Timestamps are in GMT/BST.
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[0:19] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java:
[0:19] <CIA-19> arianne_rpg: moved all duplicated house seller dialog to a housesellernpc base. also fixed bug 2723878 - incorrectly reported free houses, when none
[0:19] <CIA-19> arianne_rpg: available (empty list of unbought houses)
[0:21] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/athor/island.tmx: fix doorframes and make the doors have closed look not open
[0:23] <CIA-19> arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/HouseBuyingTest.java: update test for new behaviour, i haven't checked if it runs but will endeavour to get eclipse to stay up for long enough tomorrow :P
[0:24] <kymara> night night
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[10:28] * Disconnected.
[10:55] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[10:55] * _eye_fill_in (n=PircBot@c171106.adsl.hansenet.de) has joined #arianne
[10:55] * Topic is 'Stendhal 0.73 and Marauroa 2.6.1 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ] [ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[10:55] * Set by kymara on Tue Mar 31 18:35:38 CEST 2009
[10:56] [freenode-connect VERSION]
[12:19] <postman-bot> harristhemenace rented a sign saying "somebody dropped 20 mega potion aaocp has it please claim it"
[12:21] <postman-bot> jakichan rented a sign saying "it's jeffres birthday pliss give hime something"
[12:23] <postman-bot> jakichan rented a sign saying "sell spotted egg for good price"
[12:24] <postman-bot> jakichan rented a sign saying "how do ej do his suit purple slime pliss say it to henkomaster"
[13:09] <CIA-19> arianne_rpg: kiheru * stendhal/tests/games/stendhal/server/maps/quests/HouseBuyingTest.java: made to conform to current behaviour
[13:40] <postman-bot> sudoble rented a sign saying "nice update. keep on the good work"
[14:57] <postman-bot> babyjakichan rented a sign saying "see black bear they hinernate at winter(level 8)"
[15:06] <postman-bot> ladygambit rented a sign saying "yay!!! new release wooohooo"
[15:08] <kymara> oh bless is that abug report
[15:08] <kymara> nope, it's definitely spelt correct in code :P
[15:09] <kymara> maybe it's a request to have seasons
[15:17] * madmetzger (n=madmetzg@HIS1.his.de) Quit ("Leaving.")
[15:17] <CIA-19> arianne_rpg: kiheru * stendhal/tests/games/stendhal/server/maps/quests/HouseBuyingTest.java: start testing the house buying part too
[15:21] <durkham> which season would be the correct one then ? south or north half of globe ? :-D
[15:21] * durkham is still afk
[15:22] <kymara> that's prolly why we don't have them
[15:22] <CIA-19> arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): update URL to the shorter version located at stendhal.game-host.org and adjust test to reflect change
[15:29] <postman-bot> ejcruz rented a sign saying "wohoooo!!!! new RElease"
[15:52] * IschBing (n=IschBing@92.117.5.121) has joined #arianne
[15:54] <IschBing> hi
[16:04] <postman-bot> hekoo rented a sign saying "buy chaos hammer = 2 vampire cloak"
[16:05] <postman-bot> jakichan rented a sign saying "sell shadow armor 32k"
[16:08] * IschBing (n=IschBing@92.117.5.121) Quit ("Leaving")
[16:11] * madmetzger (n=markus@g230019203.adsl.alicedsl.de) has joined #arianne
[16:12] <CIA-19> arianne_rpg: kymara * stendhal/tiled/tileset/building/decoration/numbers_higher.png: add numbers for banner number > 99
[16:13] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/athor/island.tmx: put banner with numbers above athor apartments
[16:14] <CIA-19> arianne_rpg: kymara * stendhal/data/conf/zones/athor.xml:
[16:14] <CIA-19> arianne_rpg: turn athor holiday apartments into actual apartments players can buy. remove cyk's code as he will be house seller and thus created in the house
[16:14] <CIA-19> arianne_rpg: buying quest
[16:15] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java:
[16:15] <CIA-19> arianne_rpg: add athor apartments to house selling world, sold by cyk when he's not sunbathing. also corrected the duplicate entry for reg denson's greeting
[16:15] <CIA-19> arianne_rpg: action
[16:17] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseUtilities.java: add athor island to zones to check for house portals in
[16:17] <kymara> now, i think test will be broken if i don't add the new npc and zone
[16:30] <CIA-19> arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/HouseBuyingTest.java: i changed behaviour to say zone name of key aswell as 'house number' so updated test, and add athor island zone to it
[16:31] * kymara pats self
[16:32] <kymara> good kym
[16:58] <CIA-19> arianne_rpg: kymara * stendhal/tiled/tileset/building/decoration/numbers.png: move numbers a bit over to make space for a hundreds column
[17:09] <CIA-19> arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/ (2 files in 2 dirs): added OfferTransformer
[17:09] <kymara> in writing a junit test i would like to remove some traces of what a previous part of the test did to some zones
[17:10] <madmetzger> kymara or durkham: can you have a look? i think it is done the right way
[17:10] <kymara> because i find my tets can only pass if i make the previous one be @Ignore, so i need to remove what is done to the zones in the previous part
[17:10] <kymara> does anyone know how?
[17:10] <kymara> i can look madmetzger
[17:10] <madmetzger> thanks kymara
[17:11] <madmetzger> seemed no magic behind the transformers, so i think it should be the right way
[17:11] <CIA-19> arianne_rpg: madmetzger * stendhal/tests/ (3 files in 3 dirs): added test for an offer
[17:12] <kymara> i can't see the constructor Offer(object) anywhere in trade/Offer though
[17:12] <kymara> i'm sure i saw one before
[17:13] <madmetzger> there is one, it is behind the "normal" constructor
[17:15] <kymara> ah it's ok i must have been looking at the commit message before on my email, as i hadn't updated
[17:15] <kymara> sorry
[17:15] <kymara> i see it now
[17:15] <madmetzger> no problem
[17:16] <kymara> yes looks good and you have rpclass offer which matches the rpclass of an Offer
[17:16] <madmetzger> i got one question: where is the rpclass added? i just implemented the generateRPClass() method and that's all?
[17:17] <kymara> uhh it's changed recently let me go find it for you
[17:17] <madmetzger> my next step is to make games.stendhal.server.trade.Shop a zone configurator, where all offers are loaded from db and added to a zone
[17:17] <kymara> package games.stendhal.server.core.engine; and file is RPClassGenerator
[17:18] <madmetzger> ^^that's nice
[17:18] <kymara> :D
[17:18] <kymara> it used to be in core.engine but sth like StendhalRPWorld
[17:18] <durkham> mad you dont need to load the offers from db
[17:19] <madmetzger> i added offer's rpclass now to the generator
[17:19] <durkham> as they are stored in the zone
[17:19] <durkham> and they are added on load automatically
[17:19] <madmetzger> on load of zone?
[17:19] <durkham> yes
[17:19] <madmetzger> which is the zone?
[17:19] <kymara> any zone
[17:20] <madmetzger> that easy?
[17:20] <kymara> like, my stored chests for example
[17:20] <kymara> yes
[17:20] <durkham> if you call store() on an object in a zone the zone willbe store in db containing the object
[17:20] <kymara> you did it all now i think
[17:20] <kymara> yes
[17:20] <madmetzger> wow :-D
[17:20] <durkham> on oloading of the zone the rpobjectfactory is called to see if they should be transformed or not
[17:20] <CIA-19> arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/RPClassGenerator.java: added offer to RPClassGenerator
[17:20] <kymara> if you don't transform them they just remain as marauroa rpobject which really really upsets any sheep around :D
[17:21] <durkham> so you can use the configurater to sort or do whatever with them :-)
[17:21] <madmetzger> and marauroa does the magic to load all objects into the zone?
[17:21] <durkham> yes
[17:21] <madmetzger> okay... i think i learned now how to use a zone storage
[17:22] <kymara> now someone help katie :)
[17:22] <kymara> plzzz :D
[17:22] <durkham> kym i fear you use that extend blablazoneplayertest stuff
[17:22] <kymara> i can tell you exactly what is used
[17:23] <kymara> it's HouseBuyingTest.hava
[17:23] <kymara> java
[17:23] <kymara> and line 122 10 135
[17:23] <kymara> to 135
[17:23] * durkham starte cliipse
[17:23] <kymara> HouseBuyingTest extends ZonePlayerAndNPCTestImpl {
[17:23] <kymara> now, we need to add houseportals to the housebuying zones
[17:23] <kymara> to avoid npes
[17:23] <durkham> ZonePlayerAndNPCTestImpl
[17:23] <kymara> and a chest inside the house (which is just the zone of ZONE NAME)
[17:23] <kymara> yes
[17:23] <durkham> that one break that tests should be independant
[17:24] <kymara> this all works for the first one
[17:24] <durkham> but i tell you in a minute how to hack it
[17:24] <kymara> ok
[17:24] <kymara> the next test gets upset
[17:24] <kymara> when i do same thing
[17:24] <kymara> but a different id of the house portal
[17:24] <kymara> so if i ignore the previous test it's ok
[17:24] <kymara> so yes the indepedence of tests is what i wanted
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[17:26] <durkham> kym can you please make a new class, after having a look into that ZonePlayerAndNPCTestImpl.java i found it is even worse than i feared
[17:26] <durkham> so hacking it to make it behave as it should wont work :-(
[17:26] <kymara> it's already in a new @Test
[17:26] <kymara> public void testAthorNPC() {
[17:27] <kymara> is that only a method?
[17:27] <durkham> yes
[17:27] <kymara> i should make a new HouseBuyingAthorTest ?
[17:27] <kymara> ok
[17:27] <durkham> classes all live in *.java on its own ( most of the time)
[17:27] <durkham> yes please
[17:27] <durkham> and then i have a nother task on my schedule , to get rid of that rubbish ZonePlayerAndNPCTestImpl
[17:30] <kymara> oopsie
[17:30] <kymara> sorry
[17:30] <kymara> well they both run now :)
[17:30] <kymara> and the athor test has over 100 lines in the actual testy bit
[17:30] <kymara> so thats good
[17:31] <CIA-19> arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/ (HouseBuyingAthorTest.java HouseBuyingTest.java): add test for cyk's stuff for house buying
[17:33] <kymara> oh btw another player again was saying today 'it'd be so good to have a marketplace for people to gather with benches and stuff'
[17:33] <kymara> so wherever these signs go make sure there is a place to sit
[17:33] <kymara> or Bluelads4 will get tired legs
[17:34] <Bluelads4> I heard my name :P
[17:34] <Bluelads4> I'm having a bad knee currently
[17:34] <Bluelads4> so I have to take a sit wherever I can :P
[18:05] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java: get door id for key from houseportal instead of constructing it from location and number.
[18:12] <CIA-19> arianne_rpg: kymara VERSION_00_RELEASE_73 * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java: put the fixes to key door id and the reply for when all houses ina zone are sold to the 0.73 branch
[18:14] <postman-bot> Administrator SHOUTS: Please could you logout in 3 minutes as there is a fix to apply to server, thanks
[18:14] <kymara> (yes i really did test it that fast)
[18:18] <postman-bot> Administrator SHOUTS: Hi I am shutting down server now for a moment, please logout now and return in a few minutes.
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[18:28] * storyteller (i=57b77d86@gateway/web/ajax/mibbit.com/x-a62bfb4597cd1383) has joined #arianne
[18:28] <storyteller> Hi all!
[18:32] <storyteller> There is a problem: If you want to add a player to you buddy list by clicking right on him and click on add to buddies then there only appears a number like this in your buddy list: #123
[18:33] <kymara> oh, would you make a bug report on that please?
[18:33] * DeusFigendi is now known as DeusF_
[18:33] <storyteller> oh... okay, where have i to do that? On the support tracker?
[18:33] <kymara> on the bugs tracker please
[18:34] <kymara> your buddy was the 123rd thing added to the zone btw :P
[18:34] <kymara> the wiki has details about how to submit abug
[18:34] <kymara> http://stendhal.game-host.org/wiki/index.php/SubmitBug
[18:35] <storyteller> ^^ well, the number 123 was just imaginated for example ^^
[18:35] <kymara> in the short term, you can type it manually
[18:35] <kymara> like /add kymara
[18:35] <kymara> except dont' add kymara just cos i use that as an exmaple
[18:35] <Bluelads4> :D
[18:35] <storyteller> but okay
[18:35] <storyteller> then it works normally
[18:35] <Bluelads4> you just want to have new friends kymara
[18:35] <Bluelads4> :P
[18:36] <kymara> yes that seems to work ok
[18:36] <storyteller> ^^
[18:36] <kymara> no no i really dont
[18:36] <storyteller> yes
[18:36] <storyteller> that works
[18:36] <storyteller> but not the direct way
[18:36] <kymara> i am quite tired of getting greeted with 'hi best friend' by any 11 year old who i have 1. told off for being naughty then 2. forgiven
[18:36] <kymara> that's the ideal way to have a friend for life and it's really annoying
[18:37] <kymara> i hop ethat bug will only need a server side fix not client side
[18:39] <durkham> back
[18:39] <durkham> bbl
[18:39] <durkham> tz
[18:43] <storyteller> I have added the bug report...
[18:47] <kymara> thanks very much
[18:47] <storyteller> I am glad I was able to help you! ^^
[18:59] * storyteller (i=57b77d86@gateway/web/ajax/mibbit.com/x-a62bfb4597cd1383) Quit ("http://www.mibbit.com ajax IRC Client")
[19:40] <kymara> oh joy
[19:40] <kymara> http://stendhal.game-host.org/?id=content/scripts/online
[19:40] <kymara> the new outfits have bad background colours.
[19:45] <CIA-19> arianne_rpg: kymara * stendhal/data/sprites/outfit/ (player_base_92.png player_base_93.png): remove colour of transparency
[19:46] <CIA-19> arianne_rpg: kymara VERSION_00_RELEASE_73 * stendhal/data/sprites/outfit/ (player_base_92.png player_base_93.png): backport transparency fix
[19:46] <kymara> ok, fixed on website now too
[19:47] <kymara> can ppl keep an eye out if they see more and tigertoes you added some more new ones not in this release but maybe you'll want them in a later one, could you check them please?
[20:13] * DeusF_ is now known as DeusFigendi
[20:23] <tigertoes> i will look at them kymara.. sorry to cause you difficulties
[20:56] <kymara> ah np
[20:56] <kymara> it didn't take long to fix :d
[20:56] <kymara> oops :D
[20:56] <kymara> is it ok if i add numbers to some of the houses in ados city that are unused, you and me can divide up between us which we want to do
[20:56] <kymara> if you still have time to do any that is
[20:59] <tigertoes> let me get my pic with numbers and see if you agree
[21:00] <madmetzger> what would you suggest where to put the entrance to the shop durkham and me are working on?
[21:06] <Bluelads4> put them in the way there, that people can leave the shop :D
[21:08] * Ci-Dev_ is now known as Ci-Dev
[21:08] * Ci-Dev is now known as Ci-Dev_
[21:08] <madmetzger> and where should be the way?
[21:08] <madmetzger> :-D
[21:08] * Ci-Dev_ is now known as Ci-Dev
[21:08] <Bluelads4> into the light of the day
[21:08] <Bluelads4> :D
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[21:20] <kymara> ah i didn't realise you'd already have one tigertoes
[21:20] <kymara> i can just ditch mine
[21:35] <tigertoes> kymara, did i see where you had added house 70 somewhere?
[21:37] <kymara> i haven't added any new ones yet, i was adding numbers to the maps that was all
[21:38] <kymara> and i made one but it'll fit any of the houses that have an entrance at the front
[21:38] <kymara> i just though if you'd already made any with numbers for a specific building then we'd have to coordinate
[21:38] <kymara> but if you've also numbered the ados map, can you commit it please and i'll ditch my changes
[21:38] <tigertoes> i have made no changes, just on paper
[21:39] <tigertoes> i just looked to see where you had numbered houses so that i could modify my image
[21:39] <kymara> ah ok. shall i commit the map versions with numbers then?
[21:39] <tigertoes> yes
[21:39] <kymara> it might be easier if you just shuffle your file names instead of modifying images, if there's any buildings that you hadn't numbered on paper the same as mine
[21:40] <kymara> or tell me whats on your paper and i'll change mine
[21:40] <tigertoes> i had questions about a few
[21:40] <kymara> i ignored the one top right of ados city totally
[21:40] <tigertoes> the one on city north that is 3 levels.. that could be used or left for further developement.. as well as a few more
[21:40] <tigertoes> oh
[21:40] <kymara> left i think
[21:40] <kymara> i didn't add any to city north, numbers wise
[21:41] <kymara> but i could if you have made interiors for them
[21:41] <tigertoes> i think we should leave those for new developement
[21:41] <kymara> i think its easier if you tell me whats on your paper please
[21:41] <kymara> and i'll change my maps to suit, it won't bother me to change them
[21:41] <tigertoes> i have numbers from 69 to 86 and i see i missed one so 87
[21:41] <kymara> which one should i open first, city north, city or city south (or a wall one?_
[21:42] <kymara> missing some is ok cos i dont' mind leaving a few blank for future npcs, too
[21:42] <tigertoes> i have inteneionally left some blank
[21:42] <tigertoes> give me a sec and i will speedy share
[21:42] <kymara> ok
[21:49] * Bluelads4 (i=5084d76a@gateway/web/ajax/mibbit.com/x-36e8ebc9062f86be) has left #arianne
[21:52] <tigertoes> http://www2.speedyshare.com/data/650572327/16068042/61573367/ados%20new%20houses.png
[21:54] <tigertoes> i decided to leave the big one at the bottom blank for now. so only up to 86
[21:55] <kymara> ok and which have you made interiors for
[21:56] <tigertoes> none as yet.. i have notes down for making 69 and 70 same size as idas house, but the others would be same as the current little houses
[21:56] <kymara> oh, ok. i thought you had made some so that was why i had to make my numbers match yours
[21:57] <tigertoes> no...
[21:57] <tigertoes> i wanted to see where you had made them , assuming you had made insides too...
[21:57] <tigertoes> so i would not try to duplicate
[21:57] <kymara> ok
[21:58] <kymara> well um i'd rather number them at least in ados city to be consecutive
[21:58] <kymara> jumping from 68 over to 85 seems odd to me
[21:58] <kymara> the one by ida's house would be better as 69 i think
[21:58] <tigertoes> it is
[21:58] <tigertoes> i dont have a 68
[21:58] <kymara> 68 exists
[21:58] <kymara> already
[21:58] <tigertoes> oh...
[21:59] <kymara> shall i just number them and then commit
[21:59] <tigertoes> yes
[21:59] <tigertoes> and then just tell me what numbers you have done interiors for
[22:03] <kymara> i've only done one new interior
[22:03] <kymara> and that just today
[22:07] <tigertoes> want me to just start with 86 and work backwards?
[22:20] <kymara> no because i am changing you rnumbering
[22:20] <kymara> i want them in ados city to go consecutively
[22:20] <kymara> not jump from 68 to 85
[22:20] <kymara> so i'm chnaging it a bit
[22:21] <kymara> i won't be much longer but i'm helping players in dm at same time
[22:21] <tigertoes> oh.. well just say here what you want me to do.. i am in middle of taxes, so i wont monitor this.. will just read it later
[22:21] <kymara> ok
[22:26] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/ados/ (city.tmx city_s.tmx wall.tmx): add numbers to houses in ados zones, remove collisions where the house portals will go
[22:26] <kymara> ok, the one i did would be quite ok for house 71. do you wanna work from 84 backwards like you suggested (i dropped a couple houses)
[22:26] <kymara> and i'll go from 69 onwards
[22:29] <CIA-19> arianne_rpg: kymara * stendhal/tiled/interiors/ados/house_71.tmx: add house 71 for ados interiors
[22:30] <kymara> oops, i think i stole felinas house
[22:30] <kymara> :D :P
[22:35] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/ados/wall.tmx: move which house is house 71
[22:41] * madmetzger (n=markus@g230019203.adsl.alicedsl.de) has left #arianne
[22:56] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/ados/city.tmx: remove collision on door of house 70
[22:57] <tigertoes> ok.. 84 back :)
[22:59] <CIA-19> arianne_rpg: kymara * stendhal/data/conf/zones/ados.xml:
[22:59] <CIA-19> arianne_rpg: add new house portals and code for interiors from houses 69 to 84 but keep them commented out till they have a tmx. when you add a map then you can
[22:59] <CIA-19> arianne_rpg: uncomment outside portal and the interior zone, filling in the detail of where you put the inside door and where you want chest to go. exterior
[22:59] <CIA-19> arianne_rpg: portal should already be in correct location.
[22:59] <kymara> and read that above ^ :P
[23:00] <kymara> once they're all done or we have from 69 onwards in a row i can start telling the house seller that he's ok to sell them. till i tell him that he will still say there's an available house but he's not actually going to let you buy it, i think.
[23:01] * gummipferd (n=yenal@92.116.48.158) Quit ("Leaving.")
[23:17] <CIA-19> arianne_rpg: kymara * stendhal/tiled/Level 0/ados/city.tmx: mark the buildings without portals with the closed door tile so they look different from houses
[23:35] <CIA-19> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/entity/ActionType.java: fixing Buddy List: Error with adding a new buddy - ID: 2725355.
[23:35] <durkham> there might be more of those, as i said when i committed changes testing all of them was needed i did my best but obviously i failed (again)
[23:41] <CIA-19> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/j2DClient.java: (hopefully) fixes the client stays gray after login bug, ( i cannot find bug report for it :-( )
[23:46] <kymara> tigertoes: or any other testers who just want to look at houses, you can summon a "master key" which lets you into all the houses. just remember for doing proper testing of house buying procedures, change lock and resell, that you drop the key first else you'll be thinking 'odd, i sold this house, how can i still get in ..'
[23:49] <CIA-19> arianne_rpg: kymara * stendhal/tiled/interiors/ados/house_69.tmx: add another ados house interior and uncomment the portals and zone xml for it
[23:49] <CIA-19> arianne_rpg: kymara * stendhal/data/conf/zones/ados.xml: add another ados house interior and uncomment the portals and zone xml for it
[23:51] <CIA-19> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/houses/HouseBuyingMain.java: add house 69 to those available for buying just to check it will work ok :P
[23:52] <CIA-19> arianne_rpg: astridemma * stendhal/src/games/stendhal/server/core/engine/transformer/OfferTransformer.java:
[23:52] <CIA-19> arianne_rpg: removing (for the third time)
[23:52] <CIA-19> arianne_rpg: @override tag from implemented interface method
[23:52] <CIA-19> arianne_rpg: it WONT COMPILE in java 1.5
[23:52] <durkham> madmetzger please make sure not to add the override tag to those methods thank you
[23:52] <kymara> or madmetzger change your jre to 1.5 :P
[23:53] * durkham sighs
[23:53] <durkham> yes or that :-D
[23:53] <durkham> you (mad) wont make me change to java 1.6 just by adding those tags :-P
[23:55] <kymara> Enyarok is an online 2D RPG based on Stendhal. It is focusing on real role-playing, to prevent hack&slay like at the original server. For this reason, we host an own server and provide new items, maps, creatures, new features & improvements.
[23:55] <kymara> aww, hack&slay :(
[23:56] <kymara> i saw it at http://www.ohloh.net/p/enyarok but there are no details there
[23:56] <kymara> just thought someone might be interested
[23:58] <durkham> that would be game design then :-P
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