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[1:48] <Ci-Dev> Hello all.
[1:48] <Ci-Dev> I didn't get an answer, so maybe I try again:
[1:48] <Ci-Dev> Are hidden portals propagated from the server to the client or not (anymore)?
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[2:32] <postman-bot> ejcruz rented a sign saying "selling 3 black dragon cloak and 2 xeno cloak for good offer :)"
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[8:00] <durkham> update from sourceforge : CVS service has now been restored to all projects. Thank you for baring with us. Again, we suggest you switch to an alternate SCM offering if your project would prefer less downtime.
[8:04] <durkham> Ci-Dev_: hidden things, either rpobject or attributes are not propagated from server to client, that is what hidden does.
[8:15] <durkham> even though cvs is back ,we should think about switching. imho if we do so , git would be the way to go .
[8:16] <durkham> it has a certain learning curve, but i believe it is the most promissing alternative
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[8:44] <kymara> cvs back :)
[8:45] <CIA-52> arianne_rpg: kymara * stendhal/data/conf/zones/ (ados.xml kalavan.xml kirdneh.xml): add stored chest and noTeleportIn to all player houses
[8:46] <durkham> kymara back :-)
[8:46] <durkham> yay
[8:47] <kymara> i had made a client side support for HousePortals so i touched all those usual files for new client side things - entitymap etc etc
[8:48] <kymara> will that cause any conflict for you durkham?
[8:49] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HouseBuying.java:
[8:49] <CIA-52> arianne_rpg: Update to new house portal storage system - no need to use postman to remember who bought what house. give player correct key or spare key. add a
[8:49] <CIA-52> arianne_rpg: couple of helper method like getUnboughtHouses and getPortalNumber.
[8:50] <CIA-52> arianne_rpg: kymara * stendhal/tiled/interiors/kalavan/ (14 files):
[8:50] <CIA-52> arianne_rpg: redecorated many of the kalavan houses to use the new tiles that came in after they were made - kalavan houses generally have now kitchen, bathroom,
[8:50] <CIA-52> arianne_rpg: correctly facing chairs and so on.
[8:51] <durkham> if so i guess i will be able to handle it :-D
[8:51] <kymara> hehe
[8:51] <kymara> ok well i guess it's only a line in each case
[8:52] <kymara> sorry
[8:52] <kymara> blame kiheru_afk
[8:52] <kymara> he wanted player to be able to Look at a door and see owner (or for sale)
[8:52] <kymara> his fault
[8:52] <kymara> and palmmon wanted player to be able to knock at door
[8:52] <kymara> knock knock
[8:55] <CIA-52> arianne_rpg: kymara * stendhal/tiled/interiors/ados/ (9 files):
[8:55] <CIA-52> arianne_rpg: redecorated many of the kalavan houses to use the new tiles that came in after they were made - kalavan houses generally have now kitchen, bathroom,
[8:55] <CIA-52> arianne_rpg: correctly facing chairs and so on. redid zara's house cos the woman had a bed upstairs and down and a bath upstairs and down, crazy lady. Now has a
[8:55] <CIA-52> arianne_rpg: kitchen and proper bathroom.
[8:58] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/ (3 files in 2 dirs): server side support for Knock action on a HousePortal
[9:01] <durkham> if we start using git we will miss our reporting cia :-(
[9:01] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/client/ (4 files in 3 dirs): client side support for HousePortals with Look and Knock action
[9:01] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/j2d/entity/EntityViewFactory.java: link houseportal and houseportal2dviw also move a different line to correct alhpabetical order
[9:02] <kymara> maybe there exists similar for git
[9:03] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/move/PushAction.java: if a player pushes too soon after the last push, give them feedback instead of failing silently
[9:05] <CIA-52> arianne_rpg: kymara * stendhal/tiled/Level 0/nalwor/forest_w.tmx:
[9:05] <CIA-52> arianne_rpg: one way portals shouldnt be drawn on tmx now that the replacing=false behaviour changed. only use them if they're oging to link to an up or down in
[9:05] <CIA-52> arianne_rpg: teh same way that you shoudl only use up or down if they link up. in this case we had xml for the one way portals and these were only a marker, but
[9:05] <CIA-52> arianne_rpg: must be removed to avoid server warning
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[9:07] <CIA-52> arianne_rpg: kymara * stendhal/tiled/Level -1/fado/great_cave_w2.tmx: one way portals shouldnt be drawn on tmx now that the replacing=false behaviour changed. only use to link properly with an up or down
[9:08] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/plant/indoor/ (plant_potted_2.png pot_plant.png): remove white background leftover on potted_2 and remove whiteish outline on the tall thin potted plant that's used a lot
[9:09] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/item/furniture/chair/ (4 files): fix dark outline on chairs to be closer to their base colour thus making them look more maplike and less itemlike
[9:10] * durkham pours more tea into kymara and kymara1
[9:10] <durkham> :-P
[9:11] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/building/wall/bricked_edges.png: add missing pixels which made these look itty bitty
[9:11] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/item/furniture/carpet/purple_rug.png: tone down saturation - this was a horrible garish colour
[9:12] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/item/furniture/curtain/ (light_blue.png peach.png): replace 2 sets of curtains with nicer ones from mirage tilesets
[9:12] <CIA-52> arianne_rpg: kymara * stendhal/tiled/tileset/item/furniture/bathroom/toilet.png: replace one of the open tiles with a closed one in a paler colour - dont need two open
[9:14] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/ShopList.java: fix 2685513 humble dishwasher doesn't buy onions - by adding onion to his shop
[9:15] <CIA-52> arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add soem recent changes
[9:23] * kymara (n=katie@92.0.60.7) Quit (Read error: 110 (Connection timed out))
[9:36] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/mapstuff/portal/HousePortal.java: added methods for lock changing and accessing the expiration time
[9:37] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/wt/Minimap.java: draw houseportals on minimap
[9:42] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/ (5 files in 4 dirs):
[9:42] <CIA-52> arianne_rpg: Removed the never-vanish behaviour from persistent items, so that it only
[9:42] <CIA-52> arianne_rpg: means keep the attributes, like it was originally intended to. Use the
[9:42] <CIA-52> arianne_rpg: the zone.add() variant that does not expire items for the items that should
[9:42] <CIA-52> arianne_rpg: not vanish.
[9:43] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/mapstuff/portal/HousePortal.java: add type to house portals, needed for client side support
[9:44] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HouseBuying.java: uncomment the two calls two newer HousePortal methods
[9:44] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/HouseKey.java: colour house keys according to the door id and lock number
[9:46] <durkham> i get a go when you done committing so i can update test ?
[9:46] <kymara1> I'm done
[9:53] <CIA-52> arianne_rpg: astridemma * stendhal/ (6 files in 5 dirs): introducing foodmill a tool to squash apples wish for the moment
[9:53] <durkham> with gaaa, i hate all my typos
[9:55] <durkham> updating testserver now
[9:57] <Ci-Dev_> durkham: Thanks for the answer.
[9:58] <Ci-Dev_> And I personally prefer SVN over git, but that might just be me.
[9:58] <Ci-Dev_> Anyway, off to work.
[9:59] * Ci-Dev_ (n=ci-dev@p54BDDB71.dip.t-dialin.net) Quit ("There are 10 kinds of people in the world: those who understand binary, and those who don't.")
[10:00] <durkham> svn is a centralised repository too
[10:03] <kymara1> madmetzger: look at my wall on facebook when you next log in :D
[10:04] <durkham> testserver up and running
[10:08] <madmetzger> :-D
[10:08] <madmetzger> what an idiot...
[10:11] <durkham> you are on #arianne
[10:11] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/maps/quests/HouseBuying.java:
[10:11] <CIA-52> arianne_rpg: check if the portal disagrees with the player's quest slot when greeting the
[10:11] <CIA-52> arianne_rpg: player, in case the house has been confiscated. wipe the slot and treat the
[10:11] <CIA-52> arianne_rpg: player as a new customer in that case.
[10:12] <durkham> darn
[10:12] <kymara1> yes it's a message left by a certain stendhal player
[10:13] <kymara1> kiheru_afk: i was thinking we might be able to test your /script to read off the postman list on testserver
[10:14] <kymara1> which would then also mean house doors would get updated with owner names as the owners logged in
[10:14] <kymara1> oh and kiheru_afk is the master key thingy in cvs?
[10:18] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/script/HousesFromPostman.java: added a script for translating postman's quest slots to bought house doors
[10:33] <kiheru_afk> I think that was all from me for now
[10:33] * kiheru_afk is now known as kiheru
[10:38] <kymara1> some gfx are really flickery, I'm not sure if they were before
[10:38] <durkham> private static final int MONTHS_BEFORE_EXPIRY = 6; in housebuying is never read
[10:39] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/ (6 files in 5 dirs): code format
[10:40] <kymara1> time += 1000 * 60 * 60 * 24 * 30 * MONTHS_BEFORE_EXPIRY;
[10:40] <kymara1> yes it is
[10:40] <kiheru> that constant became temporarily unused with a change I made. don't worry, it'll be needed
[10:40] <kymara1> ok
[10:40] <kymara1> things are still in progress
[10:41] <kymara1> so code format etc, if that could wait?
[10:41] <kymara1> or do it on a agreed day, like you used to with hendrik, once a week?
[10:44] <durkham> ok bye
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[11:13] <CIA-52> arianne_rpg: astridemma * stendhal/tests/games/stendhal/server/maps/quests/PizzaDeliveryTest.java: removing unused field
[11:23] <CIA-52> arianne_rpg: kymara * stendhal/tiled/interiors/ados/zaras_house_0.tmx: put top of light fitting to roof layer
[11:24] <CIA-52> arianne_rpg: kymara * stendhal/tiled/interiors/kalavan/house_20.tmx: fix floor/rug
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[11:27] <durkham> i assume it is ok if i work on tests, as it is unlikely someelse does ?
[11:31] <kymara1> um, i didn't say don't work on things. i asked if code formattering could go back to being done once a week like it used to
[11:31] <kymara1> formatting
[11:44] <durkham> i just dont want to disturb ppl with my useless stuff
[11:45] <kymara1> i didn't say it was useless either. in fact if i thought it was useless I'd say 'why are you doing it at all, please stop'
[11:47] <kymara1> tbh i am a little confused
[11:47] <kymara1> you said, dont' moan about bag it's being refactored
[11:47] <kymara1> so i don't mention any errors i see as it is being refactored
[11:48] <kymara1> i say please bear with us on house buying while it's being refactored
[11:48] <kymara1> maybe you didnt' notice it was
[11:48] <kymara1> anyway, please don't frame my words into something i didn't say. i didn't say your work was useless.
[11:50] <durkham> ok can we then come back to changing to git
[11:50] <durkham> as you were semingly proposing it for a while now
[11:51] <durkham> i would agree to do
[11:51] <durkham> i would appreciate so you dont have to bother with my half done stuff
[11:51] <kymara1> i haven't been here for any of your recent discussion on it and they weren't logged
[11:51] <kiheru> I'd prefer the brooming to be done in some certain days as well. used to be saturday, iirc. it's nice someone does it, but they can cause conflicts with the changes of others. (any code change can do that, of course, but code format tends to touch more files, and the conflicts are often just trivial ones)
[11:51] <durkham> yes i know
[11:51] <durkham> that is why i ask for when you are done
[11:51] <durkham> sorry
[11:51] <durkham> sorry
[11:51] <kymara1> i really don't find your half done stuff, as you put it, a bother at all.
[11:51] <kiheru> ok
[11:51] <durkham> sorry
[11:51] <durkham> sorry
[11:51] <durkham> sorry
[11:52] <kymara1> I'm not wanting to do any change of software at
[11:52] <kymara1> we're in the middle of a lot of work, all of us
[11:52] <kymara1> please wait until next release
[11:52] <kymara1> we shouldnt' be changing mid all this work
[11:52] <kymara1> *atm
[11:52] <durkham> it is all up to you kym
[11:52] <durkham> i obey
[11:53] <kymara1> i have no problem with discussing it so long as it's not going to happen before the next release
[11:53] <durkham> i do not want to discuss it as i do it allw rong anyway
[11:54] <kiheru> we need to check if it's a viable system windows users as well, and non coders, before deciding to change
[11:54] <durkham> there is a git gui for windows users
[11:54] <kiheru> oh, good. simple enough to use for a non coder?
[11:55] <durkham> well i could not test it as i am too dumb to have vms
[11:55] * kiheru uses command line, so is quite ignorant
[11:55] <durkham> but mad used it
[11:55] <durkham> maybe he can tell us something
[11:55] <durkham> but that was only our noobish approach yesterday
[11:55] <durkham> i do not insist on changing , in fact atm i dont care at all
[11:56] <durkham> i just want to have orders when i may broom after you , without bothering you too much with those useless paces in code
[11:56] <kiheru> I'd prefer to change (after some release), just wanting to avoid any unseen problems
[11:56] <kymara1> well, i suggested we could agree to keeping code format to one day a week
[11:57] <kymara1> rather than ordering you to do it which is rude tbh
[11:57] <kymara1> and i thought it was an ok suggestion because iirc that used to be the system
[11:57] <kymara1> i didnt' expect you to take offence again
[11:59] <kiheru> I think once a week is good. you can't know all the places where others might be working. now we have a fairly small set of files, but that's not always the case. if it's a certain day, then the others can expect changes in the files
[13:13] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/KnockAction.java: require player to be next to door to knock on it
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[13:44] <Tari|Stendhal> whohoooo :)
[14:06] <durkham> bbl
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[15:28] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/ (3 files in 2 dirs): tag the keys with the house owners name when they are used
[15:37] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HouseBuying.java:
[15:37] <CIA-52> arianne_rpg: add resell ability, only activated for the kalavan house seller atm but you can resell any house. added some javadoc on the constants and a
[15:37] <CIA-52> arianne_rpg: PlayerOwnsHouseCondition
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[19:01] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[19:01] * _eye_fill_in (n=PircBot@c181220.adsl.hansenet.de) has joined #arianne
[19:01] * Topic is 'Stendhal 0.72 and Marauroa 2.6 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ][ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[19:01] * Set by kymara on Sun Feb 22 23:37:04 CET 2009
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[20:04] <mblanch> Hi
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[20:04] <yoriy> hi guys :-)
[20:04] <durkham> hi mblanch and yoriy
[20:04] <madmetzger> hi
[20:04] <mblanch> Anyone knows about the groovy thing? What happened to it?
[20:05] <durkham> which groovy thing ?
[20:05] <yoriy> groovy.jar maybe
[20:05] <mblanch> https://sourceforge.net/forum/message.php?msg_id=6783913
[20:06] <Bluelads4> hi mblanch and yoriy
[20:06] <mblanch> I never used it on my hosted server but saw it working
[20:06] <mblanch> Hi Bluelads4
[20:06] <durkham> it wasnt used by us , so probably no one noticed it wont work anymore
[20:07] <yoriy> hi blue :-)
[20:07] <durkham> groovy was not used by stendhal itself anymore
[20:07] <yoriy> there is no *.groovy scripts on server?
[20:08] <durkham> not that i know of
[20:08] <mblanch> durkham: Do you mind answering the question to Blair so?
[20:09] <yoriy> i just remember then adminlevel 1000 can exec such script
[20:09] <durkham> yoriy it is not groovy script but java script when you do /scrict blabla.class
[20:10] <yoriy> hm
[20:10] <mblanch> yoriy: but it was replaced by java AFAIK
[20:10] <durkham> mblanch i can try
[20:10] <mblanch> durkham: thx
[20:10] <yoriy> i remember groovy scripts too
[20:10] <kiheru> iirc there used to be groovy scripts, but they were decided to be more a problem than a solution
[20:10] <yoriy> i will check at testserver
[20:10] <kiheru> (no type safety)
[20:11] <yoriy> [22:12] usage: /script [-execute|-load>|-unload] <filename> [<args>]
[20:11] <yoriy> mode is either load (default) or remove
[20:11] <yoriy> [22:12] Invalid filename: It should end with .groovy or .class
[20:11] <yoriy> ? is it bug?
[20:12] <durkham> if you scan throguh the source you wont find any *.groovy script
[20:12] <yoriy> hm
[20:12] <durkham> for me this or that is completely correct , but that might be caused by being a coder
[20:12] <durkham> :-D
[20:13] <Bluelads4> hehe :D
[20:13] <yoriy> i found one script
[20:13] <durkham> ?
[20:13] <yoriy> adosInDistress
[20:14] <durkham> which isnt used i think
[20:14] <yoriy> hm
[20:14] <yoriy> ok :-)
[20:14] <yoriy> let it be so
[20:17] <yoriy> maybe we need one more script on server, which will show all other scripts...
[20:19] <durkham> why ? you can look into source code's directory
[20:19] <yoriy> yes, but it is not always comfortly
[20:20] <durkham> all needed scripts are (afaik) documented onthe wiki
[20:20] <madmetzger> if you use eclipse it is :-D
[20:20] <yoriy> hm
[20:21] <yoriy> what about undocumented scripts
[20:21] <durkham> how would i get the info about how the name of the script is that shows the name of the script , we should have a script for that :-D
[20:21] <yoriy> too complex for me...
[20:22] <Bluelads4> :D
[20:22] <kiheru> we have /script -unload, etc. there could be /script -list as well
[20:22] <yoriy> yes, thanx kiheru :-) it was what i mean
[20:23] <kiheru> you're free to make a feature request ;-)
[20:23] <yoriy> if no other is disagree i will do it
[20:23] <durkham> feature request have no automatism to be done
[20:24] <durkham> and we have gmhelp iirc
[20:24] <yoriy> yes, maybe i will create this script instead making request
[20:32] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/HouseKey.java: cope with negative numbers when selecting the key image
[20:44] * madmetzger is now known as madmetzger_afk
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[20:55] <storyteller> Hi all! ^^
[21:02] <kiheru> hi storyteller
[21:04] <yoriy> hi
[21:04] <Bluelads4> hi storyteller
[21:06] <storyteller> ^^
[21:26] * Mein_Dino (i=5b4259a0@gateway/web/ajax/mibbit.com/x-7894b67870d99310) has joined #arianne
[21:27] <Mein_Dino> Hey, anyone here who can help me with something?
[21:27] <yoriy> is it about what you told me?
[21:28] <Mein_Dino> yes
[21:28] <yoriy> i asked you what is your problem in game :-)
[21:28] <Mein_Dino> sorry ;)
[21:28] <yoriy> so, what it is?
[21:29] <Mein_Dino> wait a moment
[21:29] <Mein_Dino> ^^
[21:29] <Mein_Dino> ERROR: Marauroa can't connect to database Verify "server.ini" file to make sure access to database is possible.
[21:29] <Mein_Dino> that
[21:30] <yoriy> do you created db marauroa before?
[21:30] <yoriy> *did you
[21:30] <Mein_Dino> yes i did step by step the tutorial ;)
[21:31] <durkham> do you have a mysql database running ?
[21:31] <yoriy> and your mysqld process
[21:31] <Mein_Dino> http://stendhal.game-host.org/wiki/index.php/VisualGuideToInstallingStendhalStep1 <--- this
[21:31] <yoriy> is running :-)
[21:31] <Mein_Dino> mysql is running
[21:31] <durkham> did you check you can actually connect with the user and password given in server ini
[21:32] <Mein_Dino> how i can test to connect?
[21:32] <Mein_Dino> or try
[21:32] <yoriy> last time i asked osl he asked me log
[21:32] <durkham> if you want to wait for osl it is ok for me
[21:32] <Mein_Dino> this message i get if i doubleclick on marauroad.bat
[21:32] <yoriy> Win
[21:32] <durkham> please open a commandline
[21:33] <Mein_Dino> cmd?
[21:33] <durkham> yes
[21:33] <durkham> maybe
[21:33] <Mein_Dino> k
[21:33] <yoriy> or command.com if you using win98 :-)
[21:33] <Mein_Dino> xp ;)
[21:34] <durkham> mysql -u [username] -p
[21:34] <durkham> wher you have to drop the brackets and put the correct username in
[21:34] <durkham> will ask you for password
[21:35] <durkham> type in password should prompt with
[21:35] <durkham> myqsl>
[21:35] <Mein_Dino> The command "mysql" is either fault could not be found.
[21:36] <durkham> ok wait
[21:36] <yoriy> you need do "cd" command to dir with mysql
[21:37] <durkham> change to directory of mysql/bin first
[21:38] <Mein_Dino> ERROR 1045 (28000): Access denied for user '[dino]'@'localhost' (using password: YES)
[21:38] <durkham> so pw is wrong :-D
[21:39] <yoriy> no
[21:39] <Bluelads4> :D try my name Dino... I thjink I'm your pw :P
[21:39] <yoriy> maybe he just not define password
[21:39] <durkham> that would the wrong one too
[21:39] <durkham> but yoriy go ahead i stop here
[21:39] <Mein_Dino> no pw ;)
[21:39] <yoriy> first try user root
[21:39] <Mein_Dino> haha
[21:39] <Mein_Dino> omg
[21:41] <Mein_Dino> but if i delete the pw in the server ini i cant connect too...
[21:43] <yoriy> you can try mysql without -u -p first
[21:44] <Mein_Dino> i am logged in now..
[21:44] <yoriy> if you dont gived root password when install mysql
[21:44] <Mein_Dino> but i cant start my server
[21:45] <yoriy> when you started server, it created log.
[21:45] <yoriy> all errors must be in this log
[21:45] <Bluelads4> he can't start it or not?
[21:45] <yoriy> in marauroa/log dir
[21:46] <yoriy> even if he cant, log will be here
[21:46] <Bluelads4> just if he did the first steps right :D
[21:47] <Mein_Dino> bin schon überfordert genug.. ;) und das ganze dann noch auf englisch ^^
[21:48] <Bluelads4> :D
[21:49] <Mein_Dino> i cant find any log ^^
[21:51] * Mein_Dino (i=5b4259a0@gateway/web/ajax/mibbit.com/x-7894b67870d99310) Quit (Remote closed the connection)
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[21:52] <Mein_Dino> yoriy you got the log? ^^
[21:52] <Bluelads4> hello Mein_dino :) did you order up yet?
[21:52] <yoriy> wait...
[21:52] <Mein_Dino> i got kicked because the messege was too long ^^
[21:53] <durkham> i pm you just in case you did not see
[21:53] <kiheru> did you eventually manage to log in with the user and pw in the config file?
[21:55] <Mein_Dino> ???
[21:55] <Mein_Dino> you mean the server.ini?
[21:55] <Mein_Dino> or what?
[21:55] <yoriy> marauroa/log/server.log , Dino
[21:56] <yoriy> or in your case marauroa\log\server.log :-)
[21:56] <durkham> just in case you ( all ) did not notice i talk to Mein_Dino in private chat
[21:57] <durkham> if you doubt i am able enought to fix that in german please say so and i am will off again
[21:57] * osl (i=58092238@gateway/web/ajax/mibbit.com/x-6dc4ec50ba1c0096) has joined #arianne
[21:58] <Mein_Dino> i am private with durkham now.. grrr *hehe*
[22:02] <osl> mblanch: "Anyone knows about the groovy thing? What happened to it?" <- AFAI remember, hendrik replaced the code with java code because the groovy code had become orphaned and at that time there was noone who understood groovy well enough to maintain or further develop them.
[22:04] <yoriy> hi, osl :-)
[22:04] <osl> about the migration to a distributed revision control system, I'd consider using bazaar, which seems very user friendly.
[22:05] <osl> hi yoriy :)
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[22:10] <osl> Mein_Dino: if I can help you to setup your server just say it :)
[22:12] <Mein_Dino> durkham is trying to help me in german, its better for me ;)
[22:12] * osl is now known as oslsachem
[22:13] * oslsachem is now known as osl
[22:19] <osl> yoriy: I can't reply to you in private
[22:19] <osl> I can't remember my password
[22:25] <kiheru> I think there are only 2 serious contenders if we decide to switch the vcs. git or mercurial. looks like anything else is either obsolete, or going to be that soon.
[22:26] <osl> why don't you see future for bazaar?
[22:28] <yoriy> osl, last time i asked you about local server, you asked me about log file and gived me link to site where i can paste it
[22:29] <yoriy> dont remember what was this site?
[22:29] <osl> http://www.rafb.net/paste/
[22:29] <yoriy> ok, can you look on it again?
[22:30] <osl> can you give me the link? :)
[22:30] <kiheru> osl: just look who is using and what. the big projects won't consider bzr either - too slow. it would probablyly not be too slow for us (well, likely. anything is faster than cvs), but the systems that are used by the big projects have fairly certain future
[22:31] <osl> git has been rejected by some known projects
[22:31] <yoriy> http://rafb.net/p/SeN3YN74.html
[22:32] <osl> "Git's Windows support has been poor enough to make projects that support both POSIX and Windows look elsewhere. Examples of projects that publicly ruled out any use of Git, in the year 2006, include Mozilla and Ruby." (wikipedia)
[22:33] <kiheru> yep, I know. for problems in windows. those seem to be mostly solved though. (and the big projects that rejected it for that reason went mercurial)
[22:34] <osl> what os are you using, yoriy ?
[22:34] <yoriy> Slackware :-)
[22:35] <kiheru> hehe. hardcore
[22:35] <yoriy> :-)
[22:35] <osl> it's a known issue
[22:35] <yoriy> :-) what is this?
[22:35] <osl> I don't understand it
[22:36] <osl> but I'll tell you a workaround
[22:36] <yoriy> i dont understand this: Caused by: marauroa.server.game.db.NoDatabaseConfException: Database configuration file not found.
[22:36] <osl> http://stendhal.game-host.org/wiki/index.php/StendhalLocalhostServerOnLinux#Note_for_Slackware_users:
[22:37] <osl> that's a side effect error
[22:38] <yoriy> yes... i see...
[22:39] <yoriy> safety maybe
[22:41] <osl> I don't understand why you need to connect to the database using TCP/IP connections if you are using a local client
[22:42] <yoriy> hm
[22:44] <osl> do you plan on allowing other users to connect to your server, yoriy ?
[22:44] <yoriy> yes
[22:44] <osl> then you should allow networking in the database
[22:45] <yoriy> in marauroa db?
[22:45] <osl> no, when you run mysql
[22:46] <osl> just do what the link I posted above says
[22:46] <yoriy> yes, im trying now find my.cnf :-)
[22:47] * Bluelads4 (i=5084d5c1@gateway/web/ajax/mibbit.com/x-773fe780a2e41f6a) has left #arianne
[22:48] <yoriy> looks like i dont have this conf
[22:49] <osl> "/etc/my.cnf"?
[22:49] <yoriy> no
[22:50] <osl> "/etc/mysql/my.cnf"?
[22:50] <yoriy> no /etc/mysql dir
[22:51] <osl> "/var/lib/mysql/my.cnf"?
[22:52] <yoriy> no, there have no it too
[22:53] <yoriy> i will check init system
[22:53] <osl> "cat /etc/rc.d/rc.mysqld | grep datadir"
[22:54] <yoriy> yes
[22:54] <osl> where is it?
[22:55] <yoriy> stupid string in this file, SKIP="--skip-networking" :-)
[22:55] <yoriy> i commented it
[22:56] <yoriy> now marauroad working :-)
[22:56] <yoriy> thank, osl
[22:56] <osl> where was it?
[22:56] <yoriy> just after beginned block of comments
[22:57] <osl> what file?
[22:57] <yoriy> hm
[22:58] <yoriy> `/etc/rc.d/rc.mysqld
[22:58] <osl> ok
[22:58] <yoriy> now, stendhal client dont want work :-)
[22:59] <osl> paste log
[22:59] <yoriy> sec...
[23:00] <yoriy> http://rafb.net/p/bMmXWU21.html
[23:01] <yoriy> looks like i forget LOCALCLASSPATH or something like it
[23:05] <osl> can you list the client jars: stendhal/jar?
[23:06] <yoriy> ls | grep .jar ?
[23:06] <osl> make sure you have: log4j.jar
[23:07] <osl> use simply ls
[23:07] <yoriy> log4j in stendhal rdir or in stendhal/libs?
[23:07] <osl> stendhal client dir
[23:07] <osl> jar dir
[23:08] <yoriy> there is no "jar" directory, only "libs"
[23:08] <yoriy> i have this file in "libs" dir
[23:08] <osl> that's the server
[23:08] <osl> where's your client?
[23:09] <yoriy> so i need to copy this file one level up to root dir
[23:09] * storyteller (i=57b77e4d@gateway/web/ajax/mibbit.com/x-937640a91a2e392f) Quit ("http://www.mibbit.com ajax IRC Client")
[23:09] <osl> stendhal-0.70.jar
[23:09] <osl> where is that file?
[23:09] <yoriy> in "stendhal" dir
[23:09] <osl> in that same directory you need log4j.jar
[23:09] <yoriy> stendhal is root dir which i get from cvs
[23:10] <yoriy> ok, i will do it
[23:11] <yoriy> even with it it wont work, http://rafb.net/p/wOymdi99.html
[23:12] <osl> put them in a lib directory
[23:12] <osl> in that directory
[23:13] <yoriy> i will check what else i need to do at InitialSteps
[23:19] <Mein_Dino> log4j:WARN No appenders could be found for logger (marauroa.common.Configuration). ERROR: Marauroa can't find configuration file. Run game configuration to get a valid "server.ini" file log4j:WARN Please initialize the log4j system properly.
[23:20] <durkham> chat booch
[23:22] <osl> note for myself: chat booch -> text accidentally typed in the wrong chat window
[23:22] <yoriy> :-)
[23:23] <yoriy> still dont understand, i have log4j.jar at "stendhal", "stendhal/libs" and "stendhal/lib" dirs, but client still cant find it
[23:23] <osl> yoriy: I think you need to create a libs directory inside the directory that contains stendhal-0.70.jar and move the rest of the jars inside lib
[23:24] <yoriy> you mean stendhal-data and stendhal-starter jars?
[23:24] <osl> unless you have a jar.properties file in that directory
[23:24] <osl> yes, and log4j
[23:25] <yoriy> no, the same problem
[23:25] <osl> do you have a jar.properties file?
[23:26] <yoriy> seems no
[23:27] <osl> how do you run the client?
[23:29] <yoriy> java -jar stendhal-0.72.jar
[23:29] <osl> the stendhal-0.72.jar should be outside the lib directory
[23:29] <yoriy> yes, it is
[23:29] <osl> and the rest of the jars should be inside
[23:29] <yoriy> i placed it to libs already
[23:37] * postman-bot (n=postman@h1400878.stratoserver.net) Quit (Remote closed the connection)
[23:37] <yoriy> server crashed?
[23:43] <osl> yoriy, can you open the stendhal-0.72.jar?
[23:44] <osl> you have to use some program that can manage compressed files
[23:45] * Mein_Dino (i=5b4259a0@gateway/web/ajax/mibbit.com/x-2293204479a07a08) Quit ("http://www.mibbit.com ajax IRC Client")
[23:47] <yoriy> i can
[23:47] <yoriy> but it is archive with .class files
[23:48] <yoriy> i cant see code
[23:48] <osl> look for a directory named META-INF
[23:48] <yoriy> manifest?
[23:48] <osl> right
[23:49] <yoriy> hm
[23:49] <osl> look at that file
[23:49] <yoriy> must exist "lib" dir instead libs
[23:49] <osl> the classpath inside
[23:49] <osl> right
[23:49] <yoriy> ohhhh
[23:50] <yoriy> in linux i can just create some symbolic links, but for windows users it is not so simple
[23:50] <osl> any news? :)
[23:50] <osl> what do you mean?
[23:50] <yoriy> i mean ln -s
[23:50] <osl> what for?
[23:51] <yoriy> ln -s ./libs ./lib :-)
[23:51] <osl> can you run the client now?
[23:51] <yoriy> i will check...
[23:52] <osl> why would you want to do that ln -s ...?
[23:52] <yoriy> its simple way not copy files
[23:53] <yoriy> client not run, but gived me graphic message
[23:53] <yoriy> maybe i forgot one more .jar file
[23:54] <osl> why don't you try duplicating files and getting it to work and then you try using symbolic links? :)
[23:54] <osl> what message?
[23:56] <yoriy> Something nasty happened while trying to start your self-builded client :
[23:56] <yoriy> java.lang.reflect.InvocationTargetException
[23:57] <yoriy> it lead to NullPointerException
[23:58] <yoriy> from javax.swing.ImageIcon.<init>
[23:58] <osl> durkham: it seems the server is down
[23:58] <durkham> yes i know
[23:58] <osl> ok
[23:59] <yoriy> ImageIcon.java:167
[23:59] <osl> yoriy: paste a link
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