#arianne IRC Log

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IRC Log for 2009-03-14

Timestamps are in GMT/BST.

[0:01] <yoriy> http://rafb.net/p/Z66Lbl73.html
[0:03] <osl> have you changed something in the code, yoriy ?
[0:03] <yoriy> no
[0:03] <yoriy> just get it from cvs 30 min ago
[0:03] <yoriy> maybe 1 hour ago
[0:04] <yoriy> StendhalFirstScreen function laggs
[0:09] * mblanch (n=miguel@84.125.209.135.dyn.user.ono.com) Quit (Remote closed the connection)
[0:09] <yoriy> cant find where is prototype of ClientGameConfiguration.get() method
[0:13] <osl> yoriy: where is stendhal-data-0.72.jar ?
[0:13] <osl> it seems it can find it in the classpath
[0:13] <yoriy> i found that in data/gui must be file StendhalSplash.jpg, but in my copy its absent
[0:13] <osl> *can't
[0:14] <yoriy> will checkout again
[0:14] <osl> strange
[0:15] * postman-bot (n=postman@h1400878.stratoserver.net) has joined #arianne
[0:15] <osl> kiheru: what's your opinion about mercurial?
[0:16] <yoriy> i cant get this file from cvs
[0:18] <osl> http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/gui/StendhalSplash.jpg?view=log
[0:19] <yoriy> after i erased stendhal dir i get it
[0:19] <osl> use ant clean
[0:19] <yoriy> im just deleted all stendhal dir
[0:20] <osl> oh in cvs
[0:20] <osl> ok start freshly anew :)
[0:20] <kiheru> osl: I don't know much about it. worth investigating before deciding anything. afaik eclipse has a fairly good support for it, which is in mercurials favour
[0:21] <osl> yes, it seems so
[0:25] <osl> well, yoriy, I'm leaving now. If you have any problem, say it here and I'll read the logs...
[0:26] <yoriy> ok, osl :-) thanx :-) i will try also to solve it
[0:26] <osl> night ppl :)
[0:26] * osl (i=58092238@gateway/web/ajax/mibbit.com/x-6dc4ec50ba1c0096) has left #arianne
[0:48] <yoriy> after building stendhal with ant this picture disappeared again :-)
[0:50] <yoriy> oh, no, i found what it is
[0:51] <yoriy> wrong file name in my install script
[0:59] * kiheru is now known as kiheru_afk
[1:12] * yoriy (n=yoriy@80.92.96.108) has left #arianne
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[1:26] <durkham> gnight everybody
[1:26] * durkham (n=astrid@c181220.adsl.hansenet.de) has left #arianne
[1:27] <yoriy> guys, i know that you dont provide support for postman, but when i tryed to make it, i find that in postman.jar absent "core" dir with "PerceptionErrorListener.class" file, so i was need manually add records to build.xml file.
[1:44] * madmetzger_afk is now known as madmetzger
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[2:02] * DeusFigendi (n=Deus@BAG46c9.bag.pppool.de) Quit (Read error: 145 (Connection timed out))
[3:40] * DensFisendi is now known as DeusFigendi
[4:39] * yoriy (n=yoriy@80.92.96.108) has left #arianne
[9:05] <postman-bot> negoo rented a sign saying "Sell Xeno Cloak ( you offer ) and Black Dragon Cloak ( you offert )"
[9:45] * durkham (n=astrid@c181220.adsl.hansenet.de) has joined #arianne
[9:51] <durkham> good morning stendhal
[10:20] <durkham> bbl
[10:20] * durkham (n=astrid@c181220.adsl.hansenet.de) Quit ("Leaving.")
[10:23] * kiheru_afk is now known as kiheru
[11:24] * yoriy (n=Yoriy@217.118.66.76) has joined #arianne
[11:26] <yoriy> Hi guys :)
[11:27] * yoriy hugs all
[11:47] <yoriy> What you think, if both client and server will check availability of needed modules just after launch, with ?rror messages if needed file not found or not available / broken ?
[11:57] * tigertoes_ (n=oldpetna@oh-71-50-52-125.dhcp.embarqhsd.net) Quit (Read error: 54 (Connection reset by peer))
[12:05] <yoriy> Something like: "Error: module <name> (for example, stendhal-data-X.XX.jar) not found in local classpath (path string)." :-)
[12:20] <kiheru> somewhat hard to do. the error happens before the program starts
[12:21] <kiheru> so it would need to be in a startup script - and that's system specific
[12:28] * durkham (n=astrid@c181220.adsl.hansenet.de) has joined #arianne
[12:39] <durkham> yoriy , i think in the zip all things needed are provided. if that is not the case it is bug and must be reported. All people not using the zip should be either able to compare things they do with those done in the zip or find out their selves.
[12:39] <durkham> just my 2 cents
[12:40] * yoriy (n=Yoriy@217.118.66.76) Quit ("used jmIrc")
[12:55] * Mein_Dino (i=5b4259a0@gateway/web/ajax/mibbit.com/x-0ec41be7651ad8bf) has joined #arianne
[12:55] <Mein_Dino> A friendly hello to everyone ;)
[13:08] * storyteller (i=57b75966@gateway/web/ajax/mibbit.com/x-a6de3780acf683a2) has joined #arianne
[13:13] <durkham> yay a firendly(!) hello
[13:13] * durkham waves at Mein_Dino
[13:13] <Mein_Dino> howdy ;)
[13:14] <storyteller> hi
[13:24] <durkham> hi storyteller
[13:24] * neoneurone (n=chatzill@shm67-4-82-242-215-135.fbx.proxad.net) has joined #arianne
[13:42] <storyteller> ^^
[13:52] <storyteller> I have an idea for some new quests and for a new NPC!
[13:57] * Mein_Dino (i=5b4259a0@gateway/web/ajax/mibbit.com/x-0ec41be7651ad8bf) Quit ("http://www.mibbit.com ajax IRC Client")
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[14:04] <durkham> go on story
[14:05] <storyteller> well I thought about an trader, who is every day in another city...
[14:06] <storyteller> I imagined a special trading system... but I don´t know if it is too complicated...
[14:12] <storyteller> The trader also gives you quests... When you have done the quest, you will get better prices at trading with him...
[14:16] <storyteller> Well, the trading system look like that: 1. A player has to "need" an item before someone else can "sell" it...
[14:17] <storyteller> Other items cannot be sold before they are needed too
[14:17] <durkham> atm mad and i are implementing a trade panel where offers can be put , and ppl can choose to buy those
[14:17] <storyteller> hmm...
[14:17] <durkham> and the players say what they want as price for their offer
[14:18] <storyteller> okay...
[14:18] <storyteller> well, also sounds good
[14:18] <durkham> what about the quests ?
[14:18] <durkham> :-)
[14:19] <storyteller> well, until now I thought about three quest...
[14:20] <storyteller> They are not very difficult, but they have nothing to do with killing monsters ^^
[14:24] <storyteller> just doing some little jobs for the trader...^^
[14:25] <durkham> do i have to ask you to tell me more about it ? if so i do , with this : please tell me more about the quests you were thinking of
[14:33] <storyteller> oh, okay
[14:33] <storyteller> ^^
[14:33] <storyteller> The player has to do some little jobs for the trader:
[14:35] <storyteller> 1. The trader has lost a special item somewhere in the area. The player has to find it. He can decide if he steals it by taking it and just going away or if he brings it back to the trader...
[14:37] <storyteller> If he steals it, that would not give him any advantages... He would not get food prices at trading...
[14:48] <storyteller> if he gives it back to the trader, the trader begins to like the player...
[14:49] <storyteller> with every correct done quest, he likes the player more and more...
[14:50] <storyteller> this will effect that the player can buy items for lower prices and sell items for more money.
[14:50] <durkham> what kind of 'special items' ?
[14:51] <storyteller> well, I don´t know...
[14:52] <storyteller> but maybe some quite good items so that the player really has to decide what to do with it...
[14:54] <durkham> how would you prevent someone else find the item ?
[14:55] <storyteller> hm... about that I have to think again...
[14:56] <storyteller> maybe you can do a public quest?
[14:56] <storyteller> for anyone who is there...
[15:00] <durkham> that sounds nice
[15:00] <durkham> maybe we have a confused professor , who looses stuff
[15:00] <storyteller> and this would also be good for playing together with others
[15:00] <storyteller> that was also an idea of me
[15:00] <durkham> he wanders around in semos plains maybe and looses things :-)
[15:01] <storyteller> an new guy (in semos library, was my idea) who is a bit confused
[15:01] <storyteller> but in semos plains would also be good
[15:01] <storyteller> ^^
[15:01] <durkham> library maybe better
[15:01] <storyteller> ^^
[15:03] <storyteller> and he says something like: "Hm... I cannot remember where I put it... I cannot remember... Oh, hello! " ^^
[15:03] <storyteller> And then the introduction
[15:03] <durkham> ok that can be done and is not too complicated.
[15:03] <storyteller> okay ^^
[15:03] <durkham> it could add to karma and only a bit xp
[15:04] <storyteller> yes
[15:04] <storyteller> well, I will think about it again today...^^
[15:04] <storyteller> but I have to go now...
[15:04] <durkham> if the things are only lying around near semos it could be a nice quest for low level -)
[15:04] <storyteller> yes ^^
[15:04] <durkham> cu
[15:05] <storyteller> I will tell you my ideas soon! ^^
[15:05] <storyteller> See you! And a nice day! ^^
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[15:57] * madmetzger (n=markus@p5B03D1DA.dip.t-dialin.net) has joined #arianne
[15:57] <durkham> :-)
[17:02] <Mein_Dino> dumdidum
[17:04] <durkham> Mein_Dino: if you want to chat join #arianne-chat -P
[17:04] <durkham> :-P
[17:12] <durkham> mad was there any special reason when coding the put-items-back-into-bag-or-bank feature for vault that you choe OnEquip("slotname" , item) and not equip("slotname" , item) ?
[17:26] * Disconnected.
[17:26] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:26] * _eye_fill_in (n=PircBot@d031205.adsl.hansenet.de) has joined #arianne
[17:26] * Topic is 'Stendhal 0.72 and Marauroa 2.6 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ][ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:26] * Set by kymara on Sun Feb 22 23:37:04 CET 2009
[17:28] * Mein_Dino is now known as dino^afk
[17:28] <durkham1> ha
[17:28] <dino^afk> ^^
[17:28] <durkham1> eye came back on its own , wooo
[19:25] * Bluelads4 (i=5084cf63@gateway/web/ajax/mibbit.com/x-517629e4e0b16a99) has joined #arianne
[19:29] <Bluelads4> hi everybody
[19:30] <kiheru> hi Bluelads4
[19:44] * Ci-Dev (n=ci-dev@p54BDE9D0.dip.t-dialin.net) has joined #arianne
[19:46] <durkham1> referring to yesterday, i have no problem with doing code format only on saturdays
[19:47] <durkham1> and allied
[19:47] <kiheru> ok. thank you :-)
[19:47] <durkham1> today i made a refactoring that touched a lot of classes , but i dont dare to commit it
[19:48] <durkham1> because it probably causes merge problmes
[19:48] <Ci-Dev> What is the sense in a refactor without commit?
[19:48] <durkham1> i found that when doing things i , i do cannot avoid producing them
[19:50] <durkham1> i am stuck
[19:50] <durkham1> sorry
[19:50] <Ci-Dev> Don't be sorry for that.
[19:50] <Ci-Dev> I by the way finally filed the webset table layout issue in Firefox 3.0.1.
[19:51] <Ci-Dev> *website
[19:51] <durkham1> :-) yay Ci-Dev
[19:52] <durkham1> btw i never had problems doing the 'big brooming only on a special day
[19:56] * durkham1 is now known as durkham
[19:57] <durkham> i announce herewith a commit of a refactoring for rpentity.equip.
[19:58] <durkham> i will be busy another time with writing more test so , please if someone objects against commit from me , lease says so
[20:11] <kiheru> at least I'm not doing anything around equip(), so there should be no problems merging
[20:39] <madmetzger> durkham: i cannot remember a special reason for it
[20:42] <durkham> thats good :-)
[20:51] <CIA-52> arianne_rpg: astridemma * stendhal/ (90 files in 39 dirs):
[20:51] <CIA-52> arianne_rpg: refactored onequip et al.
[20:51] <CIA-52> arianne_rpg: moved all logic into rpentity
[20:51] <CIA-52> arianne_rpg: removed actionManager interface and DefaultactionManage (one singleton gone, yay)
[20:52] <kiheru> hehe. a huge commit indeed :-D
[20:54] <durkham> said so :-D
[20:54] <durkham> equip itself is ugly still but the usage has become nicer
[20:55] <durkham> i think i found a way to get rid of singleton references on Itemlogger
[20:55] <durkham> but that is too scary atm
[20:56] <durkham> while working on the bag on client side
[20:57] <durkham> i found it would be very nice if the state for stefull things like ring or blood or sheep could be held in an attribute or slot even.
[20:57] <durkham> stefull = statefull
[20:58] <durkham> that would enable us to make client even dumber :-D
[20:58] <durkham> and probably as side effect make logic on server cleaner too
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