:02] <madmetzger> brb
[18:02] <kymara> what happens when you right click
[18:02] <kymara> ok
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[18:18] <madmetzger> in our window we have atm a context menu opens with a single action "Accept"
[18:18] <madmetzger> and the action does what it says, it accepts the offer
[18:19] <madmetzger> we could add another action to show a description or sth like that
[18:20] <kymara> context menu opens on what object?
[18:23] * tigertoes (n=oldpetna@oh-65-41-48-36.dyn.embarqhsd.net) Quit (Read error: 104 (Connection reset by peer))
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[18:27] <madmetzger> on each offer
[18:27] <kymara> whereis that
[18:27] <kymara> what object is it, i mean
[18:28] <madmetzger> atm we have a window showing a list of offers with item and price
[18:29] <madmetzger> i am not sure if this window will be kept, but at least we can use the logic behind it
[18:31] <madmetzger> shall i add a simple test class to show what i mean?
[18:31] <kymara> no thats fine i understand
[18:32] <kymara> its just we went from talking about submitting items to offer, to something else
[18:32] <kymara> so you confused me
[18:32] <kymara> a bit
[18:41] <madmetzger> oh sorry
[18:41] <madmetzger> did not want to confuse you
[18:41] <kymara> np
[18:42] <madmetzger> yet we have no plan on how to put an offer to the shop
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[18:53] <madmetzger> one possibility would be by slash command
[18:53] <madmetzger> sth like */offer sword 100 when standing in the trading room
[19:07] <madmetzger> but the item has to be in bag at that moment
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[19:44] <madmetzger> what do you think kymara? or durkham1? or anyone else?
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[20:15] <osl> madmetzger: imho the slash command would be very well suited as a first approach. Later, a more sophisticated UI could be developed, but for now, I think it would be better to get something working and to see what use players make of it before refining it.
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[20:18] <madmetzger> osl: thank you for your feedback. your suggestion sounds reasonable. at least the slash command behaviour could be reused for later improvements
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[21:02] <kymara> madmetzger: you know when you do an admin *alter it fills in the /alter #objectid
[21:02] <kymara> that's a way of having both the slash action and the right click context menu
[21:04] <madmetzger> that's what i meant, so i should start with a slash action? it should be zone bound, should it?
[21:04] <kymara> the zone binding thing sounds really good
[21:04] <kymara> as that ensures the zone is populated so it becomes nice sociable place
[21:05] <kymara> starting with a slash action sounds fine to me. check with durkham1 what she prefers too, i know she was also talking about a drag and drop ui thingy
[21:05] * yoriy (n=opera@80.92.96.108) has joined #arianne
[21:06] <madmetzger> yes, i thought of it, too
[21:06] <yoriy> guys, is there anybody who working under Vista now?
[21:06] <madmetzger> but i think we can use the slash command for such things, too
[21:06] <kymara> yoriy: i have a vista computer downstairs which i installed stendhal on too, do you need help?
[21:07] <yoriy> i have troubles when tryed to explain kezman, how he must launch client with Xmx option
[21:07] <kymara> i'm no vista expert though
[21:07] <kymara> ah, ok. well that is the same i think as with any windows distro. you can tell him to open notepad and create a file with the line in
[21:08] <yoriy> cmd.exe dont want to change current folder to C:\Users
[21:08] <kymara> java -Xmx200m -jar stendhal-0.72.jar &
[21:08] <kymara> well, he need not do that yoriy
[21:08] <kymara> if he creates a file in notepad with that line
[21:08] <kymara> and with teh correct name for the jar
[21:08] <yoriy> but what about full path to stendhal jar file
[21:08] <kymara> (i don't know what version he has)
[21:08] <kymara> no, he puts it in same place as the stendhal jar file ;)
[21:08] <kymara> then my path is correct
[21:09] <kymara> i'm talking about something which needs not cmd.exe at all
[21:09] <kymara> anyway, he saves the file as start.bat
[21:09] <yoriy> hm
[21:09] <kymara> not start.bat.txt so check he is not hiding file extensions like windows does
[21:09] <kymara> then when you double click start.bat a dos propmpt opens which automatically executes the line inside start.bat
[21:09] <kymara> you can believe me, or not, i don't mind.
[21:09] <yoriy> can we create such file and add it to cvs sources?
[21:10] <kymara> we are already starting stendhal with -Xmx128M by default
[21:11] <kymara> because the file .hotspotrc is setting max heap space to 128
[21:11] <yoriy> well, it seems not enough to balrogs drawings
[21:11] <kymara> i don't know of any plan to include the start file, but i could put an example on the wiki under the question about how to fix teh problem
[21:11] <kymara> yoriy: i have told you how to do it now
[21:11] <yoriy> i understand it
[21:12] <yoriy> thanx, kym
[21:12] <kymara> notepad - make file with the usual command - save it as start.bat in same directory as jar - doubel click file
[21:12] <postman-bot> kezman rented a sign saying "happy birthday to you jeffre"
[21:12] <kymara> (chekcing that we are not hiding file extensions)
[21:12] <yoriy> ok
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[23:37] <CIA-19> arianne_rpg: kymara * stendhal/ (tiled/interiors/ados/house_72.tmx data/conf/zones/ados.xml): another nice new player house, and opened up to visit
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