#arianne IRC Log

Index

IRC Log for 2009-03-07

Timestamps are in GMT/BST.

[0:15] * osl (i=4f92ed94@gateway/web/ajax/mibbit.com/x-8e487ab74e3d8d18) has joined #arianne
[0:17] <osl> It seems the system requirements don't change for java 6
[0:21] <osl> would the * wildcard solve the classpath problems or could it mask them? what happens if you have two versions of a jar in the same directory?
[0:22] * osl moans about new bag
[0:23] * durkha1 thinks of logorrhoea
[0:25] * osl realizes he has missed the discussion's momentum
[0:26] * osl (i=4f92ed94@gateway/web/ajax/mibbit.com/x-8e487ab74e3d8d18) has left #arianne
[0:31] * DeusFigendi (n=Deus@BAG6ba7.bag.pppool.de) Quit (Read error: 104 (Connection reset by peer))
[0:56] <durkha1> gnight stendhal
[0:57] * durkha1 (n=astrid@d031176.adsl.hansenet.de) has left #arianne
[0:57] * madmetzger (n=markus@p5B03BDFD.dip.t-dialin.net) has left #arianne
[7:30] * DeusFigendi (n=Deus@BAG704a.bag.pppool.de) has joined #arianne
[8:37] * Tari|Stendhal (n=Miranda@pppin-6b-b6.pop-kaltenengers.rz-online.net) has joined #arianne
[8:37] <Tari|Stendhal> moin
[8:53] * DensFisendi (n=Deus@BAGbd2b.bag.pppool.de) has joined #arianne
[9:08] * kiheru_ (n=kiheru@afrodite.yok.utu.fi) has joined #arianne
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[9:15] * durkham (n=astrid@d031176.adsl.hansenet.de) has joined #arianne
[9:15] <durkham> good morning stendhal
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[11:27] <CIA-52> arianne_rpg: astridemma * stendhal/ (7 files in 2 dirs): introducing circledcollection
[11:41] * kiheru_ (n=kiheru@afrodite.yok.utu.fi) has joined #arianne
[11:49] * kiheru (n=kiheru@afrodite.yok.utu.fi) Quit (Nick collision from services.)
[11:49] * kiheru_ is now known as kiheru
[12:09] <CIA-52> arianne_rpg: astridemma * stendhal/tests/games/stendhal/client/gui/bag/CircledCollectionTest.java: adding test for CircledCollection
[13:50] <postman-bot> bigmomma rented a sign saying "to all those that wished daddysgirl a happy birthday...THANK YOU..you made her day"
[14:48] <CIA-52> arianne_rpg: kymara * stendhal/data/conf/creatures.xml: Item spear dropped by centaur doesnt exist, it's wooden spear
[14:49] * yoriy (n=root@91.204.202.30) has joined #arianne
[14:50] <yoriy> hi guys
[15:05] * yoriy (n=root@91.204.202.30) has left #arianne
[16:07] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ItemPanel.java: making panel non-opaque
[16:52] * Tari|Stendhal (n=Miranda@pppin-6b-b6.pop-kaltenengers.rz-online.net) Quit ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org")
[16:57] * marauroa (n=marauroa@h1400878.stratoserver.net) Quit (anthony.freenode.net irc.freenode.net)
[16:57] * postman-bot (n=postman@h1400878.stratoserver.net) Quit (anthony.freenode.net irc.freenode.net)
[16:57] * DeusFigendi (n=Deus@BAGbd2b.bag.pppool.de) Quit (anthony.freenode.net irc.freenode.net)
[16:57] * tigertoes (n=oldpetna@oh-76-2-201-59.dhcp.embarqhsd.net) Quit (anthony.freenode.net irc.freenode.net)
[16:57] * DeusFigendi (n=Deus@BAGbd2b.bag.pppool.de) has joined #arianne
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[17:06] * Disconnected.
[17:37] -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
[17:37] * _eye_fill_in (n=PircBot@d031035.adsl.hansenet.de) has joined #arianne
[17:37] * Topic is 'Stendhal 0.72 and Marauroa 2.6 released: http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#downloadsection][ public server: http://stendhal.game-host.org ][ want to chat?: /join #arianne-chat ][ ANY QUESTIONS?: Just ask them and stick around in the channel, maybe an answer will pop up later ]'
[17:37] * Set by kymara on Sun Feb 22 23:37:04 CET 2009
[17:37] <durkham> new panel is still totaly non function
[17:37] <kymara> yes thats ok
[17:37] <kymara> but i like looking at it
[17:37] <kymara> well it does some things, it updates when i add a new item to bag
[17:38] <durkham> -) that makes me happy
[17:38] <kymara> and if i take one away
[17:38] <kymara> put it this way i'm not going to start filing bug reports on it :D
[17:39] <kymara> new bag which is in development doesnt show animation !!!! OMG!!!
[17:39] <durkham> yay no bugs
[17:39] <kymara> :P
[17:39] * durkha1 (n=astrid@d041151.adsl.hansenet.de) Quit (Read error: 110 (Connection timed out))
[17:40] <kymara> we're going to play with transformers later
[17:40] <kymara> it's nearly as fun as tranformers .. robots in disguise ..
[17:40] <kymara> except more like transformers ... convert marauroa objects to stendhal objects!
[17:40] <kymara> doesnt have quite the same ring to it
[17:57] * durkham (n=astrid@d031035.adsl.hansenet.de) has left #arianne
[17:59] * durkham (n=astrid@d031035.adsl.hansenet.de) has joined #arianne
[18:57] <kymara> durkham: i need to transform marauroa RPSlots to Stendhal slots (in this case ChestSlots) can you help me?
[19:00] <durkham> atm i am worried that dxndns never ever will reach xplanner again
[19:00] <kymara> ok that is more pressing :D
[19:01] <durkham> it updated correctly but it does not seem to want to ropagte
[19:01] <durkham> propagate
[19:01] <durkham> seems i cannot do anything about it anyway -(
[19:04] <durkham> kym i am with you in a few
[19:09] * storyteller (i=57b775a4@gateway/web/ajax/mibbit.com/x-411e3b2f07c24f79) has joined #arianne
[19:23] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (3 files in 2 dirs):
[19:23] <CIA-52> arianne_rpg: moved text box making out of GameScreen. rewrote the line splitting in it
[19:23] <CIA-52> arianne_rpg: to get text coloring right. made the chat bubbles slighly more round
[19:23] <kymara> yay
[19:29] <kiheru> :-)
[19:29] <kiheru> took a lot longer than I thought
[19:29] <kymara> is it ravioli for bug?
[19:36] <kiheru> at least it's more ravioli than it was. line splitting method is longer than I'd like, but I'm just too fed up with it to check if I could slice some pieces out of it
[19:38] <kymara> ages ago durkham had an interesteing test case for the line splitting method, i wonder if she can still remember it
[19:41] <kiheru> splitting for bubbles is completely new and shiny now anyway. new and shiny bugs too, probably. I'll have nightmares of the classes in java.text. so useless
[19:59] * madmetzger (n=markus@p5B03ED43.dip.t-dialin.net) Quit ("Leaving.")
[20:06] <durkham> so now i had dinner and am ready for new and shiny bugs
[20:06] <durkham> tx for providing them kih :-D
[20:07] <durkham> does that fix the chat bubbles bug ?
[20:07] <durkham> text bubbles i mean
[20:08] * durkham yarrr, dyndns finally made it
[20:09] <kymara> it fixes thingies like #'pieces of ham' being split over a line
[20:09] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ (ItemImage.java BagPanel.java ItemPanel.java): animation the dumb waay
[20:09] <kymara> that used to annoy me
[20:22] <CIA-52> arianne_rpg: astridemma * stendhal/tests/games/stendhal/server/maps/quests/LookUpQuoteTest.java: assuming behaviour has changed i adapt test to behaviour
[20:22] <kymara> hm, i change the get history methods
[20:22] <kymara> was it that
[20:23] <kymara> they had some redundant entries
[20:23] <durkham> well you changed it the test failed
[20:23] <durkham> i make the test pass
[20:23] <kymara> yes i mean what behaviour did you have to change
[20:23] <kymara> yes thats good i just wondered what failed
[20:23] <durkham> can you compare it , it is easy to see
[20:23] <kymara> ok
[20:24] <kymara> right, yes it was the getHistory stuff
[20:33] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ (6 files): code format
[20:35] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ (ItemImage.java ItemPanel.java): method rename
[20:38] <durkham> oh yes sorry i thought you wanted more detail sorry
[20:39] * durkham is tired
[20:49] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/mapstuff/spawner/CreatureRespawnPoint.java: set a minimum respawn time for creatures. bug [2669244]
[20:58] <kymara> my slots problem is fixed now durkham :)
[21:02] <durkham> yay you made it on your own ? hooray
[21:03] <durkham> my new gui code already starts smelling :-D
[21:04] <CIA-52> arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (3 files in 3 dirs):
[21:04] <CIA-52> arianne_rpg: a new kind of Chest, StoredChest, which is saved when the server shuts down. any items in it are restored when the server is brought back up and they
[21:04] <CIA-52> arianne_rpg: keep any special attributes like binding or persistence.
[21:04] <kymara> i made it with teh help of monkey see monkey do
[21:05] <kymara> pls dont cry :P
[21:05] <kymara> it'll be ok i promise
[21:05] <durkham> lol
[21:05] <kymara> i put in a little comment on the most monkey like bit
[21:05] <kymara> .// does this code look familiar to you? well it might, it's from PlayerRPClass. :*
[21:05] <durkham> the better the code will become the better results will be made by monkey see monkey does :-D
[21:06] <durkham> what is really scary is code duplication
[21:06] <kymara> ohh no i'd never do that
[21:06] <kymara> *damn*
[21:06] <kymara> *bugger*
[21:06] <durkham> because a lot of the code really is bad
[21:06] <kiheru> it's just a matter of deciding how the public chest should be created now
[21:06] <kymara> yes
[21:06] <kymara> you see, atm teh public chest in semos is created new each time
[21:07] <kymara> we dont want this now we want to make it as a StoredChest just once
[21:07] <durkham> i did not judge anything right now i did not even saw the code
[21:07] <durkham> did see
[21:07] <kymara> so, the options are: admin runs a script to make first one, or admin asks diogenes kindly to make it?
[21:07] <kiheru> 3rd, make the chest code check if there's already one below it
[21:08] <kymara> i kind of err towards diogenes for sympathy with server runners who haven't set up /script at all
[21:08] <kymara> pff kiheru that is too hard for me
[21:08] <durkham> i go with kiheru :-D
[21:08] <kymara> though i would have made diogenes at least check the square wasnt a collision
[21:08] <kymara> :(
[21:08] <kymara> waaa
[21:08] <kymara> but what if that configurator is called before the chest is restored
[21:08] <kiheru> I can try to help
[21:09] <kymara> ah ha got you now
[21:09] <durkham> the configurat is not called before the restore of the zone as the configurator needs the zone as argument :-P
[21:10] <kymara> ok. so when the zone is loaded it restores anything stored to it, then it does the configurators?
[21:10] <durkham> yes
[21:10] <kymara> ok
[21:10] <kymara> pff at kiheru
[21:10] <kymara> (still)
[21:10] <durkham> you need to look at rpobjectFactory to see how gates are restored
[21:10] <durkham> then you can go for restoring your chest
[21:10] <kymara> i do restore it
[21:11] <kymara> that all works
[21:11] <kymara> but i told semos not to add a new chest each time
[21:11] <durkham> not from factory ?
[21:11] <kymara> yes i used stendhalrpobjectfactory
[21:11] <kymara> and a transformer
[21:11] <durkham> woooo
[21:11] <kymara> i am good
[21:11] <durkham> yay
[21:11] <kymara> good katie
[21:11] <kymara> it works i promise
[21:11] <durkham> pat pat pat
[21:11] <durkham> you dont need to promise
[21:11] <kymara> i just turned off making a new chest every time as i only wanted to see the one i stored
[21:11] <durkham> grrr
[21:11] <kymara> hehe
[21:12] <kymara> dont worry 'i promise' is just a verbal tick
[21:12] <kymara> like osl's verbal tick is 'interesting, and how woudl that work from an ingame point of view?'
[21:12] <kymara> you can ignore them#
[21:13] <durkham> this is #arianne btw :-D
[21:13] * durkham waves at osl
[21:13] <kymara> yeah, osl needs to see :P
[21:13] <kymara> ok kiheru you, me, msn, now
[21:44] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ (4 files): if it stinks change it :-)
[22:15] <CIA-52> arianne_rpg: kiheru * stendhal/src/games/stendhal/server/core/engine/StendhalRPZone.java: added getEntitiesAt() for getting a list of all entities at a point
[22:39] * storyteller (i=57b775a4@gateway/web/ajax/mibbit.com/x-411e3b2f07c24f79) Quit ("http://www.mibbit.com ajax IRC Client")
[22:43] * kiheru is now known as kiheru_afk
[23:08] <CIA-52> arianne_rpg: astridemma * stendhal/src/games/stendhal/client/gui/bag/ (ItemPanelControler.java BagPanel.java ItemPanel.java): show numbers

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